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general suggestion less waiting times - Denied


STONKSMAN

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What are you suggesting? - im just suggesting that maybe the waiting times are reduced for a few things, for example i find myself spending most of my time on the server in a dark box with a timer on my phone that im constantly reseting time and time again due to wait times. this is like the suggestion i made for the nlr of scps to be changed because for players like me who want to make things spicy and interesting its super annoying to have to wait 15minutes after you failed breaching then have your cc fixed within 20seconds of your first advert. in some instances ive found myself waiting over an hour to only give up in the end and just stop playing scps for the day. basically im just suggesting that maybe the scp nlr should be reduced and that raid cooldowns should be reduced depending on the amount of people raiding, and maybe, just maybe the total time it takes for some scps to breach be reduced for example: it takes 20minutes for a keter to breach... 20minutes of sat alone in silence and if it gets stopped guess what? 15minute wait then another 20minutes to breach...

How would this change better the server? -  it would better the server because there would be more scp encounters as more people would want to play scps instead of people just flagging off after one failed breach like i do. this would make the servers gameplay and experience 10 times better and more intresting. it would make playing scp far more fun and it would make players realise that they finally dont have to waste hours on end sitting in scilence in a box by themselfs doing nothing when instead they could be out roleplaying and fulfilling the role of the scp they are playing. this doesnt just better the server for scp players, it betters the server for all players because it would actually feel like the threat of bumping into an scp is very very real and not just a rare occurance. this would improve in a way immersion for the fear factor of people being cautious about the scps. it would make the server less about pvp and more about what it was intended to be about, SCPs.

Are there any disadvantages of making this change to the server? If so, explain. - the only disadvantage i can think of is that nu7, E11 and gensec would have to work harder, but even that isnt particularly a disadvantage as it will encourage more activity among the branches thus in turn making the server a more vibrant place with all sorts of personalities to meet and engage in roleplay with.

Who would this change mostly benefit? - this change would benefit everyone. if you dont believe me then just read my points and see if i can change your mind

[CI]- it would benefit ci because there would be more combatents in the facility and more scps to capture for rnd or gaining money, it would also benefit them because nu7 and gensec would have more people to make a more intresting and engaging battle

[maintenance]- it would benefit maintenance because they would get the feeling of fear factor when cleaning just knowing an scp could appear any second, it will also give more work for recontainment workers and encorage activity

[gensec]- it gives gensec more things to be worried about instead of just d class constantly, it means more patrols and more escorts for lower ranks to prove themselfs

[E11]- it gives e11 more chances to enter the facility to deal with the threats instead of just sitting in base idling or doing unproductive things all the time

[nu7]- it gives nu7 more patrols more escorts more activity to deal with, it makes nu7 realise that they must put as much effort into their job as they possibly can, in turn making the branch more lively 

[sarkic]- sarkic instead of just raiding facility and killing people will also have to worry more about the scps and the threats they pose, it gives them more opportunitys for ambushing CI after they captured an scp 

[scps]- it makes playing scp fun and feel like less of a chore and more of a role because at the moment it just feels like your purpose is to sit in a box and wait for d class or someone else to breach you

[d class]- it makes the d class have to be more weary of the scps once they escape d block, it makes getting out of the foundation 100 times more intresting instead of just walking through doors and being careful for gensec nu7 and e11

[rnd]- it gives rnd more scps to capture and do more tests instead of sitting in ci base idling or mauping around

[foundation researchers] it would make it so that researchers wouldnt have to be constantly asking scps to flag up or not having anything to due as no scps are flagged on, it gives them more of a role and job

[community]-   all in all... this would benefit the community as a whole, it would make playing SCPRP a fun adventure with something exciting going on at all times, it gives the people something to do instead of afking 24/7 

 

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - there isnt any, these are just my views. a look from my perspective thats all  thanks for taking the time out of your day/night to read this. it means alot

Edited by STONKSMAN


RETIRED

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-Support

Nobody would benefit from frequent breaches except for the person playing on the SCP. 

