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Make SCPs Fun - Denied


MarredOwl

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The proposal? Make SCPs more playable. By this I mean make people wanna play an SCPs. The current system is not very fun and currently nobody wants to play an SCP because of it.

  • Self breaching is probably the most boring thing on the server because it just takes so long.  The average SCP breach is between 15-20 min with adverts in between. This honestly ruins the fun of playing an SCPs because it takes 1 roll to ruin your self breach causing the timer to reset and the process to start over after 10 mins this can lead to taking an SCP 35-50+mins to breach depending on if they keep hitting good rolls.  Not to mention once SCPS breach their cell they also have too breach 2-3 more doors after. This makes breaching even longer!
  • Also make it harder for SCPs to be recontained, you have these godly SCP (EUCLID/KETER) that are just contained so easily. SCP 096 can be recontained from bagging his head because of this you just have people Spamming in mic or chat "Bag head, you need to roll" over and over and over. SCP 049 needs to break through three doors before he can be really breach and have fun? Just for people to camp doors waiting for fear rp?  There many of other SCPs who just feel so weak. 
  • Honestly, SCPs just feel so weak compared to what the lore has made them out to be. This is why many players don't play them. The game mode is literally based on SCPs yet when a player plays one they have to wait a long time to breach and are easily recontained. All I'm asking is for yall to buff SCPs and make them more fun to play because if nobody really plays them, then why even have them as a playable class?  

 

 

PLS Bring Awareness!!! 

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2 hours ago, Rangiatea said:

Do you actually have any ideas of how to make SCPs better or is this just like "idk you do it"

Also follow the format

I mean I understand what your saying but I agree with rang 

Demonically Inspired ..Nu7 CMDR rem love GIF

 

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this seems more like complaining than an actual suggestion

fix the format and give them ideas on what they could potentially change, just saying "oh SCPs Suck on this server" doesnt really help anyone

 

Former E11 1LT/Head Ranger,  Former Event Team/Staff Member| GENSEC SGT Foundation Chef

ezgif.com-gif-maker.gif.133a59eca14307e607c6ed8c10b1d560.gif<- me when the quiet guy in D-block begins to reach into his pocket

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Gonna put in my cup of tea for this one. Yes, self breaching is long, and yes, some SCPs are pretty weak. Unfortunately, there are so many SCPs, where it gets to the point of a domino effect. When 8+ SCPs are breached, it becomes a huge mess, and just overall chaos for hours on end. If you made self-breaching faster, and SCPs stronger, it'd just make that domino effect even worse. SCPs like 096 and 049 might need some buffs, such as 096 needing to be damaged down to a certain HP to be bagged, or 049 requiring 3 or 4 armed personnel with weapons, instead of 2.

Edited by Bread
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lol, lmao even

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Denied. The SCP-RP SMT has decided against adding this suggestion for performance reasons, the benefit to the server, or another unstated reason.

"A good soldier obeys without question. A good officer commands without doubt."

 

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