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SAINTY.

Retired Staff
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Posts posted by SAINTY.

  1. + Support
    This is the 3rd time he has appealed this. He clearly wants to come back to the server and shouldn't be stopped by one minor situation which the person doesn't even care about anymore.

     

    • Thanks 1
  2. On 5/8/2022 at 8:24 AM, Bub said:

    -Support for now 

    You forgot to answer some of the question as well as fully answering the explanation of doing an on and offship event. Make sure to answer everything in an application the best you can. 

     

     

     

  3. Regimental Engineer Changes

    The concept of these changes is to bring unique elements to each battalion’s engineers, as well as having all aspects of engineers which were in the server when Havoc was around to enhance Roleplay elements and gain back some things we lost when the battalion was deleted. - ALL MODELS, KITS & HEALTH WILL STAY THE SAME.

    Stormtroopers (Havoc)
    Addition F4 Job Menu - Stormtrooper Senior Engineer (Havoc)


    The idea behind the “Havoc” Engineer branch for the stormtrooper corps is to bring back EOD troopers to the ISD. This will consist of SNRENG+ being able to hop on the “Stormtrooper Senior Engineer (Havoc)'' Job which will consist of a Rocket Launcher added onto their kit.

    Kit:
    rw_sw_bino_white 

     tfa_nmrih_wrench 

     alydus_fortificationbuildertablet 

    alydus_fusioncutter 

     keys  

    rw_sw_dc17ext 

     rw_sw_se14cc

      rw_sw_e11 

     rw_sw_e11_noscope

      rw_sw_dlt19 

     weapon_jew_det

      zeus_thermaldet

      garde_a_vousv1.1

      cross_arms_infront_swep

      cross_arms_swep 

     deployable_shield 

     weapon_armorkit


    Additions:
    rw_sw_smartlauncher


    Reason for change: We wish to encourage people to join battalions for specific engineering regiments which have cool different addons, this will also help engineers RP during events etc using explosives and different equipment. Especially with new server optimisations, they will be able to use this equipment WAY MORE than havoc used to when it was around.

    ---------------------------------------------------------------------------------------

     

    Shock Troopers (Aurek)
    Addition F4 Job Menu - Shock Senior Engineer (Aurek)


    The idea behind the “Aurek” branch is to allow the engineers to be using machinery. This will be in the form of the AT-TE vehicle. This vehicle has proven to be the least lag inducing vehicle we have tested and it is easily the best suited to the engineering job as it allows up to 3 engineers to pilot it at once.

    Kit-
    rw_sw_bino_desert 
    tfa_nmrih_wrench 
    alydus_fortificationbuildertablet 
    alydus_fusioncutter 
    keys 
    rw_sw_dc17ext 
     rw_sw_se14cc 
    arrest_stick 
    unarrest_stick 
    weaponchecker 
    rw_sw_e11_noscope 
    weapon_cuff_elastic 
    rw_sw_tl50 
    rw_sw_dlt19 
    weapon_jew_det
    zeus_thermaldet
    garde_a_vousv1.1
    cross_arms_infront_swep
    cross_arms_swep 
    deployable_shield 
    weapon_armorkit

    Addition- F4 menu -> Entities -> ATTE
    lunasflightschool_atte


    Reason for change: This is a pretty large addition for engineers as a whole. This change will bring large audiences to both Shock and Engineers as a whole and was one of the main reasons why havoc did not succeed as a battalion. Due to server optimisations, the ATTE will now be able to be used A LOT MORE than it did when havoc was around and one will be able to be used at around 70-80 players without causing too much stress to the server. It will also be great for RP, where engineers could spawn it in a location and conduct repairs, refuelling etc on the vehicle, and maybe even conduct missions where they can use one to break enemy lines and push forward in bases. - This has also been used lots recently during events and has not caused lag in the server at all

    ------------------------------------------------------------------------------------------

     

    501st Legion (Besh)
    Addition F4 Job Menu - 501st Senior Engineer (Besh)


    The idea of the “Besh” regiment would be essentially Combat Engineers. This matches the nature of the 501st legion which is front line combat. They will be tasked with jetpacks and will be made to go around the ship and place fortifications to defend key areas. On the planet they will be placing fortifications on the front lines to allow troops to advance.

    Kit:
    rw_sw_bino_white 
    tfa_nmrih_wrench 
    alydus_fortificationbuildertablet 
    alydus_fusioncutter 
    keys
    rw_sw_dc17ext  
    rw_sw_dh17 
    rw_sw_e11_noscope 
    rw_sw_tl40 
    weapon_jew_det
    zeus_thermaldet
    garde_a_vousv1.1
    cross_arms_infront_swep
     cross_arms_swep
    rw_sw_t21 
    deployable_shield 
     weapon_armorkit


    Addition - F4 Menu -> Entities -> Jetpack
    starwars_jetpack

    Addition - F4 Menu -> Entities -> Portable Turret
    lfs_portableturret


    Reason for change: This would be super beneficial for both 501st and Engineers as a whole as it allows them to be frontlines and to be able to hold a frontline position like they are supposed to do. These two things would be very compatible with their battalion and what 501st is about.




    PLEASE NOTE:
    All jobs will ONLY be available to SNRENG+. Meaning they are hard workers in the Engineer sub division in their respective battalions and will not be abusing their equipment. They will each have certifications which they will have to complete upon getting promoted and will NOT be allowed to use their equipment before passing these. I have docs with Ideas for each battalion's certifications which could be introduced already which will be made for each respective battalion, should this be accepted.

  4. 7 hours ago, CollectiveWorld said:

    +Support
    - Really good Explanations 
    - Past ULX experience
    - Knows Star wars Lore
    - Read the the guidelines and seems to have a positive understanding
    - Pretty decent On ship and off ship events
    -Goodluck!

    I really like the court hearing event idea

  5. +Support
    I have been informed of this warn by someone who overlooked the sit. Sharky was not allowed to explain his POV which is literally step one in handling all SITS - LISTEN TO BOTH SIDES. This warn should be removed and the staff in question should be spoken to as this is a pretty big deal and should NOT be occurring whilst handling sits.

  6. -Support
    Not needed as the ISB job is meant for RP, which no one ever does on it anyway, why would someone go on that job for events when they should realistically be on their RP job. I think the jobs are fine as they are. Also, under the new guarding rules, ISB do not even get guarded anymore (unless krennic I believe. Even so, he is so far down the priority list) so the extra health point doesn't really work.

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