I have liked all the new maps so far, but this is just...this is just yoinking another servers map and slappin some shit on it. Lemme break it down for yall.
1: Conveyance. The maps we do have are in random ass spots, and usually not actually angled in the direction the map shows, so you have to look around the area to orient yourself, as well as signs being very few and far between to tell you what is where and what is what. Entry level EZ? Is that the one with or without the gates? Sure, we can jam random fucking signs on everything, but like....why should everything be vague?
2: Layout. Why does every zone have 2 floors? What connects to what is super fucking vague. Ez and LCZ should both be one floor. HCZ being multi floored makes sense, its got the bulk of the fuckshit in it. But why would LCZ need to be two stories? same with LCZ? There is too many elevators which makes mass movement a pain in the nuts, as well as the general lack of overall cohesion in terms of navigation. Sure you could eventually learn it through playing a bunch, but like, with the older maps, you would know go this way to do this thing, follow this path to go this way, even guessing would get you a distance. Now? I get lost in single areas for ages, without any real opportunity to navigate further without just getting lost. Even people who RECOGNIZE the map from its source, or shit like that, get lost. Its frustrating as hell.
3: Redundancy. There is dead ends, doors leading nowhere, pointless rooms and props. There is so so SO much unused shit, and while yeah, I figure it will be used later in the case of at least like...1/3 of it, there is a bunch of other rooms and shit that just has no purpose for existing, the umpteenth empty room with nothing in it, and all the same old same old shitty scp cells that all look identical. There is a lot of nothing, and too much that just has no purpose. For example: why does CI base have a back entrance? Isnt it like, right into their spawn, making it USELESS for an MTF raid? They would never leave out of it for a raid or any reasonable reason, because honestly, the time it takes to get anywhere would make it worthless.
4: Consistency. Next to NOTHING is consistent. Some rooms look like they had all of 15 seconds spent on them, others look like they added a good month onto the development time. Locations seem random, what is and isnt relevant is wildly variable, and overall what can and cant be done is just...anyones best guess. Why is there a randomly super detailed garage with movable objects and shit like a car lift, but some flagship scps get a shitty retextured box? Why do the meeting rooms feel like concert halls, but CI now has to cram into an area that makes a small town community college dorm room look spacious? Why are there some windows that are one sided, then others that arent? Some doors that open right there, others from a console a mile away, even if the stakes or location for their opening and closing is the same?
I like the overall vibe of this map, I like the way it looks, feels, but there is so much just awful about it that I think they need to take a step back and either A: fix these glaring issues while running an old map in the meantime, or B: try a new map altogether. Its not like this one is some built from the ground up masterpiece, its like a fuckered scrambled version of civil.
and we dont even need to talk about d block.
+ SUPPORT