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Ya Boi Sawrunner

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Ya Boi Sawrunner last won the day on November 18 2021

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About Ya Boi Sawrunner

  • Birthday 05/23/2002

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  1. Your name: D-Boi Your Discord ID name: daddysickomode Your Discord ID code: 834949815954833428 Which discord server were you banned on?: SCP What was the reason for your ban (if you know it)?: No idea Why do you deserve to be unbanned?: well, i haven't done anything wrong to my knowledge? When i went to inquire about my ban, makin a ticket in the general discord, i was banned there too, with no answer could at least TELL me what I did, even though as far as I can tell, I haven't really done anything. you'd think havin spend hundreds of hours on the server, and over a grand in cash on it, i'd be owed an explanation of that at the very least.
  2. What are you suggesting? - As stated by title, a lower necessary player count for scps self breaching, because as of right now there is no reason to hop on an SCP the majority of the time without being actively requested by research or CI, since you aint gonna get to do anything otherwise. I like GL man, but we hit 70 players for 5 minutes today, during a meeting, and dropped back to the 50's within half an hour. Thats the one time we've reached 70 that I have seen at any time of the day in a fat minute. How would this change better the server? - Activity for quite literally every branch on the server. Genuinely NO ONE does not benefit from this. MTF get to do something besides run circles in LCZ and pop some level 14 d-class in the chest every 10 minutes, CI gets a new factor to consider and utilize in raids or espionage, sec have a new threat wandering around that can deal with escaped d-class and gois so they can hold d-block easier, D-class will get to do more besides killing sec and existing given the necessity to feed SCPs to placate them, as well as being able to use the breaches to their advantage to get around distracted opponents, maintenance will ACTUALLY have something to DO besides just building weird structures and armoring gensec, medical can deal with scp related injuries, the list goes on, there is NO ONE that will not benefit from this. Are there any disadvantages of making this change to the server? If so, explain. - 0. None. No tangible downsides. Considering how much downtime all the branches have, they wouldnt get overwhelmed, and even if they did, christ we have 4 fucking MTF branches, I think the site will be fine. Who would this change mostly benefit? - Everyone. Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - naw
  3. +/- Support This isnt already allowed? Ngl I just mow down whoever I know is actively being an obstacle to a raid, I thought that was just how that works. My only problem with this is wording, what is and isnt considered "interference" needs to be more narrowed down, because I will definitely spend more time in sits than in raids.
  4. +support, could make it to where broken doors can have a bypass staff can use, so if maint is in a hurry, a staff can be called and rolled off with for the sake of speed.
  5. huge + support, scps are boring as shit rn
  6. +support those OFCs gotta know the struggle of a farmer sprinting at them with a golden golf club. The cycle of trauma must continue onto the next generation. plus i really just wanna let the one cc i own whos model is actually on the fucking server to be worth using
  7. I have liked all the new maps so far, but this is just...this is just yoinking another servers map and slappin some shit on it. Lemme break it down for yall. 1: Conveyance. The maps we do have are in random ass spots, and usually not actually angled in the direction the map shows, so you have to look around the area to orient yourself, as well as signs being very few and far between to tell you what is where and what is what. Entry level EZ? Is that the one with or without the gates? Sure, we can jam random fucking signs on everything, but like....why should everything be vague? 2: Layout. Why does every zone have 2 floors? What connects to what is super fucking vague. Ez and LCZ should both be one floor. HCZ being multi floored makes sense, its got the bulk of the fuckshit in it. But why would LCZ need to be two stories? same with LCZ? There is too many elevators which makes mass movement a pain in the nuts, as well as the general lack of overall cohesion in terms of navigation. Sure you could eventually learn it through playing a bunch, but like, with the older maps, you would know go this way to do this thing, follow this path to go this way, even guessing would get you a distance. Now? I get lost in single areas for ages, without any real opportunity to navigate further without just getting lost. Even people who RECOGNIZE the map from its source, or shit like that, get lost. Its frustrating as hell. 3: Redundancy. There is dead ends, doors leading nowhere, pointless rooms and props. There is so so SO much unused shit, and while yeah, I figure it will be used later in the case of at least like...1/3 of it, there is a bunch of other rooms and shit that just has no purpose for existing, the umpteenth empty room with nothing in it, and all the same old same old shitty scp cells that all look identical. There is a lot of nothing, and too much that just has no purpose. For example: why does CI base have a back entrance? Isnt it like, right into their spawn, making it USELESS for an MTF raid? They would never leave out of it for a raid or any reasonable reason, because honestly, the time it takes to get anywhere would make it worthless. 4: Consistency. Next to NOTHING is consistent. Some rooms look like they had all of 15 seconds spent on them, others look like they added a good month onto the development time. Locations seem random, what is and isnt relevant is wildly variable, and overall what can and cant be done is just...anyones best guess. Why is there a randomly super detailed garage with movable objects and shit like a car lift, but some flagship scps get a shitty retextured box? Why do the meeting rooms feel like concert halls, but CI now has to cram into an area that makes a small town community college dorm room look spacious? Why are there some windows that are one sided, then others that arent? Some doors that open right there, others from a console a mile away, even if the stakes or location for their opening and closing is the same? I like the overall vibe of this map, I like the way it looks, feels, but there is so much just awful about it that I think they need to take a step back and either A: fix these glaring issues while running an old map in the meantime, or B: try a new map altogether. Its not like this one is some built from the ground up masterpiece, its like a fuckered scrambled version of civil. and we dont even need to talk about d block. + SUPPORT
  8. I was gone for like, a year and a half, and the armory has a whole one new gun. New armory time +support
  9. i remember setting up fight clubs with betting in d-block all the time as bright. It was the shit.
  10. +support Censorship is cringe. As former Research Command and RFA I approve this message.
  11. Define "around." My brother in christ, I aint played Gmod in like...2 months.
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