Frosty_ Posted August 21, 2023 Share Posted August 21, 2023 What do you want to see?: I would like to see us add a sub branch for the Pyke Syndicate which will be the Pyke Sentinels. These troopers will act as Pyke Heavy's/Guard/Melee Specialist. As of right now in Pyke we have Spice Refiners and I figured it would be nice to see Pyke have a combat based sub branch. During RP you will mainly see them guarding command and or high priority business such as Pyke refining or dealing spice. During times of combat you will see them as Pyke's enforcers in the battle field helping Pyke take control with Heavy weaponry. They will also gain access to the Pikes Staff so the can act as Pyke's counter to IQ as IQ has been seen as there biggest challenge. As well they would in a way act as Pyke's elite troopers. They would get opportunities to get special orders, for example Pyke's take ISD's bridge while Sentinels target the ER. Though the big things I am suggesting for this sub class is for a couple of custom items to be developed into the server. One being a custom model and the other being a custom weapon which ill post the pictures in here. For the model its obvious we don't have it in the server. For the weapon, I spoke with HC we figured if we add the lore weapon they used it would bring more appeal to the class. I was thinking it would be nice to have it be a heavy hard hitting weapon compared to the light weight weapon the other Pyke's use. Here is the kit I am proposing: Health: 850 Armor: 250 Weapons: - The heavy sentinel blaster (will be proposed to be added into server) - rw_sw_huntershotgun - sw_pyke_a180 - weapon_pyke_electro_staff Why should we add it?: We should add this for many reason though the biggest thing to mention is the need of variety within the sub classes for Pyke. As mentioned before, right now Pyke's have Spice Refiner which is purely RP based. It has been expressed to me plenty of times how Pyke wanted something to bring in more attention to the combat side of Pyke. This will bring a lot more attention to Pyke as this will fill a empty part of its untapped potential. This will also help with the balancing between the Empire and the Criminals as Sentinels will allow us to stand a chance to IQ. What are the advantages of having this?: The main advantage of this sub branch is the huge gap of potential this class be beginning to fill with Pyke. This will add potential to there Combat appeal. This will also bring in more encourage Pyke to be more heavy in combat. Also with Sentinels becoming Melee Specialist it will help Pyke gain some "Anti-IQ" tactics. Who is it mainly for?: This Sub Branch will be for the Pyke Syndicate. Links to any content: Model: https://www.pinterest.com/pin/635640934883269783/ Weapon: https://starwarscardtrader.fandom.com/wiki/Pyke_Sentinel's_BlasTech_A-300_Blaster_Rifle_-_Solo:_A_Star_Wars_Story_-_Gear_%26_Gadgets | Imperial Governor of Lothal and Tatooine | "If you don’t take risks, you can’t create a future." - Monkey D. Luffy Link to comment Share on other sites More sharing options...
Harr y Posted August 22, 2023 Share Posted August 22, 2023 +SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well. Current: General Harry, MC R COL Harry, R Pyke Enforcer Former: Shock CQCS CPT James, naval lieutenant Harry, IC CSE DMS (former DMVL) SSE 1SGT Maroon/Harry, IF Agent Shoto stark, 501st SSGT LENG, DT LCPL AJ8, Nova SGT Conqueror, ST CPL ENG SCT Shore HVY Harry, Deputy Director of Research, MC COmmander Harry 8900, Pyke Sentinel HoR Harry Link to comment Share on other sites More sharing options...
Salt Salamander Posted August 31, 2023 Share Posted August 31, 2023 +Support this would personally add more appeal to join pyke and would make a positive addition to filling out pykes roster with more diversity Former: DT Commander XO1||GM-VII Salt||MC R COL/Para Salt MC Commander, DT SC01 XXIII (First Tick 23 SC01), SCT NCO, Purge Officer Spectre 03 Into The Fires of Battle,Unto The Anvil of War Link to comment Share on other sites More sharing options...
