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General Suggestion - Player Specific Elixir Fridge Inventory - Denied


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General Suggestion - Player specific Elixir Fridge Inventory.

What are you suggesting? - I am suggesting instead of 1 Elixir inventory in CI base for R&D and 1 research bunks (and 1 in LCZ temp cell). I suggesting making each player have there own inventory in the fridge for the Elixirs. Meaning only the player can access there own Elixirs and etc. (I don't know if this has ever been suggested or discussed before.)

How would this change better the server? -
1. Less people asking/suggesting for more Elixir fridges (hopefully freeing more space for the server)
2. People will not steal your Elixir/Elixir making items. 
3. Ghost Unit/R&D can go onto site and use/mix Elixirs without having to worry about losing all the Elixir/Elixir items when exfilling.
4. Causes more interest in mixing and messing around with Elixirs, resulting more players joining Research and R&D.
(5.) (FYI) Wont erase the capabilities of giving people Elixirs, as you can just drop one for them anytime it's in your inventory.
 

Are there any disadvantages of making this change to the server? If so, explain. - 
1. I am not a  programmer and honestly am unsure if this would be difficult to implement into GL.
2. This could cause one person to make like 100 Elixir #14's (Extra health and armor) causing total Chaos.
Alternativity a change like making the Elixirs have 2 expiry dates can fix this. The players inventory would remain the same (having the 800 seconds timer) Then having the Player Fridge Inventory having a 3 day Expiry date (or whatever time should be put.)

Who would this change mostly benefit? - R&D, Research, CI raids using Elixirs, and potentially all of site depending on the when using the Elixirs.

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion -
image.thumb.png.32c5a641714be6d0e49862bef1707bd6.png

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+Support

Making Elixir storage more client side would help with testing. 

I would say that there should be a way to steal/rob a fridge of the Elixirs so that other people can have that level of RP as well. (Maynard, R&D, D-Class, exc)

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+support

 

I think this would be a good feature. I do think some sort of Rob function would add spice to it though. 

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On 2/3/2023 at 9:57 AM, Hex-G said:

+Support

Making Elixir storage more client side would help with testing. 

I would say that there should be a way to steal/rob a fridge of the Elixirs so that other people can have that level of RP as well. (Maynard, R&D, D-Class, exc)

 

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On 2/3/2023 at 9:57 AM, Hex-G said:

+Support

Making Elixir storage more client side would help with testing. 

I would say that there should be a way to steal/rob a fridge of the Elixirs so that other people can have that level of RP as well. (Maynard, R&D, D-Class, exc)

I very much enjoy the suggestion and the reply with the suggestion of being able to steal/rob items from people, I have never done anything with elixirs however I do think if someone is doing stuff with it and it just disappears as it is right now because someone took it then that is not too fun. 

Well done + Support 

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

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On 2/3/2023 at 9:57 AM, Hex-G said:

+Support

Making Elixir storage more client side would help with testing. 

I would say that there should be a way to steal/rob a fridge of the Elixirs so that other people can have that level of RP as well. (Maynard, R&D, D-Class, exc)

I agree, +Support

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On 2/3/2023 at 12:57 PM, Hex-G said:

+Support

Making Elixir storage more client side would help with testing. 

I would say that there should be a way to steal/rob a fridge of the Elixirs so that other people can have that level of RP as well. (Maynard, R&D, D-Class, exc)

 

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