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Glorbnob

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Everything posted by Glorbnob

  1. - Support, Don't really see this as a big necessity as it does the same thing as the current stick, Shock are Equipped with Stun E 11's to stun them if they are struggling to arrest.
  2. Battalion Name: Pyke (Saboteur branch specifically) Job/Class Name: Cad Bane Model: New Model: https://steamcommunity.com/sharedfiles/filedetails/?id=602612697 Loadout: New Loadout: rw_sw_bino_dark, dradio, sw_pyke_a180s_s, rw_sw_dlt20a_s, rw_sw_dual_ll30, disguise_swep, starwars_jetpack, Inv_pickup, Crafting Storage. Health: New Health: 750 Armor: New Armor: 225 Description (Optional): For being the sub branch lead as well as a lore character, he would have slightly more health and armor than normal saboteurs, and have his signature dual ll30s as well as the rest of the Saboteur loadout and a jetpack (he had rocket boots in all other sources) and would be the only criminal job that would have a jetpack. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I believe this adds an extra layer to Saboteur as it will allow one more person to be on the job as well as give Pyke a lore character to increase RP. This job could potentially also have the bounty hunter feature as Cad Bane was a bounty hunter. It makes sense for him to be a Pyke job since Cad Bane worked very closely with the Pyke in lore, with them consistently hiring him for sabotage and hits to support their criminal empire. Personally I am extremely excited at the potential for Cad Bane. Cad Bane would be responsible for training the Pyke's Saboteurs and showing them how to fight, Who better to train a clandestine group then literally the greatest bounty hunter of all time(At the current Moment Cad Bane would be above Boba Fett considering the events from the movie haven't happened.) There are plenty of items from his kit we decided to look over for the sake of making it not a super crazy class, such as his classic Wrist Flames and Stun Gauntlets that he used plenty of times to subdue Jedi. For anyone who knows about the Duel LL-30, If this suggestion is accepted we are looking for suggestions on what the stats of the Duel LL-30 should be as it has never been seriously used therefore its stats are slightly skewed but the end goal is to have it near where the current A240 is. Also the LL-30 is an Admin Gun, However the Duel LL-30 is not. We checked to make sure of this so no need to fear Cad Bane will not get a funny admin gun. Cad Bane would be only available to the Grand Saboteur.
  3. -1 Support. This is would be a much larger scale fix then I think you realize, For the most part everything is relatively balanced where it stands, The areas it starts to get crazy is with Lore characters, Models with Damage Reduction, and Custom Classes. Weapons would also have to be gone through to rebalance to match the health or else you are going to have very short boring one sided fights where the person who attacks will win 100% of the time due to now needing to use a fraction of the shots. The best way to go about this would be targeting the jobs with the most unfair amounts of health which would be Lore Inquisitorious, Inquisitorious Custom Classes(Especially the ones who paid for extra health 4.5k health on a CC is crazy) And fixing Damage reduction on all models including Field Commander and DT Seeker Company. I am pretty sure CC's would be untouchable due to the fact they simply go for a lot of money but if you want to talk about balancing health that is where you need to start. Not to mention Lightsaber damage would also then need to be added since with less health you are heading into 1-2 shot territory with lightsabers which is insanely op considering they can get access to force abilities such as Force Slow which completely stops all movements and allows you to drop your enemies like a hot sack of potatos. As someone who tends to engage in more PVP on the server then almost anyone else I feel I can give an expert opinion on the balancing of Imperial Classes. The only classes I noticed have a clear unfair amount of health compared to the damage output they do are the following: DT Sentry Droid, DT Seeker Company(Due to Damage Reduction on the model) DarkTrooper(GM Class) Lore Inquisitorious, Emperor, Vader, Grand IQ, High IQ, Certain Custom Classes(Obviously certain classes are meant to have higher amount of HP to represent the power they hold in lore, a group of Pyke raiding the ISD and running into any Grand IQ+ will promptly cause them to scream like children because they know they fucked up and will die a horrible painful death at the hands of the true sith lords. Other then that PVP is relatively balanced. If the goal here is to balance PVP target the people with 2k+ health or else you risk losing progression on the server. If Custom Classes are untouchable in this HP rework then this entire rework is completely useless as it just makes them more powerful while taking away any chance besides a 50/50 T4 shot to kill them. If Custom Classes can't be reworked then beyond mega - Support.
  4. + Support this will not only benefit the server by giving pyke a tier job while also giving it a nice unique role. With this we are also removing the electro staff from Saboteur because Sentinel will function as the Protection people allowing Sabo to be the long range experts their kits allow them to be!
