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Posts posted by CanOBeanz
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Dang dude
Wish I got to know ya better! You seemed like a pretty funny guy based on my short time trying to make you eat vitamins as O5M.
Best of luck wherever you end up!
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+Support
Nice app!
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Ahoy
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Maybe needs a post in bug reports? Either way, definitely needs to be fixed
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-Support
I like the idea of having them for RP & Moving SCPs, but you can just move the SCP with cuffs for a cross test, so it's not really needed.
Mainly against this because some people would likely be tempted to help recontain SCPs with it if it was available on the job.
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Time for a change i suppose
Glad you'll still be around as Kilo!
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16 hours ago, FancyPants said:
We have:
- White skittle yelling "should i shoot them?" , "you know what? Get em!", "shoot them" - failrp (encourage pink skittle to shoot us)
- Pink skittle also a high rank that have enough experience to know what's going on but does not say anything but "hey you guys are killing so will i" (monkey see monkey do) btw with the name "Janitor" as his RP name as a MTF
- Commander Fool does not say anything or take over the situation.
+Support
There seems to be a pretty obvious eagerness to terminate the janitors as the solution to whatever was happening, based on the comments in the video. Regardless of the situation, this shouldn't be our default solution to resolve encountering unauthorized foundation staff in a higher clearance area. If they were in fact allowing themselves to be captured by a single CI, it's failRP and a screenshot would be evidence enough to have them talked to by staff and/or their branch CMD. We're already trying to work on relations between MTF & Utility and incidents like these do not help that effort.
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It seems like Fool did not intentionally cause this and may have accidentally set off this incident by lagging & shooting-- he may have been lagging too much to stop what was happening. It also seems Rainbow did not participate in the termination.
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7 hours ago, Neo said:
Couldn't have said it better.
And CI can't even shoot you guys anymore so why do you need "Self defense"?
I don't really understand the point of asking why utility need self defense when utility still does get attacked by both D class and CI. There has been a reduction in these events due to recent rule changes, yes-- but they are also still occurring enough that self defense is a justifiable concept for these branches to have.
Regardless of this fact, we shouldn't deny the Technical branch their level 55 class and a big incentive for activity, especially when it's not even intended to be a pvp class any more than combat engineer is.
Also, i'd be super down for them being hackable by CI and turning on foundation personnel. I think that would be awesome
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just wtf...
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Scary as hell and so cool!!
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It's been a struggle for me to know when or when not to shoot sometimes
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59 minutes ago, Gunther said:
I don't mean branch diss when I say this, this is based off what I observe, but I feel Utility and Research really do be doing that. SCPs or CI roam the halls of LCZ, or even when Gensec is outside D-Block during Riot Protocol, I feel like Util/Research really like to put themselves into the middle of the action or ignore any threats that currently go on. I've already brought this up with their High Command but its still an issue. This type of job would only make that impression worse.
Well, our SOPs are written to not be so restrictive that they keep utility players in their bunks or a panic room every time a threat appears in LCZ-- Otherwise they'd be stuck inside all the time with how frequently these things happen in lcz. We tried this before with not allowing any utility to be out during Defcon 3 unless escorted by higher ranks, and there were considerable complaints.
If you believe Utility is getting in the way of Security doing their job in some way, then that's something i'd be interested in hearing about so we can work on addressing the situation together-- preferably via DMs.
In the meantime, this new job is merely intended to take some of the pressure off of MTF for escorting technicians, give technical a cool level 55+ job like the other utility branches, and also be a way for more people to get to play on an interesting robot job for RP. There's no intent to further drive utility towards PVP involvement with this addition (it's a self defense job just like technicians are), and the job can always be changed or nerfed or whatever if there are issues with it in use
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37 minutes ago, October said:
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I’m personally against utility having these faux MTF jobs. MMF is better than the CI Delta job and it’s stupid, in my opinion, because utility shouldn’t be trying to design itself as an MTF branch. Though, it’s up to SMT and the branch heads and if this is what they want then let them have it I guess.
25 minutes ago, BadAim said:I gotta agree, it's really frustrating when non-combatant branches are constantly attempting to force themselves into PvP, and I feel like this would only add to the issue.
