-
Posts
148 -
Joined
-
Last visited
-
Days Won
3
Content Type
Profiles
Forums
Events
Important Post
GMod Tutorials
Knowledge Base
Everything posted by Noshow
-
Basic Information This Imperial Operation will be held on the Planet of Neimoidia, also known as Pure Neimoidia, was a planet centrally located in the galaxy's Colonies region, and was situated along the Trellen Trade Route. It was the homeworld of the Neimoidian species and was near a string of wealthy "Purse Worlds" settled by Neimoidians, including Cato Neimoidia. Operation Stages Disclaimer - All Things Below Are Imperial Knowledge and Not 100% Going to Happen, their Will be the Same Amount of Stages With Small Time Adjustments. Stage 1 - Imperial Crescent | 5:00 PM EST | SAT The Imperial Battle Group Consilio will find themself over the planet Neimoidia, The Imperial Battle Group Consilio will face against the Rebel Alliance Neimoidia Defense Fleet. This Battle Will consist of Action Only On the ISD Consilio and other Neimoidia Defense Fleet Ships. Stage 2 - Imperial Fist | 6:00 PM EST | SAT Stage 2 of this Imperial Operation will be the ISD Consilio and its Escort Ships fighting through the remaining Rebel Alliance Neimoidia Defense Fleet Ships in Neimoidia's Low Orbit. This Battle Will Take Place mainly on the Ground. Stage 3 - Koto Si Occupation | 8:00 PM EST | SAT Stage 3 Will be a Full Forward Imperial Assault on the Ground with Imperial Infantry, Light Armor, Heavy Armor, and Orbital Support. Koto Si is the Capital City of Neimoidia and is our Target. The Imperial Battle Group Consilio Will Clash with the Rebel Alliance Infantry Forces on the Surface of Neimoidia and Wipe out all of the Rebel Outposts. Stage 4 - Neimoidia Out-Skirts | 5:00 PM EST | SUN Stage 4 Will be the After Math of the Imperial Foward Assault, With the Main Imperial Operations Base Being Set as the Captured Rebel Base. Infantry Forces of the ISD Consilio will begin to wipe-out Rebel Outposts in the Nearby Areas. These Outposts will be Stripped of their Weapons, Vehicles, and Supplies for Imperial Use. Prisoners will be taken and these prisoners will help in the build up of the New Imperial Forward Operation Base. Stage 5 - The Mighty Fall | 6:00 PM EST | SUN Stage 5 The Might Fall, The Rebel Command Has Now Collapsed with the Might Fall of the Rebel Alliance Occupation on the Planet of Neimoidia. This is when complete Imperial Occupation will occur on Neimoidia, Prisoners will be transported to coruscant to face their trials. Stage 6 - The Rise of Skywalker | 7:30 PM EST | SUN Stage 6 We have a Special Guest Coming to Support the Rebel Alliance, We intercepted from Rebel Alliance Comms that General Skywalker is on his way to this Rebel Alliance Sector the day of our Assault, but this Assault can not be delayed or early we must strike in 8 Rotations. Stage 7 - The Pursuit | 9:00 PM EST | SUN Stage 7 Luke Skywalker is known as a Coward of a General, he will run when he sees us. When Luke Skywalker runs from us we will chase after him and hand him over to Lord Vader and Emperor Palpatine. Luke Skywalker is not to be harmed under any circumstances and is only to be captured and directly delivered to Lord Vader and Emperor Palpatine through the Royal Guards.
- 1 reply
-
- 1
-
Application Accepted. Please reach out to a Gamemaster V+ to get trained. Welcome to the Gamemaster team.
-
Unfortunately at this time you have been denied. Thank you for your interest in applying. You may reapply in 2 weeks.
-
Unfortunately at this time you have been denied. Thank you for your interest in applying. You may reapply in 2 weeks.