  5. -1 to the models these look really bad ngl, Also I really like FS models they are dope and unique
  6. Accepted! Contact Myself or Green for Training!
  7. -support As someone who is constantly AOS'd, Personally this would make is harder to do certain pyke shenagiagans especially some that require escaping from the law, Not to mention this would also harm one of our sub battalions by putting a physical marker above the player making it impossible to attempt to avoid shock during roleplay scenarios, Personally I would rather have it stay as it is to keep potential metagaming such as a Pyke Saboteur disguising as Lets say Tank, They sabotage the Engine Core and get spotted so the AOS is put on the tank trooper. The Pyke then gets far enough away to safely remove their disguise and continue their escape. Having this AOS system would completely ruin any chance of that working as you can now see above their head they are AOS despite there being no reports of a Pyke doing something wrong just the tank trooper, The AOS then becomes an identifying mark despite there being no roleplay reason you would know that was the Pyke that sabotaged the engine core. Don't get me wrong this would be extremely nice for shock to arrest people but there are major roleplay implications due to the Criminal Faction on the server. Adding a rule like " You can only use it on imperials would also not work since Saboteurs special ability is disguising as imperials.
  8. Accepted. Please Contact any Sentinel+ for Officer Training.
  9. What do you want to see?:The Bank added to Tattoine Black Market. Why should we add it?: The Original Suggestion was added to Lothal, it was just never added to tattoine when we returned. What are the advantages of having this?: You do not need to keep your C menu inventory cluttered by having places to store extra weapons. Who is it mainly for?: Criminals Links to any content: N/A
  10. Accepted. John Wick. The High Table calls apon you to serve. It is time for you to do what you do best Jonathan. Hunt. Si vis pacem, para bellum! Such is Life.
  11. Accepted! Welcome to the Pyke Officer Core! Please Contact any Pyke Sentinel+ for Training!
  12. + Support It should be like the Pyke Electro Staff where its locked to 1 or 2 forms, I don't know which 2 forms would be best for Purge but Defensive and Aggressive don't really make sense for a hammer like the Purge Hammer
  13. +support Would be cool if Pyke could also join these missions to assist NPC's via the ARC-170's we can spawn
  14. Accepted! Welcome to the Pyke Officer Core! Please Contact any Pyke Sentinel+ for Training!
  15. +1 As someone who worked as both his superior and under him within different battalions, The only issue I ever had with him as a commander was activity, However he was in full communication the entire time which made it beyond easy to work with him and sort it out. His activity is no longer and issue and I believe he can make a great Deputy Chief! He was extremely helpful in learning everything in ISB and was often the go to person for any new player in the battalion with questions despite him being a single rank ahead of me at the time. He has the ability to put passion into his position which is exactly what a member of a command team needs to be capable of. Its crazy no one else responded but I am honored to be the first member of the #SavforDeputy Gang!
  16. We were instructed to put Silenced after each weapon for Saboteur, basically for them to have the same affect as the DC 19 where you don't hear the bullet, If thats not possible its not a big deal anyway considering saboteurs will be using whatever weapons they gained during hostage negotiations
  17. +1 Give them their Pistol, Its lore accurate and would genuinely be useful for them
  18. -1 Tends to be rather disrespectful to those outside his battalion Going to be changing this to a +1. He has proven he has moved past his past issues and I believe he is ready for the next step
  19. +1 Would solve so many issues of Pyke Trespassing for just teleporting and allow us to access the base more sneakily
