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Xp Suggestion - Denied


poopsniffgod

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What are you suggesting?: Increase XP gain, after level 40 leveling up becomes a challenge and gets slower and slower. After reaching what I would call the higher levels, leveling up becomes very slow and painful, once you reach level 50 is when you start to feel the real pain of needing xp to play your favorite scps or jobs. I think we all can agree that the leveling system is extremley slow later on, this extreme grind for xp gets worse and worse the higher you go. I can see people saying "Well they are very strong scps thats why their so difficult to level up to" but im not saying to remove the entire grind im just saying to make it faster, people shouldnt have to afk for weeks to play a scp. Players  should enjoy their time on the server and build enough "XP" from playing not being AFK but from playing the game. The Whole defenition of XP is experience point(s), not AFK points. The player should gain from playing and having fun not being AFK and wasting electricity.


For those who say that all you have to do is play the game, you may be right in a litteral sense. But should you be expected to play hundreds of hours just to play a scp in a RP server? Not really, and the main issue is that it takes hundreds of hours to obtain some scps which shouldnt be the case.


For my suggestion on a way to xp gain I think a good idea would be to lower the cooldown on each 100 xp and boost it from 100 to 300, and during the xp boosts in the morning or the night to make it 600. Now it doesnt have to be this way, design and change it to your liking. But please boost the xp gain when you are playing because the grind is VERY VERY VERY painful and it shouldnt be this long.




How does this positvely affect the server?:  Players can gain their favorite jobs faster and play new scps and jsut enjoy their time in general without as much a grind, Afks amounts will boost and more people will play scps, just a all around good thing for the server.


 How will this negatively affect the server: Cant imagine many reasons why its a bad thing, its not like im saying to completely remove level requirements from the game. This suggestion is so its faster and not as painful a grind. 

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[Edited bits go here]


From these replys I see many people assuming that buffing the xp will decrease the amount of afk players, though this is incredibly wrong and it makes me feel as though they didnt even read the post. Im suggesting that they boost the xp gain for afk players and the server in general, this will boost the amount of AFKs and result in people having a better time as they can gain their favorite jobs faster. This is not a huge boost in xp gain nor a life changing suggestion, this will just improve quality of life and nothing more. 







A 20% boost or 40% boost in xp gain will not result in less afks, it legit doesnt make sense to say this. Server will most likely grow more due to being able to play scps faster and leveling up quicker, both of these are great for the server.

 

Edited by poopsniffgod
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-support

More people afking > More players on the server > Higher server rank > Server growth

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-Support

AFKing takes no effort and can be done at any time, this action gives xp and enables you to level up faster.

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+/-Support

I do agree that levels are excessively grindy (It took me over 2,000 hours of playtime on the server to reach level 100 without buying any levels), which accounts to over 83 days of playtime to reach level 100. This was with AFKing and during double XP. However, I think a better idea is to allow players to buy XP boosts for the entire server, similar to civilnetwork's "XP/Money Roulette" system where admins can basically give everybody a random amount of xp / money for inconveniences (such as server crashes). This incentivizes playing on the server because you have to be on the server to get these, and they can happen at any moment, and also can incentivize people getting back on after server crashes.

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On 4/9/2023 at 1:46 PM, Ein said:

+/-Support

I do agree that levels are excessively grindy (It took me over 2,000 hours of playtime on the server to reach level 100 without buying any levels), which accounts to over 83 days of playtime to reach level 100. This was with AFKing and during double XP. However, I think a better idea is to allow players to buy XP boosts for the entire server, similar to civilnetwork's "XP/Money Roulette" system where admins can basically give everybody a random amount of xp / money for inconveniences (such as server crashes). This incentivizes playing on the server because you have to be on the server to get these, and they can happen at any moment, and also can incentivize people getting back on after server crashes.

 

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