-
+ Support - With Two Variants of Blue/501st Models you could differentiate Normal ARC Troopers and Command Possibly - ARC Troopers normally looked Thicker as they had Armor Plating for Extra Armor - The Models Look Nice - Look a Little Better than Current Models - Would Give ARC New Things
-
Link to new pack(s): https://steamcommunity.com/sharedfiles/filedetails/?id=3045798546 | Star Wars: Imperial Prefab Base Props | 80.636 MB Me and Resin made a Picture to Save Time and Allow Everyone to Check Out The Props | Link How would this benefit the server (will it help events or is it purely for decorations and how?): This would benefit the server for Simulations, Missions, and Events. The way that IMP Prefabs Base Props could be used are to Build Imperial Bases, Ships, Maybe Events Rebel Bases & Ships, or Even More of the Wide Range of Star Wars Factions. This Prop Pack contains all the Modules you could possibly need to make your Star Wars Themed Dupes which could be for Events, Simulations, Off-Maps, and More. The props in the pack are the following, a Base Entrance which Gamemasters could use to allow an Entrance and Exit Point to their Dupe. There are Cross Split Hallways you can use, T Split Hallways to add multiple Corders to your base and not just one straight hallway. L Bend Hallways you could use to Hide what's past the Turn. Dead-end Hallways to end your Dupe or just make Rooms/Dead Ends. Straight Hallways with Windows, Check Points, Doors, Doors. There is also a Stair Module that allows you to add a Second Floor to your Dupe and open Layouts for the GM's Ideas that they have and aren't in the Dupe. They have Barracks that would save Gamemasters SO many props (around 20-30), 2 Command Centers/Bridge Looking, and Finally Office Rooms that are decorated. Also, the Prop Pack comes with a Separate Single Door, A Separate Blast Door & The Frame, Each of the Building Modules has 4 Skins. - Skin 0: Skin 0 looks at the Current ISD, Dark Floors, Like Walls, Lights, Pipes, and a Graded Roof. - Skin 1: Skin 1 is a Rusted Base, the Likes are Now Off and all of the Medal is Rusted. - Skin 2: Skin 2 is like the Current Medbay, the Floor Stays Dark, and Almost all of the Medals have been painted, White. - Skin 3: Skin 3 is Almost the Same as Skin 1 and the Current ISD, but the Floor is a Greener Medal Color like the Walls. Do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I 100% Believe this exceeds the risk of adding more contact to the Server. Adding this prop pack to the server would save a ton of time for Gamemasters. This would also improve the performance of the server as the dupes would requires less Welding and Less Props would Collide with each other. I think at most this would be a few extra seconds of Loading and 100% worth those extra few seconds of loading in as the benefits of the pack are amazing.
-
Link to new pack(s): https://steamcommunity.com/sharedfiles/filedetails/?id=1617968275 | [GG] Prop Pack | 192.414 MB I made a Document That Previews all of the Props in the Pack | Link How would this benefit the server (will it help events or is it purely for decorations and how?): This prop would benefit the server in both Events, Simulations, and Decorations. The Prop is a variety of things, There are modular hallways that could save many Props and overall reduce the lag of dupes Containing Hallways. The Hallways save 8-20 Props depending on how detailed the Dupe Maker builds them, more things that would pertain to events and Missions are the wide variety of War-Time props. There are things Like Medical Tents that can actually be distinguished from a normal tent. Barricades That vary in size unlike the few we have on the server are almost all the same. The Barricades Vary from small waist-high ones to whole Module Walls and Gates that Look better than the current ones on the Server. Many things like Console have different skins to show Downloading, Downloaded, Failed, and Hackable. It has Interactive Holocrons that are animated and move, it also Contains Props that are Trenches which would be very useful for all kinds of events. There are things like Smaller Landing Things that fit Transports and VTOLs which would be used for SF Bouncing off the Skybox Floor and the Current Ones are Absolutely Huge. Finally, it has some Barracks and other unique barricades. 27/78 of the Props are walls that look a little cool, but normal GMod walls and Plates could be used to Lower the Size of the Prop Pack. Do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I Believe the benefits of this prop pack highly exceed the risk of adding more content to the Server. The reason why I believe this is it would help with the prop count and allow fewer Entities to Collide with each other. It would also GMs to utilize more Props to add a Better Environment to their Events. Overall this would be an amazing addition to the GM resources for events and would definitely exceed the risk of adding more Content to the Server, and if it's too much those 27 Building props could easily be removed as they all have 12 skins which are majority of the space.
