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SCP Overhaul - Denied


Sweeps

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What are you suggesting? -  Breach timers be lowered BUT CD's be raised for killing for some SCPs and HP for SCPs be reduced, OR remove the CD for breach timers. 

Several of the SCPs can be given a longer CD or lower HP others should remain the same as their ability cannot be nerfed as easily. So some SCPs could have a significantly lower breach timer. You could also limit the number OR type of SCPs that can be online breaching at the same time with the new auto breach system. Like civil there could be a dynamic breach timer based on the number o SCPs online breaching as well.

How would this change better the server? - In todays INSTANT gratification world people do not want to wait 30 mins to breach. That is why people don't get on SCPs, if they were quicker to get out but easier to contain it might be more fun for EVERYONE, MTF and SCPs.

Are there any disadvantages of making this change to the server? If so, explain. - More people will play SCPs

Who would this change mostly benefit? - The entire server that is called SCP-RP for a reason!

All day I see people flag on SCPs wait half their timer and either crash or get off because it takes way too long or they get recontained almost instantly before the breach or get recontained in a few mins after getting out after waiting for 30 mins. Sure the mass breach events are fun but getting people out as SCPs should be a priority especially with this new system.

Edited by Sweeps
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- Support

MTF Containing SCPs is part of D-classes and MTFs RP, removing that Part, would remove a Huge Chunk of RP, which could be added in the Future, or be done even now.

Also CI has Maynard, which can Breach SCPs, D-class can also Breach SCPs, and when CI feels funny, [Please correct me if i am wrong] They can also Brainwash People, to Breach SCPs, also the Timer isnt that long for a lot of SCPs, since you will most of the Time, be longer out then you waited, and so can have fun running around the Map.

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-Support

While I do support the idea of making it less time-consuming to breach, this also comes with a variety of issues. Particularly in the fact that any SCP can breach at basically any time. On Civilnetworks, it has a "Breach Queue" which allows for instant breaching at the cost of incredibly long "down-periods" (thats the only way I can describe it), and people commonly complain about having to wait 2+ hours to breach or have a chance at breaching (But SCPs are also recontained differently and are A LOT more powerful individually).

If this system were to be implemented as stated, you could have SCPs "coordinating" a breach inside of teamspeak, where multiple players could get in teamspeak and then insta-breach at the same time, causing an incredibly large and arguably "annoying" breach. Repeat this a few times and people are going to lose their minds.

SCPs need a different way of being maintained that doesn't require D-Class in my opinion. I can understand why SCP's like 049 would want a d-class, but I feel like the foundation would rather take alternative means (In this case, you could have Maintenance trying to "hack" into SCP-079 through an interface to stop him from breaching.)

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10 hours ago, Boesermaster said:

- Support

MTF Containing SCPs is part of D-classes and MTFs RP, removing that Part, would remove a Huge Chunk of RP, which could be added in the Future, or be done even now.

Also CI has Maynard, which can Breach SCPs, D-class can also Breach SCPs, and when CI feels funny, [Please correct me if i am wrong] They can also Brainwash People, to Breach SCPs, also the Timer isnt that long for a lot of SCPs, since you will most of the Time, be longer out then you waited, and so can have fun running around the Map.

I am not suggesting removing it, I am suggesting LOWERING THE TIMER, you really think it takes 20 mins to get a dclass to an SCP, it takes 5 at most. The RP also is containing them once they are already out, its not exciting or special to take a dclass from LCZ to HCZ over and over again and then pretty much ruin someones fun who has been waiting nearly 30 mins to breach.

@Ein As it stand 8 MTF are required to breach.

 

Edited by Sweeps
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+support 

This makes more sense to do. idk what the other guys are really complaining about.

2 hours ago, Ein said:

If this system were to be implemented as stated, you could have SCPs "coordinating" a breach inside of teamspeak, where multiple players could get in teamspeak and then insta-breach at the same time, causing an incredibly large and arguably "annoying" breach. Repeat this a few times and people are going to lose their minds.

Then ban or punish people accordingly. the upside is staff have more shit to do. 

 

2 hours ago, Ein said:

SCPs need a different way of being maintained that doesn't require D-Class in my opinion. I can understand why SCP's like 049 would want a d-class, but I feel like the foundation would rather take alternative means (In this case, you could have Maintenance trying to "hack" into SCP-079 through an interface to stop him from breaching.)

If we did things your way, the entirety of D class is purely to escape and kill people on the way out then. This is what D class is mostly for. D class are expendable in this field for a reason.

 

 

10 hours ago, Boesermaster said:

MTF Containing SCPs is part of D-classes and MTFs RP, removing that Part, would remove a Huge Chunk of RP, which could be added in the Future, or be done even now.

no it wouldn't. I have seens almost no MTF "roleplay" This wouldnt affect yall in the slightest.

 

10 hours ago, Boesermaster said:

Also CI has Maynard, which can Breach SCPs, D-class can also Breach SCPs, and when CI feels funny, [Please correct me if i am wrong] They can also Brainwash People, to Breach SCPs, also the Timer isnt that long for a lot of SCPs, since you will most of the Time, be longer out then you waited, and so can have fun running around the Map.

scp 173: 10 mins to breach then 5 minutes for some doors and 2 minutes for others, and thats ASSUMING the self breacher even works half the time.


My responses to yall are not meant to be taken lightly or harshly. However i am simply responding in the way that i have experienced. What ive seen is reflected in my words here. 

Also fuck ethereal weapons. They literally remove the point of being an SCP.

Former: ISB 021 Agent Kallus, Security Director

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8 hours ago, Ein said:

-Support

While I do support the idea of making it less time-consuming to breach, this also comes with a variety of issues. Particularly in the fact that any SCP can breach at basically any time. On Civilnetworks, it has a "Breach Queue" which allows for instant breaching at the cost of incredibly long "down-periods" (thats the only way I can describe it), and people commonly complain about having to wait 2+ hours to breach or have a chance at breaching (But SCPs are also recontained differently and are A LOT more powerful individually).

If this system were to be implemented as stated, you could have SCPs "coordinating" a breach inside of teamspeak, where multiple players could get in teamspeak and then insta-breach at the same time, causing an incredibly large and arguably "annoying" breach. Repeat this a few times and people are going to lose their minds.

SCPs need a different way of being maintained that doesn't require D-Class in my opinion. I can understand why SCP's like 049 would want a d-class, but I feel like the foundation would rather take alternative means (In this case, you could have Maintenance trying to "hack" into SCP-079 through an interface to stop him from breaching.)

 

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8 hours ago, Ein said:

-Support

While I do support the idea of making it less time-consuming to breach, this also comes with a variety of issues. Particularly in the fact that any SCP can breach at basically any time. On Civilnetworks, it has a "Breach Queue" which allows for instant breaching at the cost of incredibly long "down-periods" (thats the only way I can describe it), and people commonly complain about having to wait 2+ hours to breach or have a chance at breaching (But SCPs are also recontained differently and are A LOT more powerful individually).

If this system were to be implemented as stated, you could have SCPs "coordinating" a breach inside of teamspeak, where multiple players could get in teamspeak and then insta-breach at the same time, causing an incredibly large and arguably "annoying" breach. Repeat this a few times and people are going to lose their minds.

SCPs need a different way of being maintained that doesn't require D-Class in my opinion. I can understand why SCP's like 049 would want a d-class, but I feel like the foundation would rather take alternative means (In this case, you could have Maintenance trying to "hack" into SCP-079 through an interface to stop him from breaching.)

 

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