Jump to content

Game night saturday


Steven King / Asuna Yuki

Recommended Posts

Hello friends so today I wanted to bring to you announcement I am hosting a  game night on SCP Laboratory non-Gmod Edition it's on Steam it's free Me, Nolan and toxic are going to be playing. We encourage you to come with us on our private server and we are going to have a good time and we will be recording and we'll be making memes

for a free copy of the game click here

 

starts 8 cst servers name is gaming light dedicated server

The Controls
W -> Move Forward
S -> Move Backwards
A -> Move to the Left
D -> Move to the Right
E -> Interact / Revive killed Player (Only as SCP-049, Player has to be killed by 049 and the revive has to happen within 15 Seconds)
R -> Reload
C -> Walking (Makes Movement silent)
TAB -> Inventory
Q -> Voice Chat
Mouse Movement -> Camera
Left Mouse -> Attack
Right Mouse -> Scope (Weapon in Hand) / Radio activate (Radio in Hand) / Drop (Inventory)
Space -> Jump

TAB-> Open Inventory

Escape-> Exit Menu

Tildie `-> Opens Dev console

 

 

 

Currently, there is no way to change the binding of the Controls.


The Teams
SCP: Secret Laboratory consists of five times with different objectives:

Class D Personal (Orange)

These are the "test subjects" of the game, wearing orange jumpsuits and their goal is to escape the facilities. They start off with nothing 

Scientists (White)

The Scientists are wearing lab coats and their goal is to escape the facilities as well. They start off with a medkit and a level 1 keycard.

Nine-Tailed Fox (NTF) Unit (Blue)

The NTF Unit is a special-ops team with the goal to eliminate the danger in the facility and to escort scientists out. Their secondary objective is to kill any Class D Personal on sight. They are wearing special ops gear and start off with a keycard (which level is depending on their rank, the low rank has a "senior guard keycard" which is the same as a level 3 keycard, the highest rank has an administrator keycard which is the same as a level 5 keycard), a radio, an ammunition checker, a weapon (depending on their rank as well, the low rank starts with a laser pistol, the highest with and laser rifle). NTF Units are also armed with a disarmer, which can disarm enemies.

Chaos Insurgency (Green)

The Chaos Insurgency are traitors to the foundation with the objective to escort the Class D Personal out of the facility. They are wearing military gear and are armed with an m249, a hacking device to open doors and a smoke grenade.

SCPs (Red)

The SCP are objects in the facility that are experimented on. Currently, there are five steps in the game of which are four playable. 
[Playable] SCP-049 (Codename: The Plaque Doctor) is a humanoid-SCP that can revive killed players as zombies (SCP-049-2) if they aren't dead for longer then 15 Seconds.
[Playable] SCP-079 (Codename: The Computer) is 
an SCP which controls the facility itself by hacking into the cameras and door controls. Its able to open/close doors and even lock them with his special ability (which has a cooldown after using it). It also can activate the tesla gates in the heavy containment area by himself.
[Playable] SCP-106 (Codename: The Old Man) is a humanoid-SCP that can walk past matter, which means he can open any door and can disappear and reappear in a different place). His Attack is sending his victim to a pocket dimension, where the victim has to find the right door to escape, otherwise, they will die.
Also, their health is degrading over time in the dimension, which leads to death if the victim waits too long.
[Playable] SCP-173 (Codename: The Statue) is a Statue consisting of concrete and rebar which kills his victims by snapping their necks.
It's only able to move when he isn't watched by any player. Being watched by any player causes the movement to stop until eye-contact has been broken.
[Non-Playable] SCP-914 (Codename: The Machine) is a
largeMashine which is used to upgrade keycards. It has five different settings (Rough, Coarse, 1:1, Fine, Very Fine)
 

KEYCARDS:


Keycards are used to open doors. Doors requiring a Keycard sometimes need higher permission than others. For Example, SCP-106s Containment Chamber needs a Containment Chamber Access Level HIGH, while SCP-914s Containment Chamber only needs an Access Level of Low. Keycards can be upgraded in SCP-914 by setting the Machine to "Fine" or "Very Fine". Setting the Machine to "Rough" or "Coarse" downgrades the card to the next possible card. Setting the Machine to "1:1" produces the same or equally permission card.