HippoPhobia Posted September 10, 2023 Share Posted September 10, 2023 +Support Pyke needs and heavier hitting class that can deal with the saber users and seeing how the Pyke Sentinels will be getting Hunter Shotguns and a Heavy Blasters proves that they can fulfill that role. Link to comment Share on other sites More sharing options...
Tazza Posted September 10, 2023 Share Posted September 10, 2023 +support this looks fire as fuck yo Freedom at last. Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain. Link to comment Share on other sites More sharing options...
Fabian Fox Posted September 12, 2023 Share Posted September 12, 2023 +support Would love to see a variety that simply adds to the roleplay without being too overpowered (which pyke kinda have to be against the intense Empire) and would allow interesting fighting. (AKA not having everything end with a T-4 shot) Current: No one to worry about... Ex Imperial Commando VCMDR Sev | Crimson Squad Lead Reaper | Ex-Scout Sniper Lead | Fixer for 2 weeks Link to comment Share on other sites More sharing options...
Gideon Hask Shadow Posted September 15, 2023 Share Posted September 15, 2023 (edited) -SupportFirst off the HP and armour is wayyyyyy To much especially because they have a Minigun that can shred through everyone. The armour is basically IC armour Equivalency this is nearly better then IC VCMDR's HP and armour. You guys already have a OP Default weapon that can melt people in less then 1 minute. Not to mention you can also use a Blackmarket ION EMP that does 5 million damage. I personally deem this would not be a useful thing and would cause unnecessary complaining. Edited September 16, 2023 by DT VCMDR AX4 Current Gideon Hask Resigned DT Command AX4/SC0 [Command member for nearly a year]/Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2 Link to comment Share on other sites More sharing options...
Head Admin resin Posted September 25, 2023 Head Admin Share Posted September 25, 2023 On 8/21/2023 at 6:24 PM, Harr y said: +SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well. Highest General Resin Head Admin 2ND EVER TANK CMDR Ex ST VCMDR Ex STRM Lead Ex SCTAL Ex DT PFC Ex Senior Gamemaster Link to comment Share on other sites More sharing options...
Kakashi Posted October 29, 2023 Share Posted October 29, 2023 (edited) On 9/14/2023 at 11:58 PM, DT VCMDR AX4 said: -SupportFirst off the HP and armour is wayyyyyy To much especially because they have a Minigun that can shred through everyone. The armour is basically IC armour Equivalency this is nearly better then IC VCMDR's HP and armour. You guys already have a OP Default weapon that can melt people in less then 1 minute. Not to mention you can also use a Blackmarket ION EMP that does 5 million damage. I personally deem this would not be a useful thing and would cause unnecessary complaining. I like the idea for the branch overall. BUT the base stats are WAY to High black ops high rank jobs dont have that. (as dt said above and ive personaly been gathering base stat info from people) If the base stats are nerfed to a more server standard then sounds good 600-700 hp as a bas would be plently. IQ table gives 300 and gear can give 50 easy landing you at 950-1150. (more then most officers and sub branc leads/officers get) your guns are already great. lastly i would like to see the Steam addon for the proposed blaster, if there even is one. and what id would be/stats. Edited October 29, 2023 by Kakashi Link to comment Share on other sites More sharing options...
Darby Posted November 2, 2023 Share Posted November 2, 2023 On 8/22/2023 at 11:24 AM, Harr y said: +SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well. With a small amount of balancing of the job stats I believe that this addition would be quite nice. Link to comment Share on other sites More sharing options...
Drago Posted November 2, 2023 Share Posted November 2, 2023 On 8/21/2023 at 6:24 PM, Harr y said: +SUPPORT, we need another sub-branch as since the very beginning of Pyke, all we have had is spice and just the normal jobs revolving around rank, but none of them specialize in combat, I do believe if this was added a lot more people would join pyke especially if the model ideas shown come to fruition as it brings a bigger combat experience to players on the job and a sense of importance as well. Link to comment Share on other sites More sharing options...
Manager Beckett Posted April 25 Manager Share Posted April 25 DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas! Link to comment Share on other sites More sharing options...
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