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Beckett

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Everything posted by Beckett

  1. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  2. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  3. In Progress This suggestion is now under review and is in the works of being implemented
  4. In Progress This suggestion is now under review and is in the works of being implemented
  5. In Progress This suggestion is now under review and is in the works of being implemented
  6. In Progress This suggestion is now under review and is in the works of being implemented
  7. In Progress This suggestion is now under review and is in the works of being implemented
  8. In Progress This suggestion is now under review and is in the works of being implemented
  9. Accepted / Denied Battalion Name: 501st battalion Job/Class Name: 501st arc trooper Model Path: - New model: models/player/venator/tk_arc/tk_havoc.mdl from this modelpack https://steamcommunity.com/sharedfiles/filedetails/?id=2521367605 Job slots: 10 - Add: rw_sw_z6i Health: - New: 600 Armor: - New: 200 - Job/Class Name: 501st ARC Epsilon Squadron
  10. ACCEPTED Altercations, the new stats: - Accuracy = 2 - Firerate = 900RPM - Mobility = 100% - Damage = 20 - Range = 0.76K - Stability = 93%
  11. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented. Altercations: The lightsaber length will be 42, and the force abilities will be skill based (from what's learnt on the skill machines)
  12. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented.
  13. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented.
  14. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented.
  15. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented.
  16. ACCEPTED Thank you for your suggestion! It may take up to a week until fully implemented.
  17. 07/21/2022 - Map Update Added console room connecting to 'courtyard' and brig stairs Added pipe room connecting to 'courtyard' and sub-engine room Added bridge elevator room connecting to 'courtyard' and medbay Added a surgery room in medbay Added a laboratory in medbay Added another interrogation room in brig Added lights that indicate the status of brig cell doors Added a new Tatooine location Added new ground base on Tatooine Containing a hangar, 3 storage rooms, 2 bunks, ATC, and a generator room that when switched off will disable the hangar's energy shield and automated doors Added cave on Tatooine Containing 2 large elevators connecting 2 entrances/exits Added a town on Tatooine Containing multiple enterable locations Added an automatic transport connecting moonpool and the ground base hangar Adjusted lighting in all Imperial locations Adjusted courtyard Adjusted medbay layout Adjusted ATC Adjusted lighting in SIM room Adjusted shadow control Removed Endor location Having increased the size and density of the Tatooine location, removing Endor was an optimisation adjustment
  18. DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. Having a special forces sub-branch in a non special forces battalion (when there are whole battalions dedicated to special forces) doesn't seem appropriate. However, we are open to looking for new additions for Purge, just not this.
  19. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  20. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  21. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  22. Completed! This suggestion has been implemented, you may need to wait for the next scheduled server restart to see the implementation.
  23. DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas!
  24. DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas!
  25. 07/16/2022 - Update Log Added job 'IQ: Field Commander' to Defcon access group Added job 'High Inquisitor' to Defcon access group Added 'alydus_fusioncutter' to job 'Mouse Droid [T3]' Added 'alydus_fusioncutter' to job 'R2 Astromech [T4]' Added 'alydus_fusioncutter' to job 'R4 Unit [T2]' Added 'alydus_fusioncutter' to job 'R5 Unit [T2]' Added 'alydus_fusioncutter' to job 'WED Repair Droid [T3]' Fixed missing 'DLT-19' on 'Stormtrooper Captain' Fixed missing 'DLT-19' on 'Stormtrooper NCO' Fixed 'Field Commander' job to have access to High Command team chat Fixed all Naval jobs that weren't in the Defcon access group Fixed 'High Inquisitor' job to whitelist to Inquisitorious jobs Increased 'Snowtrooper [T1]' job slots from 5 to 10 Removed 'repair_tool' from job 'Mouse Droid [T3]' Removed 'repair_tool' from job 'R4 Unit [T2]' Removed 'repair_tool' from job 'R5 Unit [T2]' Removed 'repair_tool' from job 'WED Repair Droid [T3]' 07/16/2022 - Map Sneak Peek
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