The GM ISB and Dark Trooper jobs / whitelists are made up of the same group of people, currently totaling 13 members. They have been given their own dedicated area of the map for their bunks, which is almost completely redundant as there is nothing that they truly use them for. Actual regiments use their bunks for things such as weekly meetings, trainings, tryouts, and other similar activities. This is simply not the case with the GM team, they will almost always not be on the respective admin jobs at the time of those meetings, and don't have the standard activities that actual RP regiments have.
I understand the map is brand knew and not everything is set in stone, but the fact that they have been given their own section (let me reiterate once again that it is only 13 people) whilst the entirety of the Naval Branch totaling 49 members from Navy/SF/ISB Internal Affairs, and 25 Deathtroopers, for a total of 74 people share a single bunks space. All of these regiments host some forms of activities that would benefit by having their own space available, but all 74 people who are actively engaging in Roleplay are crammed into the same space given to a measly 13. There are plenty of other options for bunk spaces for the ISB or Dark Troopers (across from IC bunks at the SOC room for example) that would not intrude on the regiments that are engaging in RP regularly (Not just the one person who hops on ISB every so often).
Personal Suggestions for Alternatives:
1.) Place ISB/Dark Troopers in the Open Bunk Slot across from IC. They have the high clearance level like IC and would be granted access to the Special Ops center and such. They have access to ships (and Dark Troopers Rocket Boots) so getting to the base wouldn't be too troublesome for them. (The only reason I am not suggesting DT bunks be moved here is it would be an extremely long run / walk for your average trooper just to make it to a VIP.)
2.) Moving ISB/Dark Trooper bunks to one of the available spots in the General Bunks area. Whilst, yes, DT bunks or any of the Naval regiments could be moved there as well, doing it this way allows the branch to be in one centralized spawn location just as it has been prior.
3.) Adding a keypad to one of the houses in the town and having that serve as the ISB GM bunks, it gives them their own section, and it wouldn't be uncommon from an RP standpoint for an occupational force to take over a local building for some form of forward operations / data intelligence gathering.
Once again I'd like to address and ackowledge that this map and everything is brand new and not set in stone as of yet, but I genuinely believe that this change would benefit the Naval branch by giving them more space and room to perform their RP work without stepping on each other's toes. The GM team deserves the perks like being able to be on the ISB / Dark Trooper jobs, but previously they had the Pandora which allowed them to have their own personal section. With the current setup they are taking more space than is given to an entire RP branch when I believe some of these other alternatives could prove to benefit and satisfy all parties involved.