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General Suggestion - SCP Balance Changes [Completed]


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What are you suggesting? A buff to the more uncommonly played SCPs on the server.


SCP-966:

Buff SCP-966 HP from 750 to 1500

Replace the weapon_sillyzombieclaw_v2 (Their swep) with the tfa_echo_clawsnew . As the zombie claws are used by SCP-049-2 and they are fairly weak compared to the raptor claws v2

 

SCP-1048-A

Buff SCP-1048-A HP from 250 to 750

 

SCP-610

-2's HP from 400 to 500

-1's Armor from 350 to 500

 

SCP-5208-GL

5208 SWEP buff:
500RPM -> 700RPM

50% -> 80% Stability


SCP-2191

Speed from 240 to 250

 

SCP-035

Add a cooldown timer to when you can control someone (Currently have no way of knowing the cooldown)

SCP-035 HP from 375 to 500

SCP-035 Armory from 275 to 350

New Rule: SCP-035 may break the lights in order to breach SCP-280. (SCP-035 may not break the lights otherwise)
New Rule: SCP-035-2's may only heal other SCP-035-2's and SCP-035. (It has been a relatively uncommon but occurring issue)

 

How would this change better the server? - Encourage more diversity in the different SCPs that people play because they will be able to live longer. More diversity keeps players entertained, and more interesting roleplay as these SCPs will be more often on. 

Are there any disadvantages of making this change to the server? If so, explain. - Mass breaches will be harder for MTF to recontain but with the current MTF activity, they will likely be able to recontain it in a reasonable amount of time. (Event Team could also do a reinforcement event to help MTF)

Who would this change mostly benefit? - A player who wants to play SCPs, and maybe other branches as they will need to focus on more SCPs.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

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