-
+ Support This would be a change that is very needed, fights last 45-55 Seconds even if you hit all your shots unless your gun does 60+ Damage and tons of Bullets. NPCs are terrible against people unless they have the 300 Damage Sniper Rifle you can give to NPCs and NPCs are the main source of Action for Events. For the CCs I think is every job was divided by the same number and then the Health Addition were as well they would still hold the same HP Advantage over jobs just at a Lower Scale. This would also help with the Event Lightsabers, CC Lightsabers as they do almost no damage to people with more than 1k HP.
-
+ Support - Would make a Good Member of Command - Super Friendly Guy - Listens Well - A lot more Serious than most people - Pretty Active
-
What do you want to see?: A tool that allows people to spawn one NPC at a time Why should we add it?: I believe a way for Gamemasters or anyone hosting SIM/Events the tool would be very beneficial, with Simulations most are done in small areas and if you want to put down NPCs in the small area they NPCs normally get stuck in each other, get stuck in a wall, no collide the props, or take tons and tons of spawns for them to fit in those areas. I also think this tool would be just overall very useful for Gamemasters. What are the advantages of having this?: There is many advantages to having a tool that would allow you to spawn NPCs one at a time. Firstly, the NPC Placement, right now it is super hard to face NPCs a Certain way or have them in certain formations without it taking 3+ minutes for a singular spawn pad. With a way to spawn NPCs one by one you could fit them into smaller areas, spawn them in formations, and avoid NPCs no-colliding your Props. Another advantage of having this tool would assist with pre-spawning NPCs, with the spawn pads it takes more NPCs per pad but with this you could easily spread out of the NPCs more and not have to worry about Ground Command making 20 OOC Announcements about not pushing up to far or people just running past the droids as they would already be there. I think with the NPCs being one by one events could be a lot more realistic and there wouldn't just be red and green pads scattered all over the floor and NPCs appearing out of mid air as they would already be in just the players sight. Who is it mainly for?: Gamemasters, JMT & SMT Links to any content: N/A (All the Ones of Workshop didn't function well)
-
Application Accepted. Please reach out to a Gamemaster V+ to get trained. Welcome to the Gamemaster team.
-
Application Accepted. Please reach out to a Gamemaster V+ to get trained. Welcome to the Gamemaster team.
-
Application Accepted. (Already got in with Public Interviews) Welcome to the Gamemaster team.
-
- Support - Firstly its already pretty easy to identify someone who is AOSed as almost all the models are different from each other - I think with the Server becoming more RP a giant AOS Sign Floating above someone's head isn't going to help. - Also could cause some issues with RP and Baton Arresting
-
Me personally I wouldn't apologize to frog, but that's just me tho.
-
+ Support - Good Officer - Active - Somewhat Serious
-
+Support -Very friendly guy -good command member -Lots of experience -Good app
-
+ Support - Active - Friendly - Listens Well - Doesn't Act Dumb
-
Application Accepted. Please reach out to a Gamemaster V+ to get trained. Welcome to the Gamemaster team.
-
+Support - Was a Great Commander of IC, Can Easily Lead - Worked Well with him in DT - Good at DT's Objectives - Friendly
-
Application Accepted. Please reach out to a Gamemaster V+ to get trained. Welcome to the Gamemaster team.
