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Pyke Sub Branch: Pyke Sentinels


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Should this sub branch be added?  

11 members have voted

  1. 1. Yes or no?

    • Yes
      7
    • No
      4


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What do you want to see?:

     I would like to see us add a sub branch for the Pyke Syndicate which will be the Pyke Sentinels. These troopers will act as Pyke Heavy's/Guard/Melee Specialist. As of right now in Pyke we have Spice Refiners and I figured it would be nice to see Pyke have a combat based sub branch. During RP you will mainly see them guarding command and or high priority business such as Pyke refining or dealing spice. During times of combat you will see them as Pyke's enforcers in the battle field helping Pyke take control with Heavy weaponry. They will also gain access to the Pikes Staff so the can act as Pyke's counter to IQ as IQ has been seen as there biggest challenge. As well they would in a way act as Pyke's elite troopers. They would get opportunities to get special orders, for example Pyke's take ISD's bridge while Sentinels target the ER. Though the big things I am suggesting for this sub class is for a couple of custom items to be developed into the server. One being a custom model and the other being a custom weapon which ill post the pictures in here. For the model its obvious we don't have it in the server.  For the weapon, I spoke with HC we figured if we add the lore weapon they used it would bring more appeal to the class. I was thinking it would be nice to have it be a heavy hard hitting weapon compared to the light weight weapon the other Pyke's use.

 

Here is the kit I am proposing:

Health: 850

Armor: 250

Weapons:

- The heavy sentinel blaster (will be proposed to be added into server)

- rw_sw_huntershotgun

- sw_pyke_a180

- weapon_pyke_electro_staff

Why should we add it?:

     We should add this for many reason though the biggest thing to mention is the need of variety within the sub classes for Pyke. As mentioned before, right now Pyke's have Spice Refiner which is purely RP based. It has been expressed to me plenty of times how Pyke wanted something to bring in more attention to the combat side of Pyke. This will bring a lot more attention to Pyke as this will fill a empty part of its untapped potential. This will also help with the balancing between the Empire and the Criminals as Sentinels will allow us to stand a chance to IQ. 

What are the advantages of having this?:

     The main advantage of this sub branch is the huge gap of potential this class be beginning to fill with Pyke. This will add potential to there Combat appeal. This will also bring in more encourage Pyke to be more heavy in combat. Also with Sentinels becoming Melee Specialist it will help Pyke gain some "Anti-IQ" tactics. 

Who is it mainly for?:

This Sub Branch will be for the Pyke Syndicate.

Links to any content:

Model: https://www.pinterest.com/pin/635640934883269783/

Weapon: https://starwarscardtrader.fandom.com/wiki/Pyke_Sentinel's_BlasTech_A-300_Blaster_Rifle_-_Solo:_A_Star_Wars_Story_-_Gear_%26_Gadgets

| Imperial Governor of Lothal and Tatooine |

"If you don’t take risks, you can’t create a future." - Monkey D. Luffy

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+SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well.

Current: General Harry, MC R COL Harry, R Pyke Enforcer

Former: Shock CQCS CPT James, naval lieutenant Harry, IC CSE DMS (former DMVL) SSE 1SGT Maroon/Harry, IF Agent Shoto stark, 501st SSGT LENG, DT LCPL AJ8, Nova SGT Conqueror, ST CPL ENG SCT Shore HVY Harry, Deputy Director of Research, MC COmmander Harry 8900, Pyke Sentinel HoR Harry

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  • 2 weeks later...
  • 2 weeks later...

+support

this looks fire as fuck yo

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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+support

Would love to see a variety that simply adds to the roleplay without being too overpowered (which pyke kinda have to be against the intense Empire) and would allow interesting fighting. (AKA not having everything end with a T-4 shot)

Current: No one to worry about...

Ex Imperial Commando VCMDR Sev | Crimson Squad Lead Reaper | Ex-Scout Sniper Lead | Fixer for 2 weeks

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-Support
First off the HP and armour is wayyyyyy To much especially because they have a Minigun that can shred through everyone. The armour is basically IC armour Equivalency this is nearly  better then IC VCMDR's HP and armour. You guys already have a OP Default weapon that can melt people in less then 1 minute. Not to mention you can also use a Blackmarket ION EMP that does 5 million damage. I personally deem this would not be a useful thing and would cause unnecessary complaining.
 

Edited by DT VCMDR AX4

Current DT Commander AX4 


Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2
 

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  • 2 weeks later...
On 8/21/2023 at 6:24 PM, Harr y said:

+SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well.

 

General Resin

Lead Admin

2ND EVER TANK CMDR Ex ST VCMDR Ex STRM Lead Ex SCTAL Ex DT PFC Ex Senior Gamemaster

 

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  • 1 month later...
On 9/14/2023 at 11:58 PM, DT VCMDR AX4 said:

-Support
First off the HP and armour is wayyyyyy To much especially because they have a Minigun that can shred through everyone. The armour is basically IC armour Equivalency this is nearly  better then IC VCMDR's HP and armour. You guys already have a OP Default weapon that can melt people in less then 1 minute. Not to mention you can also use a Blackmarket ION EMP that does 5 million damage. I personally deem this would not be a useful thing and would cause unnecessary complaining.
 

I like the idea for the branch overall.

BUT the base stats are WAY to High black ops high rank jobs dont have that. (as dt said above and ive personaly been gathering base stat info from people)
If the base stats are nerfed to a more server standard then sounds good
600-700 hp as a bas would be plently. IQ table gives 300 and gear can give 50 easy landing you at 950-1150. (more then most officers and sub branc leads/officers get)
your guns are already great.
lastly i would like to see the Steam addon for the proposed blaster, if there even is one. and what id would be/stats.

Edited by Kakashi
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On 8/22/2023 at 11:24 AM, Harr y said:

+SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well.

With a small amount of balancing of the job stats I believe that this addition would be quite nice.

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On 8/21/2023 at 6:24 PM, Harr y said:

+SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well.

 

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