Deathcorn1122 Posted June 24, 2020 Share Posted June 24, 2020 What you want to see? - FearRP rule to be adjusted to allow 1 on 1 fearRP. So should a cop pull a gun on a suspect with no other gunmen around that suspect can't pull a gun or run. Why should we add it? - The rule as is makes is really hard to stop someone who may got a gun when backup isn't around. It will make RP has a cop better and less constant gun fights. What are the advantages of having this? - Less mass gun fights. Personally I feel a better RP experience Who is it mainly for? - Government Assistant Head Dispatcher Otis | ARU Chief Inspector Otis TRJ11 | DOC SSGT Otis 1CO29 Link to comment Share on other sites More sharing options...
Alex Raddish Posted June 24, 2020 Share Posted June 24, 2020 I think im misreading your suggestion, isn't this already a rule? Link to comment Share on other sites More sharing options...
Deathcorn1122 Posted June 24, 2020 Author Share Posted June 24, 2020 No i just found out you must be a 2 cops against 1 suspect in order for FearRP to be a thing Assistant Head Dispatcher Otis | ARU Chief Inspector Otis TRJ11 | DOC SSGT Otis 1CO29 Link to comment Share on other sites More sharing options...
Killer. Posted June 24, 2020 Share Posted June 24, 2020 2 minutes ago, Deathcorn1122 said: No i just found out you must be a 2 cops against 1 suspect in order for FearRP to be a thing Uhm, I don't believe thats correct... I could be wrong but its always 1 on 1. Killer | Gaminglight Member Since 2016 | Retired PD Colonel l State Major l SPRT Co-Commander l FBI Assistant Director l UMC Level 4 Link to comment Share on other sites More sharing options...
Deathcorn1122 Posted June 24, 2020 Author Share Posted June 24, 2020 Just now, K1LLER said: Uhm, I don't believe thats correct... I could be wrong but its always 1 on 1. I thought that too. Till an admin asked a Senior Admin when someone claimed Snar said 1 on 1 isn't a thing now Assistant Head Dispatcher Otis | ARU Chief Inspector Otis TRJ11 | DOC SSGT Otis 1CO29 Link to comment Share on other sites More sharing options...
Killer. Posted June 24, 2020 Share Posted June 24, 2020 1 minute ago, Deathcorn1122 said: I thought that too. Till an admin asked a Senior Admin when someone claimed Snar said 1 on 1 isn't a thing now If that is true that Snar did in fact say that, I feel like it should be mentioned to people at least staff because I haven't heard of that at all. If you have any more questions just message me on discord (Don't want to flood the post with replies) Killer | Gaminglight Member Since 2016 | Retired PD Colonel l State Major l SPRT Co-Commander l FBI Assistant Director l UMC Level 4 Link to comment Share on other sites More sharing options...
Alex Raddish Posted June 24, 2020 Share Posted June 24, 2020 I think 1on1 FearRP is still a thing, but I could be wrong. Link to comment Share on other sites More sharing options...
Duncan McOkiner Posted June 24, 2020 Share Posted June 24, 2020 (edited) Here are the applicable rules to this post, copy-pasted from the Official Rules. Players, or groups of players, may not be put under FearRP unless they are outnumbered by the opposing group. The player(s) must be outnumbered when the encounter BEGINS. FearRP does not apply if others in a group arrive after a fight has begun. If Government has you under FearRP and goes to cuff you. (Puts gun away, pulls out cuffs and starts placing you in cuffs.) You may not attempt to harm or further evade that police officer. For Example: An officer has a suspect under FearRP and right when the officer pulls out cuffs to arrest the suspect, the suspect cannot pull out a gun or run away. This would mean that yes, officers must outnumber suspects in order to properly put them under FearRP (given that it does not distinguish between Gov and Non-Gov). However, if a suspect were to purposefully or accidentally submit to FearRP via an officer, that suspect could not change his mind, given that he would be in the process of cuffing the individual. It is still notable that you cannot place an individual under FearRP that has their gun out, regardless of if the firearm is currently on safety. Edit: Idk why people are quoting this, I posted it to help form an opinion, given that OP wants this to be changed. Edited June 25, 2020 by Duncan McOkiner Link to comment Share on other sites More sharing options...
John Newsom Posted June 25, 2020 Share Posted June 25, 2020 21 hours ago, Duncan McOkiner said: Here are the applicable rules to this post, copy-pasted from the Official Rules. Players, or groups of players, may not be put under FearRP unless they are outnumbered by the opposing group. The player(s) must be outnumbered when the encounter BEGINS. FearRP does not apply if others in a group arrive after a fight has begun. If Government has you under FearRP and goes to cuff you. (Puts gun away, pulls out cuffs and starts placing you in cuffs.) You may not attempt to harm or further evade that police officer. For Example: An officer has a suspect under FearRP and right when the officer pulls out cuffs to arrest the suspect, the suspect cannot pull out a gun or run away. This would mean that yes, officers must outnumber suspects in order to properly put them under FearRP (given that it does not distinguish between Gov and Non-Gov). However, if a suspect were to purposefully or accidentally submit to FearRP via an officer, that suspect could not change his mind, given that he would be in the process of cuffing the individual. It is still notable that you cannot place an individual under FearRP that has their gun out, regardless of if the firearm is currently on safety. Ex PoliceRP- Senior Admin & Senior Event Team | Ex Support | Ex Fourm Diplomat | EX SWAT Commander | EX UMC Mercenary Leader | Ex OG General Link to comment Share on other sites More sharing options...
ShinDoom Posted June 25, 2020 Share Posted June 25, 2020 On 6/24/2020 at 7:23 AM, Duncan McOkiner said: Here are the applicable rules to this post, copy-pasted from the Official Rules. Players, or groups of players, may not be put under FearRP unless they are outnumbered by the opposing group. The player(s) must be outnumbered when the encounter BEGINS. FearRP does not apply if others in a group arrive after a fight has begun. If Government has you under FearRP and goes to cuff you. (Puts gun away, pulls out cuffs and starts placing you in cuffs.) You may not attempt to harm or further evade that police officer. For Example: An officer has a suspect under FearRP and right when the officer pulls out cuffs to arrest the suspect, the suspect cannot pull out a gun or run away. This would mean that yes, officers must outnumber suspects in order to properly put them under FearRP (given that it does not distinguish between Gov and Non-Gov). However, if a suspect were to purposefully or accidentally submit to FearRP via an officer, that suspect could not change his mind, given that he would be in the process of cuffing the individual. It is still notable that you cannot place an individual under FearRP that has their gun out, regardless of if the firearm is currently on safety. |Police Sergeant | Delta Squad Reserves | Link to comment Share on other sites More sharing options...
Matthew Posted June 26, 2020 Share Posted June 26, 2020 Denied. The SMT team for this server has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. We are currently tweaking the FearRP rules until we feel they will be at a good place. This may change in the future! PoliceRP Manager Retired SRT Commander | Police Commissioner | Department Supervisor Link to comment Share on other sites More sharing options...
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