-
1. What is your IGN? (In Game Name): Ω Major 3222 Atin Skirata 2. What Regiment are you applying for? Imperial Commandos 3. Why do you want to be a commander of this branch? I want to be a commander of this branch for many reasons. The First reason I want to become a commander is to assist the other Imperial Commandos command members, senior command and high command overseer. Ways that I would assist them would be things like actively doing roster updates, doing Flag-Ups, overseeing and improving the respective sub-branch or squad that the Vice-Commander is appointed to. Another reason I want to become a commander of this branch is to help improve Imperial Commandos. Imperial Commandos are in a decent state right now, but everything can be made better with a little bit of thought, feedback and working with other people like command members. The third reason I would like to become a commander of this branch is to help out people, examples could be of me helping other people could be hosting training to help them improve their skills, promoting people that exceed expectations either in battalion or the Sub-Branch/Squad that command member oversees. The fourth reason I want to become a commander of Imperial Commandos is to reward the members of it. I would like to host simulations & training and people that exceed the expectations they are given will be rewarded by a promotion, money, privilege, or any reward for their good actions. The fifth reason I would like to become a Imperial Commando command member is to show a better role model for Imperial Commandos and improve relations with other battalions. Ways I could be a role model for Imperial Commandos and a public image for the battalion is acting mature and acting like a command member, like not randomly RDMing people, acting like an idiot and those sorts of actions. Finally, for the public relations I would host joint missions, simulations, and training with other battalions, communicate with other commanders during things like large Mega Events, and work with other battalions during events. Those are all of the main reasons I would like to become a command member of the Imperial Commandos. 4. How much game time do you have on the server? I have 2,287:50 hours on the Imperial Roleplay Server. 5. What is the Main Purpose of a commander for a branch? There are many purposes for regiment commanders, they can range from being a good image, promoting activity, rewarding troopers, entertaining and training their troopers, document maintenance, and assisting command members. Being a Good Image, being a good image is very important as a Vice Commander or Commander, this can either be a public image of the battalion or a image/role model for the lower rankings within the battalions as most people start to adapt the behavior/actions of their higher ups as it Cleary got them somewhere. Promoting Activity, commanders promoting activity is a very important thing that they can do in many ways, public missions with the entire server, joint missions with specific battalions or sub-branches. Simulations, Trainings, how they operate during events and basically public-promotion to the server could be one way of promoting activity for their battalion, this can also be done with Flag-ups and other internal battalion things like Simulations and Trainings. Rewarding Troopers, rewarding troopers has to be one of the most important purposes of a commander, as if people don’t get rewarded for their good actions then they most likely will be discouraged to continue or completely stop trying. Ways you could reward your troopers could be giving them Galactic Credits, Promotions in Battalion, Promotions in Sub-Classes and any reward. Entertaining Troopers, it is important for command members to entertain their troopers as if there isn’t much going on the server they will just hop off and the more people on in a battalion the more people that will be encouraged to get onto the server or join the battalion. Training Troopers, training people is another important thing for command members as if their troopers aren’t good at hacking and are relied on to hack a terminal in a mission and they aren’t able to within a good time frame than that would look bad, training them also would help improve their skills in multiple ways if its team work, combat, hacking, jetpack, leadership or any training in general is important as its also some sort of entertainment with them also improving their skills. Finally and Most Importantly assisting command members, this could be other Vice Commanders and Commander, Senior Commanders and High Command. This could be with assisting with changes within the battalion could easily be document management, without command members that work well as a team and can easily assist each other it will most likely negatively impact the Battalion. Ways they can assist other command members could be Documents, Updating Rosters, hosting training, missions ,and simulations. Leading their troopers within events and basically leading their respective battalions. 6. Why should we trust you to be a commander?: I believe I should be trusted to be a commander for a few important reasons. Some of those reasons I believe are: I have shown dedication towards Imperial Commandos and the previous battalion I transferred from. I have also been trusted to become a Senior Administrator and Assistant Head Gamemaster for Staff and GMs. Another reason is I have completely followed all of the Imperial Commandos Guidelines and have not received any punishments, same with Death Troopers before I transferred. The fourth reason I believe I should be trusted to become a Vice Commander is because I have worked my way up to Sergeant First Class in Imperial Commandos and then Lieutenant Colonel in Death Troopers before I transferred to Imperial Commandos and went up to Major, HCO, SSS, and Omega Squad. I have also done my quota each week. I have been in IC & NCO+ Trained with Death Troopers. 7. How often can you be Online?: I am able to online everyday for at least 2 Hours at minimal, but contact wise I am basically available all the time on Discord. 8. Do you have any Warnings? (What for?): I have one Warning from 11/12/2020 on Imperial RP for RDM and Fail RP
-
Bye Pink no one else to kill now