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Showing content with the highest reputation on 02/16/2020 in all areas

  1. What you want to see? - Currently the SCP-RP server has been struggling with an immense of server side lag that has been making it an extreme pain to play on. Out of behalf of all of our regular player's that spend hours on end everyday playing on the server we passionately enjoy, it's safe to say that we would all like some type of change to remove this lag so we can have fun on the server throughout our entire session no matter what time of the day we come on. Why should we add it? - We all love the SCP atmosphere and we come on to Gaminglight everyday because the server is genuinely fun. Sometimes it feels like a chore for all of us to play when there is constant lag. Some people use this lag to an advantage especially coming from someone working my way up the ranks in the GENSEC department. If the higher ups look into changing providers we can have stability at all times of the day no matter if there is 20 players on or 128 players on. What are the advantages of having this? - You guys will most definitely be keeping the playerbase happy. I come on Gaminglight's SCP server everyday because I think it is personally the best SCP RP server I've ever played on. But having this issue might be demanding players to leave the community. Which nobody benefits from. Out of courtesy of the real loyal players that come on everyday and take the server seriously, there should be something to be taken into effect. Who is it mainly for? - This change is for the sole benefit of the entire Gaminglight community from the newly joined players all the way up to the owner of the server. Please leave your opinions and feedback below. If you agree with this post please leave your support and hopefully we can make a positive change for the server we all love.
    1 point
  2. What you want to see? - My suggestion is a rebuff for the Xmas Hammer. Not only to bring it back up to a point that those who purchased it for its damage don’t feel like they wasted their money, but also to incite more fun in the server. If there is no tough combat, what’s the point? I’d say the hammer should be rebuffed to 100-120. 100 being the bottom line, 120 being what the ideal damage should be. It’s a huge hammer and would do much more damage than the bat. I also ask that whoever is reading this take a good look at the comments section and read the arguments of those supporting the hammer rebuff, as the arguments being made on both sides are considerable. Why should we add it? - It was a collectible one time weapon that was supposed to be very good and for good reason, as it’s limited time. It did 150 damage and was an absolute beast. However, not many people got it to my surprise. Even then it was a game changer. Never before have dclass been able to go against mtf and put up a halfway decent fight without a gun. Dclass were able to take out atleast one enlisted on each life, and it made dblock exciting. The thrill of the riot is always a blast. The reason people purchased it was because it was so good and could only be obtained in a short amount of time. Because of this, only one DClass main has it. I’ve never seen more than 2 hammers in dblock at a time in my hundreds of gameplay hours. Even then, that’s only when they are on. 99% of the time Gensec have no problem with Dclass. They have weak weapons and even if 20 of them charge, 5 gensec can win the battle simply because none of them have a weapon like the hammer. Not many people have this weapon and those who bought it, bought it because it was special. Now it does 80 damage whilst the bat does 120 on full swing. What was the purpose in buying the hammer If it isn’t special? It is unfair to the small amount of people who purchased it that the damage is now worse and coupled with the slow swing, making it literally less effective than a bat which you can buy at anytime? I’d say it isn’t. It’s a sledgehammer, realistically it would do much more damage than the bat. However it only does 80 now, making it an all around worthless weapon and worse than the previous holiday weapon by far. Not only do I want to see this change, but many MTF and Security do as well. Many in MTF low and high command wish this to be so, and even multiple SEC command feel like the huge nerf from 150 to 80 is not only unrealistic, but not fair and doesn’t make any sense. I’m already working on a petition sheet for proof of said command members supporting this suggestion. What are the advantages of having this? - MTF and SEC have both utilized the hammer greatly in combat. MTF used it to take down incredibly strong CI CC’s and I can attest to the hammers usefulness when fighting Dclass in a crowd setting. Both foundation branches have been able to counter the largest threats facing them with it. Since not many people have it at all, it is a great card to have up your sleeve in a fighting situation. It is also useful to the few dclass who have it, as they are able to fight against mtf and heavily armored security with a halfway decent fight. Who is it mainly for? - Those within the foundation. Both MTF and Security would benefit for getting the hammer back up to a reasonable damage. Security are able to better fight dclass custom classes and CI, something that is very taxing with firearms.
    1 point
  3. I'm glad I don't work in that trashhole anymore
    1 point
  4. That's literally the whole point of the suggestion First off, it's not rude. Second off, I'm a developer myself so i'm not "acting" like it is or it isn't. This is the bare basics of coding. I wouldn't even consider it coding. You take the materials from whatever workshop thing you want you take those and put it in your own workshop file you force download it on the client by using resource.AddWorkshop("fileid") replace the current taser .mdl or whatever and change it with the new .mdl or whatever. Done. Congratulations you changed the current model without affecting how the taser itself functions.
    1 point
  5. Another one of your rumors. Got any evidence?
    1 point
  6. Accepted Congratulations please speak with me within 1 week. (You have been on PD a lot more recently. Make sure you keep that up...)
    1 point
  7. Which brings up another point, despite the Negev and g3 being some of the most powerful guns on the server, nobody suggests any changes to them. Why? The answer is simple. Because people love using them because they’re strong, so why would they want to see a gun they like using be nerfed? The same people who call for weapon balance say nothing about those guns.
    1 point
  8. Recently, I have updated the secure radio frequencies to improve the communication on our server. This post will act as a guide to what frequencies are secure, and who can access them. Foundation Personnel Frequency: 1 Who can Access All Foundation Utility Staff All Foundation Security All Of Research All Mobile Task Forces All Site Administration Staff Foundation Security Frequency: 2 Who can Access All Foundation Security All Site Administration Staff Foundation Research Frequency: 3 Who can Access All Of Research All Site Administration Staff Mobile Task Forces Frequency: 4 Who can Access All Mobile Task Forces All Site Administration Staff MTF NU7 Frequency: 5 Who can Access All MTF NU7 Jobs All Site Administration Staff MTF Alpha 1 Frequency: 6 Who can Access All MTF Alpha-1 Jobs All Site Administration Staff Nine-Tailed Fox Frequency: 7 Who can Access All Nine-Tailed Fox Jobs All Site Administration Staff Foundation Command Frequency: 10 Who can Access NTF Major+ MTF Commander Alpha 1 Commander Research Command+ Security Major+ All Site Administration Staff Foundation Administration Frequency: 20 Who can Access All Site Administration Staff Chaos Insurgency Frequency: 30 Who can Access All Chaos Insurgency Staff Chaos Insurgency Command Frequency: 40 Who can Access All Chaos Insurgency LT+ Staff Staff Frequency: 50 Who can Access Staff
    1 point
  9. +/- support, imma be honest, i haven't really seen you on, and haven't really heard of you before. Maybe spend a month or two more in the community before applying for staff
    0 points
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