  20. Accepted! Welcome to the Pyke Officer Core! Please Contact myself or Fobum to receive training!
  21. Battalion Name: Pyke Job/Class Name: Pyke saboteur Model Path: - New model: models/gaminglight/pykes/pyke_officer.mdl Weapon Kit: - Add: dradio , rw_sw_bino_desert , sw_pyke_a180s (silenced), sw_pyke_a180 (silenced,), rw_sw_dlt20a (silenced), weapon_pyke_electro_staff Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): These weapons are suitable for what the class is. The Silenced weapons allow them to complete their stealth objectives while giving them the means to fight in a close quarters with the Electro staff if needed. Health: - New: 700 Armor: - New: 200 Reason for health/armor changes: 700 Health and 200 Armor puts it right between Leader and Supervisor, allowing them to act as the elite Pyke they are. Description (Optional): Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: This allows for investigative groups such as ISB to have the opportunity to root out actual traitors and greatly enhances raids by giving fun new objectives and more to do on our own. Pyke Saboteur is almost a Spec Ops version of Pyke specializing in Infiltration and have the ability to disguise as anyone below the rank of Senior Commander(Obviously the higher rank you disguise at the greater chance of being caught) They have a secondary priority of Guarding Pyke Command and Spice Operations, always acting in the best interests of the Syndicate. They have strict rules and are on a 1 strike system meaning if they mess up they will have to tryout again. Limitations are in place with their use of Black Market weapons, This includes T4's strictly being banned from this class. Job/Class Name: Pyke Leader - Current loadout: sw_pyke_a180, sw_pyke_a240, weapon_pyke_electro_staff, sw_pyke_a180s - Add: dradio , rw_sw_bino_desert , lfs_vwing Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. The V Wing is to better allow Pyke to Dogfight with SF. Giving us a Dogfighting ship allows us to engage with SF much easier, and gives us a better starting ship that is not as strong as the ARC 170 to help out Pyke. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. Job/Class Name: Pyke supervisor - Current loadout: sw_pyke_a180, sw_pyke_a240, weapon_pyke_electro_staff, sw_pyke_a180s - Add: dradio , rw_sw_bino_desert , lfs_vwing Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. The V Wing is to better allow Pyke to Dogfight with SF. Giving us a Dogfighting ship allows us to engage with SF much easier, and gives us a better starting ship that is not as strong as the ARC 170 to help out Pyke. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. Job/Class Name: Pyke Spice Refiner - Current loadout: sw_pyke_a180, sw_pyke_a240, booster_bacta_kit, weapon_armorkit - Add: dradio , rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. Job/Class Name: Pyke marauder - Current loadout: sw_pyke_a180, sw_pyke_a240 - Add: dradio , rw_sw_bino_desert , lfs_pyke_transport Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. With Officer Getting V wings We want to Have Nco to fly the Transport while Officer Protects them. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier. Job/Class Name: Pyke Infantry - Current loadout: sw_pyke_a180, sw_pyke_a240 - Add: dradio , rw_sw_bino_desert Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The Radio is mainly because during events we need to communicate and hear orders when we work with the empire. GM’s can give us a radio but rarely will give it again if we die. Binoculars are simply because everyone else has them and being able to watch people from a distance and not getting sniped because they think they are going to be assassinated is nice. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Radios and Binos are standard amongst everyone else, Radios are needed simply so we can interact with imperial forces for the sake of events easier.
  22. +1 Major Clarence W Best RG out there.
  23. 1. What is your IGN? (In Game Name) : Pyke Sentinel HoR Glorbnob 2. Why do you want to be a Pyke Underboss? The main reason I want to become a Pyke Underboss is because I love Pyke, I have had more fun playing as Pyke in the past few months then I have had on GMod in a while. I want to help Pyke grow larger then it has ever been while keeping a fun environment for all members of the Syndicate. 3. How much game time do you have on the server? As of 10/19/2023 I have 4 weeks of Playtime 4. What is the Main Purpose of an Underboss/VCMDR? The main purpose of a Vice Commander/Underboss is to ensure their chosen faction is running efficiently and is an enjoyable experience for all members. I believe the most important job of any battalion leadership is to keep a fun environment while ensuring everyone is doing what they are supposed to be doing 5. What could you contribute to Pyke if given Underboss?: I believe my biggest contribution I can make as a Pyke Underboss is my ability to facilitate different activities for Pyke, creating an immersive experience for all members of Pyke to enjoy. Something as simple as communicating with Event Actors and making the decision to support or fight against the empire based on RP interaction with these characters. As well as guiding new Officers and NCO's to do the same. Rather then using the strong weapons we get to simply massacre imperials We should be using our unique position as a criminal faction to improve RP on a server wide scale. 6. Are their any ideas or changes you would bring to Pyke if given the position?: This may seem rather simple, but I believe it can improve Pyke immensely and help us become a faction that facilitates RP and positively benefits the server day in and day out, Pushing lower Pyke to engage in unique RP scenarios that can be taken over by GM's if they so choose, Such as creating a standard to bring in GM's for Raids to create proper immersion, Wether they are doing something simple such as placing down actual explosives to create real risks in taking Bridge or EC or allowing Imperials to create proper "Counter Raids" That would act almost as an agreed apon turf war on Tatooine using the flags as capture points to decide a victor. This would allow for Pyke to fill in times where perhaps GM's are perhaps unavailable ensuring players are still kept well involved in different activities, I would love to communicate with Shock Command about more raids done on Tatooine, allowing Pyke to defend the planet against an invading imperial force. 7. How much experience do you have with Pyke?(If possible give an example of an interaction): I have been a member of the Pyke Syndicate since 9/2/23. While it may not seem like a while, I have quickly rose through the ranks by being extremely active and doing whatever is needed to help Pyke succeed. 8. How often can you be Online? : My current schedule is a bit weird, Week days can be flexible with my activity due to work and night classes, My Schedule for when I can be online normally looks like this Mondays - Most likely AFK Mining Tuesdays - 2 PM-8 PM CST Wednesdays - Most likely AFK Mining Thursdays - 2 PM -4 AM CST Friday's 10 AM - 4 PM CST 9:30 PM - 4 AM CST Saturdays All Day Sundays 10 AM - 8 PM CST 9. Do you have any Warnings? (What for?) : No.
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