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General Suggestions - Force SCPs to break down ALL doors - Denied


Ein

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What are you suggesting?

Make it so that SCPs are unable to open ANY doors by themselves, instead, they must break down the door. This ideally would be based on the strength of the SCP (I.E. SCP-682 would be able to break down doors incredibly easily, while an SCP like 049 would take a few more hits to break down a door).

This initially seems to harm the SCPs, but if maintenance hasn't repaired the door yet then it's completely stuck open (making the whole 'door-closing' strategy redundant, and allowing SCPs to secure kills more often)

How would this change better the server?

1. It makes Maintenance far more essential to the operations of the site and gives maintenance a lot more to do (This would likely increase maintenance activity ten-fold)

2. It makes securing kills as an SCP a lot easier over time, while also giving MTF a bit of time to create distance and get more damage in before dying to an SCP.

3. It makes an SCP breach far more damaging to the Foundation

4. It prevents the 'door-closing' meta that affects a lot of other games and even to an extent GL, where you just close doors repeatedly and run.

Are there any disadvantages of making this change to the server? If so, explain. 

No maintenance online will result in doors being basically permanently stuck open, allowing easy D-Class escapes.

Who would this change mostly benefit? 

Maintenance, SCPs

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion

N/A

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Gotta say SCP's door breaking is fine how it is, if anything this would make playing as SCP much harder as your more confined to 1 area forcing you to break LOTS of doors and EVERYONE other than you can open the doors and shoot then close them instantly. This is not something that needs to be added imo.

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On 6/1/2023 at 8:51 PM, poopsniffgod said:

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Gotta say SCP's door breaking is fine how it is, if anything this would make playing as SCP much harder as your more confined to 1 area forcing you to break LOTS of doors and EVERYONE other than you can open the doors and shoot then close them instantly. This is not something that needs to be added imo.

 

Deputy Head of Security Executive Event Team | Admin | Forum Diplomat 

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-support

This would overwhelm maintenance, Not to mention extremely tedious for SCPs

 

Maintenance > other branches

Retired Head of Maintenance and Engineering

Former D5 2LT | Formerly RRH Logistics "OL-13" | Former Alpha-1 Captain 'Antarctica' Vulcan Award Winner |

Former Senior Admin/Forum Diplomat, Former Event Team Member

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On 6/2/2023 at 2:51 AM, poopsniffgod said:

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Gotta say SCP's door breaking is fine how it is, if anything this would make playing as SCP much harder as your more confined to 1 area forcing you to break LOTS of doors and EVERYONE other than you can open the doors and shoot then close them instantly. This is not something that needs to be added imo.

 


 

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5 hours ago, Silence_ said:

-support

This would overwhelm maintenance, Not to mention extremely tedious for SCPs

 

 

Freedom at last.

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Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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