 

 

Janitor Access Card

SCP Containment Tier 1
Containment Chamber Access: LOW (Can open SCP-914)
Can't open any other rooms

 

 

 

Scientist Access Card

 

SCP Containment Tier 2
Containment Chamber Access: Medium (Can open SCP-914 and SCP-012)
Can't open any other rooms

 

Major Scientist Access Card

Major Scientist Access Card
SCP Containment Tier 3
Containment Chamber Access: High (Can open SCP-914 and SCP-012)
Can't open any other rooms

 

 

Containment Engineer Access Card

SCP Containment Tier 4
Containment Chamber Access: ALL (Can open all Containment Chambers)
Has Access to Intercom Room
Has Checkpoint Authentification
Can't open any other rooms

Can activate the Alpha Warhead

 

 

Guard Access Card

 

Security Tier 1
Containment Chamber Access: LOW (Can open SCP-914)
Has Checkpoint Authentification
Can open small Armory Rooms
Can't open any other rooms

 

 

Senior Guard Access Card

 

Security Tier 2
Containment Chamber Access: MEDIUM (Can open SCP-914 and SCP-012)
Armory Access: MEDIUM (Can open small and medium Armory Rooms)
Has Checkpoint Authentification

Can't open any other rooms

 

 

MTF Lieutenant Access Card

 

Security Tier 3
Containment Chamber Access: MEDIUM (Can open SCP-914 and SCP-012)
Has Checkpoint Authentification
Has Entrance Gate Authentification
Armory Access: MEDIUM (Can open small and medium Armory Rooms)
Can't open any other rooms

 

MTF Commander Access Card

Security Tier 4
Containment Chamber Access: MEDIUM (Can open SCP-914 and SCP-012)
Has Checkpoint Authentification
Has Entrance Gate Authentification
Has Access to Intercom Room
Armory Access: ALL (Can open all Armory Rooms)

 

Zone Manager Access Card

 

Administrator Tier 1
Containment Chamber Access: LOW (Can open SCP-914)
Has Checkpoint Authentification
Can't open any other rooms

 

Facility Manager Access Card

Administrator Tier 2
Containment Chamber Access: ALL (Can open all Containment Chambers)
Has Checkpoint Authentification
Has Entrance Gate Authentification
Has Access to Intercom Room
Can activate the Alpha Warhead
Can't open any other rooms

 

 

Chaos Insurgency Device

 

Administrator Tier 3 (mainly Chaos Insurgents have it) 
Containment Chamber Access: MEDIUM (Can open SCP-914 and SCP-012)
Has Checkpoint Authentification
Has Entrance Gate Authentification
Has Access to Intercom Room
Armory Access: ALL (Can open all Armory Rooms)

 

 

Level 05 Keycard

Administrator Tier 4 (referred to as the god card)
Containment Chamber Access: ALL (Can open all Containment Chambers)
Has Checkpoint Authentification
Has Entrance Gate Authentification
Has Access to Intercom Room
Can activate the Alpha Warhead
Armory Access: ALL (Can open all Armory Rooms)

 

SCP Controls
SCP-106:
LMB teleports victims to your pocket dimension. You can create portals by holding TAB, on the left you can create a portal and on the right, you can go through it. Be sure your ability is ready while doing this. And the last thing you need to know - you can walk through doors.

 


SCP-106 
965C4E0DADECE4551576C4AA4AF678A3059937CCPortal selection screen.

 


SCP-173:
This one is pretty hard at the start. To kill your enemies you need to hold LMB, W and you need to perfectly aim at the enemy with your crosshair. If the victim blinks and you have fulfilled all points he's pretty much dead. The thing that is also worth a note is the fact, you can run faster and teleport further if your HP decreases with the time.

