Post name: “Add an Event participant job (Or two for PTs)"
What are you suggesting? - Add two event participant jobs for event, and make it so ET can set it's spawn.
How would this change better the server? - Adding a job for ET to use and abuse its spawn without damaging other jobs
Are there any disadvantages of making this change to the server? If so, explain. - No
Who would this change mostly benefit? - Everyone, Mainly ET and PT Hosts
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A
As someone who frequently hosts PTs, having a job whose spawn point I can have admins set would be an amazing help towards PT.
Name of Job: Event Team Participate 1 ( Event1 ) < Should be Job Code
Job Model (Model Paths): models/player/combine_soldier.mdl (I suggest a costume model with the GL logo kinda like the admin one)
Job Description: Mortal like people who partake in events
Job Weapons (Ex. tfa_csgo_mac10): Nothing, No Donor Weapons on this job
Job Salary: 150 (DO NOT AFK)
Job HP: 100
Job Armor: 0
Extra Info (Ex. Workshop link for models): N/A ==========================================================================================================================
Name of Job: Event Team Participate 2 ( Event2 ) < Should be Job Code
Job Model (Model Paths): models/player/combine_soldier.mdl (I suggest a costume model with the GL logo kinda like the admin one)
Job Description: Mortal like people who partake in events
Job Weapons (Ex. tfa_csgo_mac10): Nothing, No Donor Weapons on this job
Job Salary: 150 (DO NOT AFK)
Job HP: 100
Job Armor: 0
Extra Info (Ex. Workshop link for models): N/A
If it's possible I think it would also be great if anyone who flagged onto these jobs automatically had either (ETP1 or ETP2) too help with names, of course if they were used for in-character events ET could always force name to get rid of it.