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The CI Zero

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Posts posted by The CI Zero

  1. On 1/3/2021 at 11:08 AM, Coltable said:

    -Support Doesn't 999 legit have the same basic roll system on the server, 999 just has to roll against 682 and win. There's no legit reason for 999 to get a +10 roll against 682 other than unfairly wanting the 682 player to be re-contained in an already semi "shitty" system, I mean the fact that someone can magically just have their breach ruined by 999 in the first place is shit and now your asking to give 999 even more power.

    I understand MTF use 999 to help re-contain 682 but he should not become the "go to source" of re-containment, he should act as a secondary source of re-containment, if his roll fails people should sit around waiting for 999's 5 min timer they should be continuously trying to re-contain 682.

    There are already plans in the works to nerf 682, we do not need even more.

     

  2. On 1/8/2021 at 6:55 PM, vSquishyv said:

    +Support

    At first, I was gonna -Support that, but I just had 3 riot controls camping elevator, with their automatic shotguns, it is literally impossible to even kill one of them. Their shotgun is too OP, and they need more restrictions due to that. If riots controls wouldn't be allowed to go past the barricade, that would be just fine. Cuz riot controls camping the elevator literally goes to some point where it's not even fun anymore being on D-Class, constantly getting gunned down as you go down an elevator, hoping to kill at least 1 which is impossible.

     

  3. On 1/3/2021 at 6:48 PM, Coltable said:

    +Support 100% Great suggestion, CI command agrees that it should be seen as meta-gaming having 343 act as a spy for all players on the server, I've personally always hated the rule and dislike it when either CI or MTF used it for information gathering. 

    When MTF camp gate A a lot of the time it's due to a 343 so Ima go with Coltable with this and...

    +Support

  4. Name: Zero

    Rank: 1LT/ET Member

    Callsign: ZER0

    Date of LOA Leave/Return: 1/7-1/11

    Reason (if private write N/A): I am getting my wisdom teeth pulled on the 8th and I will need time to recover.

    I hope everyone has an amazing weekend!

  5. +/-Support

    Yes I like this but there are a couple problems when it comes to adding this new SCP. 

    • It could easily be an Event SCP
    • Since this is a passive it would be a pure RP SCP unlike some of the others due to it still being Euclid which may discourage people on playing on it.
    • Due to it being mainly a RP SCP that doesn't mean people won't minge on it or have no intent to rp.
    • It would bring in interesting test ideas
    • Would add more SCPs and make more use of the lower HCZ
    • Could do some cross tests like in lore with 053 and 682

     

    This is a interesting SCP yes but it has to be carefully made to make the experience playing and rp with it to be fun and balanced 

    I am very split on this but for now i'm lean just a tad bit more to +

  6. On 12/29/2020 at 11:46 AM, Coltable said:

    How about CI removes Trap expert and Mtf Removes Explosive Specialist........................................ Sounds like a better plan to me. (Leave demo-expert as its a donator job, cant remove that sadly)

    Rather go back to guns only combat than the shit we have now, Explosives have only caused the server/staff issues and while they can be fun to use from time to time those classes are heavily situational.

    CI Command Would be good with removing Trap Expert but i doubt foundation/mtf will.

    +Support since Omi9 got their explosive job back now CI has to put up with 2 new job slots with explosive weaponry, CI HCMD was fine with Nu7 buffing their explosive job as they had just lost e11/omi9 explosive jobs but now it feels like CI just got a good old slap to the face with the return of the omi9 explosive job. (The argument that Nu7's new load out on explosive specialist inst a buff is ridiculous, having multiple shots on a grenade launcher is better than 1, end of story)

    Coltable said it all

    +Support

  7. 1 hour ago, CanOBeanz said:

    -Support

    While I understand that 682 is very good as a job for combat, this SCP should not be restricted to the highest donation level possible.

    The reason for this is that 682 is one of the most prolific SCPs in the SCP universe, usually one of the first and primary SCPs that any new fans of the franchise learn about. So naturally, this is an SCP that more new people will recognize and want to play when joining our server.

    If newer interested players join and see that it costs $100 to even have a chance to play one of the most prolific SCPs they know about, then this can end up discouraging newer players and possible donators to support the server, as it would be seen as more pay-to-win, rather than supporting the server a little to unlock additional fun things you can do.

    I am gonna have to agree with this so...