SCP-049:
LMB kills your enemies. Hold E on a dead body to revive him, you will see green circle filling up.
Dead enemy after reviving will become SCP-049-2 and he's now on your side. Be aware that dead bodies are only revivable for 30 seconds, after this period of time, they can't be revived. Like with SCP-173, if your HP decreases your powers become stronger. In this case, you can revive opponents faster and more efficient.

SCP-079 [CURRENTLY DISABLED]:
Probably one of the hardest to master. Use WSAD to move your camera in different directions.
Use Scroll to zoom in or out with your camera. The zoom is shown by the blue bar at the bottom of the screen.
Use LMB to navigate through cameras and to hack the doors.
When hacking the doors you can either choose to open it or lock it.
[1] - open or close the door 
[2] - lock the door
Lock uses your special ability, so use it wisely.
Doors with higher clearance will hack longer than normal doors, keep that in mind.
When playing as SCP-079 you can't go to Light Containment Zone by hacking a camera. That's why you need to use an elevator. If you are in Lift A or Lift B zone you can use the elevator by pressing a blue button in the right corner of your screen. You can also remotely activate Tesla Gate with the similiar button.

9BD2610446F958FADAB3FB781B888FE87DA805C5

SCP-079 view from camera screen. Notice the elevator button in the right corner of your screen.

 


SCP-096:
You're are slow and harmless in wandering state. People can hear you and predict your moves. That's why you want to go into a RAGE state. To trigger it, somebody from the enemy team needs to look at your face, throw a grenade, shoot you or shoot near you. While in a rage state, you are the fastest SCP in the game, you can bust down doors and kill enemies with one click. To destroy doors you need to be in rage state and press E on them. (You don't need to run). To kill enemies, simply press LMB on them. After 10-second rage state, you are in 30-second cooldown state where you can't attack and you're a really easy target so watch out.

F038CD815AC79485805BAE18D490A0EF2EFA1963

 

 

 

 

Edited by Steven King / Asuna Yuki

 

 

Now listen up, any skill that surpasses reason, still comes from reason, right? Skill isn't some kind of miraculous power. It is a talent that only works when the flow of energy inside of us and the flow of energy in our hearts are in perfect synchronization. To perform Yukis duties one must have a strong mind and the ability to focus. It should take over your being and come pouring out of your soul! If all we do is worry about following rules, then our skills will never progress.

PQC4yob.jpg

Link to comment
Share on other sites

Hello friends so today I wanted to bring to you announcement I hope you having a game night on SCP Laboratory non Gmod Edition it's on Steam it's free Meez Nolan and toxic are going to be playing I mean courage you to come with us on our private server and we are going to have a good time and we will be recording and we'll be making memes

I'll be there.

 

Link to comment
Share on other sites

 

 

Now listen up, any skill that surpasses reason, still comes from reason, right? Skill isn't some kind of miraculous power. It is a talent that only works when the flow of energy inside of us and the flow of energy in our hearts are in perfect synchronization. To perform Yukis duties one must have a strong mind and the ability to focus. It should take over your being and come pouring out of your soul! If all we do is worry about following rules, then our skills will never progress.

PQC4yob.jpg

Link to comment
Share on other sites

I'm the best at this game 

Head Admin SCP-RP || Event Team Overseer || Ethics Committee || Ex Security FTO 1LT || Ex Security Warden || Ex CI R&D Senior Agent || UMC Guest [LVL 0] || Former Research Researcher || Former DORSU || Former DOC || Former LCZ Manager ||  I aM sPeCiAl || 

Link to comment
Share on other sites

That sounds like fun!

oh it is we have a intercom in game time to play barbie girl ;)

 

 

Now listen up, any skill that surpasses reason, still comes from reason, right? Skill isn't some kind of miraculous power. It is a talent that only works when the flow of energy inside of us and the flow of energy in our hearts are in perfect synchronization. To perform Yukis duties one must have a strong mind and the ability to focus. It should take over your being and come pouring out of your soul! If all we do is worry about following rules, then our skills will never progress.

PQC4yob.jpg

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...