Just to clarify, this is intended to be a 'self-defense' rules-of-engagement job. This job isn't going to be allowed to KOS D class and CI like the ACM job can. It should only be attacking people that attack the technicians it is with, or itself.
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- Popular Post
- Popular Post
Hello all,
The time has finally come to unveil our concept for the level 55 elite Technical job! We're pretty excited about this and we think you will be too. With this addition, Technical will finally get their own Elite job to look forward to unlocking.
Just to Clarify: This job only resembles the existing HLPR Bot CC. It has different rules and naming associated with it. It will be possible to recognize a HLPR Bot Alpha from an original HLPR Bot by name alone!
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(Job Addition)
Name of Job: H.L.P.R. Bot Alpha
Job Model (Model Paths): models/sligwolf/robot/thirdteen.md
Job Description: The "Hazardous Locations & Places Repair bot", designated "HLPR". A mass-manufactured alpha-model technical maintenance robot designed by the Technical department for the purposes of assisting with repairs in hazardous conditions. Equipped with a full set of Technician tools and a shotgun, this robot is capable of performing any needed technical duties while also defending itself and fellow technical staff from danger.
Job Weapons: tfa_nmrih_asaw, tfa_nmrih_welder, tfa_nmrih_sledge, tfa_csgo_sawedoff
Job Salary: 150
Job HP: 125
Job Armor: 100
Extra Info (Ex. Workshop link for models): Also needs level 3 keycard
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Proposed Job Rules:- May shoot armed D class / CI if they are harming technical staff or HLPR bot.
- May escort techs into HCZ to fix CCs during self-breaching.
- May enter HCZ freely regardless of defcon.
- Fulfills all the same CC repair duties as Tech.
Proposed Appearance Rules:
- No mingy / neon player colors.
- Robotic voice changer is optional, but allowed with approval from Tech HCMD+.
- Unit number/ callsign / name is to be set as follows : "HLPR Bot a-LetterNumber" (examples: "HLPR Bot a-T2", "HLPR Bot a-Q6"; A1 and O5 are forbidden callsigns)
Required level: Member of Technical, lvl 55+, selection by Tech HCMD or application on forums
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- Potentially one of the most dedicated roleplayers i've encountered so far on SCPRP
- Very good at what they do when getting involved with roleplay
- Good at acting and makes interesting roleplay scenes
- A mature player and a great example in the community with 0 strikes
- Active
A very considerable choice for an O5M candidate!
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- Excellent roleplayer
- Takes things seriously
- Mature & professional person
- Great event team member
- Good knowledge & understanding of medical roleplay
A good candidate!
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Niiiiice
I gotta see that file #0005-S-C-P >.>
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-Support
I don't think this buff is needed for CCs
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19 hours ago, Jakub said:
+/- Support
People sometimes have to leave, sometimes unexpectedly; this is a fact. We can't fault them for that.
However if you have a situation where a player leaves to get out of an RP scenario and then immediately reconnects so they get to keep playing with their RP reset, then I would consider this to be a bit unfair and an abuse of this concept.
Edit: Just realized Rang clarified this above.
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+Support
Makes messing with the power room more convenient for CI but also adds a balanced risk to it, I like it!
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+Support/-support
I like the idea of a sign advertising the armorbay, but putting all of the classes armor values might be a bit much. We can't see the armor % people have by looking at them, so we depend on them to tell us either way.
Armor bay depends on players being truthful about how much armor they're supposed to be getting healed. If someone is using armor bay to get above their regular spawn % of armor, then im going to place that blame on the player getting their armor fixed and not the technician fixing it, since there isn't really a way for techs to be gauranteed that they have fixed the correct amount of armor unless they are told.
Job Addition: The Level 55 Elite Tech Class - Accepted
in Accepted
Posted
Excellent analysis and breakdown of the proposed idea; thank you for bringing some extra perspective on the hp/armor proposed for this job.
After reading this, I agree that 150/150 may be a bit intense for a non-combat job and I support lowering the stats of this job to 125/100 to keep things a bit more realistic and balanced between utility, security, and MTF jobs.