    -Support

  8. Name: Zero

    Rank: Trainee

    Time of LOA 12/25/2020 - 12/29/2020

    Reason(Put Private if you do not wish to say):

    Visting family this weekend and I am feeling a tad bit of burnout

    PS: I forgot to post this on the 25th but that’s when my LOA started and I hope it doesn’t effect anything

  9. Name: Zero

    Rank: 2LT

    Callsign: ZER0

    Date of LOA Leave/Return:  12/25/2020 - 12/29/2020

    Reason (if private write N/A): Visting family this weekend and I am feeling a tad bit of burnout

  10. On 12/17/2020 at 10:59 AM, kingdoms_3 said:

    +/-Support
    While the application seems decently written, I personally almost never see you anywhere on the server, Only time's I've seen you was either on Dr. Bright, Or minging on D Class, The event is also a bit bland, And the "boss" part of the event seems unnecessary, Other then those 2 reasons, You seem like a good Event Team applicant, May change my response depending on other people's feedback.

    I am gonna have to agree with him.

    Not to say you are a bad person I have some nice, funny, and lighthearted conversations and interactions with you, but when it comes to ET it is a lot more strict. I love the improvement so keep it up!

    For now...

    +/-Support

    • Like 1
  11. On 12/10/2020 at 6:01 PM, vSquishyv said:

    -Support

    -The point of the blue line is to make it fair for D-Class, allowing jugs to cross it will be way too OP as there is little to no cover in D-Block.

    -Killing a CI infiltrator isn't that hard, if you got a lot of people in D-Block they won't be able to do much as they are pretty weak.

    -When activating thermals, it activates it for the whole branch so even if most security don't have it, the infiltrator still has to uncloak therefore security can shoot him.

    -Security is pretty good at defending D-Block at the moment, I have seen many cooardinated attempts to take back D-Block and most of them were sucessful, also they already got a Class that has 175 hp 125 armor (is it?) which just makes it really good against D-Class and even CI.

    There would literally be no point into getting on Class D again unless it is for testing because riots will be just impossible with Juggernauts past the blue line

    I am gonna have to agree with this so...

    -Support

  12. Post name: “General Suggestion – D class killing CI MOTD change. 

    What are you suggesting? - Change the motd to not allow D class to purposely kill CI 

    How would this change better the server? - the number of times I have been killed by some cocky D class when raiding CI is Infuriating. When CI finally come off raid timer, we sometimes use our raid to go help D class escape but when we get killed it practically makes us loose a valuable part of our raid. CI have one life when raiding so it gets infuriating when we get killed by the people we are supposed to protect. In CI SOP we are not allowed to attack D class unless they interfere with our raid which may not sound bad at first but if they go to armory and get a big weapon just to kill CI you can die quick. So, this will hopefully make D class and CI relations better and encourage more D block raids. Sometimes we don’t even try to raid if a certain amount of D class is on that try to kill CI so it would make it more encouraging to raid for D block if this was added. 

    Are there any disadvantages of making this change to the server? If so, explain. - Maybe make the D class freedom a bit less but that’s about it. 

    Who would this change mostly benefit? - CI and D class because CI will be able to do better raids and D class can cooperate with people trying to help them and not have a cocky D class kill their rescuers further improving relations. 

  13. I always called you inactive but shit it sucks to see you go man.

    Take care and hopefully the future holds something good for you.

    For the final time:

    "Jay inactive" 😢

    We will miss you Jay

    -Zero

  14. On 12/15/2020 at 8:26 PM, Peters said:

    + Support

    • Professional
    • Respectful
    • Responsible
    • Dedicated
    • Fun to be around
    • Good at RP

    Pills is an amazing member of Maintenance and I have enjoyed every interaction I have had with them in both CI and in Utility. Pills has recently joined ET and has used that as an opportunity to show their dedication and creativity in RP situations. He is fun to be around but knows when things need to be serious, he has done great things in command and I believe he will do great things in O5 Logistics too. I hope to see this man on the job soon.

    -OH12

  15. Name: Zero

    Rank: 2LT

    Callsign: ZER0

    Date of LOA Leave/Return: 12/11-12 - 12/17

    Reason (if private write N/A):  Finals week is coming so I can try to scrap up my grade also I am getting some burnout rn so a gmod break is needed.

    Note: May end LOA early if I no longer feel burnout.

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