Orange 🍊 Posted December 24, 2019 Share Posted December 24, 2019 What you want to see? - Nobody able to come out of their spawns guns blazing, rather wait till they see nobody (Security is different of course). Why should we add it? - To create a balance of where you just don't appear "magically" in the middle of nowhere and gun down the people running by your spawn. What are the advantages of having this? - More fair towards people running by and not shot from behind from people leaving their spawn. Who is it mainly for? - Everyone Links to any content - N/A Link to comment Share on other sites More sharing options...
Gunther Posted December 24, 2019 Share Posted December 24, 2019 @Official OrangeCould you give some examples? The only idea I have is when CI and Class-D exit Gate B and MTF that just ended NLR comes and guns yall down. Is this what you mean? Former Security Captain | Former RCF Commander | Former Admin of SCP:RP | King Penguin Link to comment Share on other sites More sharing options...
Orange 🍊 Posted December 24, 2019 Author Share Posted December 24, 2019 CI rushing out of their spawns to kill MTF that they see nearby. MTF Rushing out of their spawn as a big mob while people are cracking gate B. Researchers shooting Class D as they leave their spawn. There is a rule against "puppy guarding" ones spawn, so all situations when passing a spawn is to get away from it. Link to comment Share on other sites More sharing options...
Tree Posted December 25, 2019 Share Posted December 25, 2019 + Support The "puppy guarding" rule has been abused by this multiple times, adding a rule stating "as someone cannot shoot you when you leave your spawn, you cannot shoot them (GENSEC excluded)" would be nice to see IMO Link to comment Share on other sites More sharing options...
Ritz Posted December 25, 2019 Share Posted December 25, 2019 +support Makes sense, but could lead to some people abusing it by holding a bunch of players in their spawn by simply existing in the sight of a team's spawn Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Orange 🍊 Posted December 25, 2019 Author Share Posted December 25, 2019 1 hour ago, Ritz said: holding a bunch of players in their spawn by simply existing in the sight of a team's spawn This would fall under the existing rule of "puppy guarding" someone's spawn. Link to comment Share on other sites More sharing options...
Ritz Posted December 27, 2019 Share Posted December 27, 2019 On 12/25/2019 at 2:44 PM, Official Orange said: This would fall under the existing rule of "puppy guarding" someone's spawn. Fair Was Nu7 2LT Shot Once Was a Nu7 MSGT also was a CI Captain once Link to comment Share on other sites More sharing options...
Samm Posted December 28, 2019 Share Posted December 28, 2019 Never really even understood the whole "MTF spawn near gate b". That doesn't make any sense to me +support though. MTF have killed me in gate b as a class d before. |Ex-Omi9 MAJ ||E-11 CPT|| Ex-SCPRP Senior Mod| Link to comment Share on other sites More sharing options...
Igneous Posted December 31, 2019 Share Posted December 31, 2019 I feel as if this rule would cause more issues than it would solve. Link to comment Share on other sites More sharing options...
Igneous Posted December 31, 2019 Share Posted December 31, 2019 Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason. Link to comment Share on other sites More sharing options...
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