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D Class & CI - Denied


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7 hours ago, Neo said:

 

I didn't hear these responses when utility added their combatant classes. lol.

 

lol

Retired CMDR of Epsilon-11    D-Class Main/CI gang/RHO 36 Detective     

~You say stop it, I say Gh0pit~

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On 5/9/2020 at 3:38 PM, [GL] Inaccurate said:

They're criminals, what if they don't want to join CI? Some D-Class might see it as being taken by another "Foundation"

- Support. 

 “Be the change that you wish to see in the world.” ― Mahatma Gandhi 

Retired Director of Intelligence(2023) &  Former Epsilon-11 Commander (2020/2023)

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22 hours ago, Neo said:

 

I didn't hear these responses when utility added their combatant classes. lol.

 

That's because those jobs weren't added from a suggestion or request by any utility players or command... SMT surprise added ACM & MMF to the server one day as an incentive to get people to play more. Do you not remember that? 

 

Anyway, D class are supposed to be unpredictable and violent criminals. From an RP standpoint, it makes sense that D class might decide to try to kill CI, whether it be from mistrust or a want to try to steal their gear, etc. From a server gameplay standpoint, it's going to be difficult for new players / random d class players to tell who's okay to attack apart from just avoiding stabbing other people wearing orange. It might be hard to enforce this tbh.

-Support

O5-9: "Misfortune"  A.K.A.  "Mr. Unlucky"

"Accidents Happen-- Mostly to me!"

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3 minutes ago, CanOBeanz said:

From a server gameplay standpoint, it's going to be difficult for new players / random d class players to tell who's okay to attack apart from just avoiding stabbing other people wearing orange. It might be hard to enforce this tbh.

To randomly hurt a ci in suprisal is alright, but I'm talking about once the d class know their CI liberators are friendly and are rescuing them.

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1 hour ago, Official Orange said:

To randomly hurt a ci in suprisal is alright, but I'm talking about once the d class know their CI liberators are friendly and are rescuing them.

Let me throw a scenario your way here to illustrate some of my concerns with this rule change idea, and the implications it might have for staff that would have to enforce this:

Imagine You're on a raid, you've declared yourselves friendly and you're escorting a group of 5 d class out. While you're on your way through HCZ, another separate group of 3 d class run out from a hallway and start stabbing you guys because they didn't know you were already escorting / friendly, possibly even assuming the other d class needed help. Is it now going to be fair to warn those other d class for this, and also make the staff sort out who was who in the scenario, who did what, and why, if it's actually worth punishing or if it was a misunderstanding, etc?

--

I can sympathize with how frustrating it is to be attacked by people you're trying to help-- That definitely sucks, but some D class players like to just burn the world a little bit. It's the nature of trying to use D class for either tests or new recruits-- unpredictability is a core component of D class gameplay & RP, and I believe we have to take both the good and bad of it. 

Not saying anyone is wrong for feeling any certain way about this or anything, just explaining my own view as clearly as I can.

O5-9: "Misfortune"  A.K.A.  "Mr. Unlucky"

"Accidents Happen-- Mostly to me!"

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