What can CI and Foundation Research do with a breached SCP? Run away from it? They can’t test or kidnap when the SCP is constantly out and about rampaging LCZ. 

I’m pretty sure this suggestion also states that breached SCPs benefit Class-D and Security because they get to die more? I’m not sure how constantly getting killed by a lizard is a cause for celebration.

Lastly, Maintenance and MTF aren’t robots, they are people too. When one person tries to self breach, another person has to drop whatever they’re doing, and deal with them. It’s not an AI resetting the breach timer, its other players. The self breach timer is already very low as is, and there are already plenty of ways an SCP can breach (Eg. Class-D, CI and, 035). Adverting every 5 minutes is just the method that requires the least amount of effort.

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2 hours ago, Kumandant said:

-Support

Nobody would benefit from frequent breaches except for the person playing on the SCP. 

What can CI and Foundation Research do with a breached SCP? Run away from it? They can’t test or kidnap when the SCP is constantly out and about rampaging LCZ. 

I’m pretty sure this suggestion also states that breached SCPs benefit Class-D and Security because they get to die more? I’m not sure how constantly getting killed by a lizard is a cause for celebration.

Lastly, Maintenance and MTF aren’t robots, they are people too. When one person tries to self breach, another person has to drop whatever they’re doing, and deal with them. It’s not an AI resetting the breach timer, its other players. The self breach timer is already very low as is, and there are already plenty of ways an SCP can breach (Eg. Class-D, CI and, 035). Adverting every 5 minutes is just the method that requires the least amount of effort.

yeah i see your points thanks for the feedback


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10 hours ago, Kumandant said:

-Support

Nobody would benefit from frequent breaches except for the person playing on the SCP. 

What can CI and Foundation Research do with a breached SCP? Run away from it? They can’t test or kidnap when the SCP is constantly out and about rampaging LCZ. 

I’m pretty sure this suggestion also states that breached SCPs benefit Class-D and Security because they get to die more? I’m not sure how constantly getting killed by a lizard is a cause for celebration.

Lastly, Maintenance and MTF aren’t robots, they are people too. When one person tries to self breach, another person has to drop whatever they’re doing, and deal with them. It’s not an AI resetting the breach timer, its other players. The self breach timer is already very low as is, and there are already plenty of ways an SCP can breach (Eg. Class-D, CI and, 035). Adverting every 5 minutes is just the method that requires the least amount of effort.

 

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-Support, might be a bit more fun for combatant branches (But I doubt even that) but would absolutely fuck over Research, RND, Medical and Maintenance.

"Without morals, are we truly any better than the things we've set ourselves to contain?"

EX-Site Director   EX-Super Admin | EX-Event Team Lead | Otter Lover Regardless of what SMT Says, not a furry. R&D Senior Inspector

 

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15 hours ago, Kumandant said:

-Support

Nobody would benefit from frequent breaches except for the person playing on the SCP. 

What can CI and Foundation Research do with a breached SCP? Run away from it? They can’t test or kidnap when the SCP is constantly out and about rampaging LCZ. 

I’m pretty sure this suggestion also states that breached SCPs benefit Class-D and Security because they get to die more? I’m not sure how constantly getting killed by a lizard is a cause for celebration.

Lastly, Maintenance and MTF aren’t robots, they are people too. When one person tries to self breach, another person has to drop whatever they’re doing, and deal with them. It’s not an AI resetting the breach timer, its other players. The self breach timer is already very low as is, and there are already plenty of ways an SCP can breach (Eg. Class-D, CI and, 035). Adverting every 5 minutes is just the method that requires the least amount of effort.

This says it perfectly, it just wouldn't be fun for anyone other than the SCP.

 SCPRP Director of Logistics, Event TeamFormer Nu7 2LT, Former Senior Admin

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5 hours ago, Phillers said:

-Support, might be a bit more fun for combatant branches (But I doubt even that) but would absolutely fuck over Research, RND, Medical and Maintenance.

 

Deputy Head of Security Executive Event Team | Admin | Forum Diplomat 

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