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BadAim

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Posts posted by BadAim

  1. 14 hours ago, Jakub said:

    +support

    Gensec nlr was reduced to 2 minutes due to them not being able to hold down d block and since rcf is not meant to be guarding d block but recontaining scps they are fine with the same nlr and mtf.

    Gensec cc's can go up to 200 200 Which is stronger than any security class to my knowledge and i'm pretty sure these guys with all their fancy equipment can survive twice as long as most gensec so they should be fine with 3 minutes aswell

     

  2. 1 hour ago, Falxen said:

    Alright, i have a few issue's with this update.

    The Mac-10 is as of current one of the most OP CQC weapons that can be easily gained, and i really dont  see why a research class should spawn in with it.
     

    I dont see how this change even matters, the Research Recruiting Agent is a training job, and as of such OOC is it not? i  dont see the point in giving it a different gun, but seeing as how the class wont use it outside of perhaps shooting rouge trainee's and showing off, but to that point the Ragingbull is actualy worse then the P2000.
     


    Again, the Vector is a rather powerfull SMG, and i just dont see the logic behind giving it to a non-combatant class.


    My main issue with this update is that you are giving non-combatant classes rather powerfull weapons, while i really dont see a reasoning behind doing so since, well, they are non-combatants. With the recent introduction of CI rules which state that they will no longer attack non-combatants if they've already been called out, i only see the need for self-defence weapons going down, not up. And you're giving your research staff weapons here which even most ET cant use because they are not fair to fight against.

    And, to make one point,  i know that the Mac-10 can be bought in the armory regardless, but there's a big difference  between a class having to buy a weapon from the armory and a class spawning in with it. 

     

    +/-

    Im all for giving researchers better odds at defending themselves but I feel like lower powered weaponry could be used.

    • Like 1
  3. 46 minutes ago, Falxen said:

    30 seconds can be a lot when you are trying to constantly push against Security.

    +Support.

    By the time CC NLR is up they have 30 seconds to try to get into LCZ before all their work from their past life is reverted. 1 minute is much more balanced.

    +support
     

  4. 21 minutes ago, The Light said:

    1. The main reason Dr. Bright doesn't have a Level 3 Keycard is because donators used to like to abuse it.

    Recontainment Specialist allows you to abuse SO MUCH MORE and has a level-3 keycard, so that's not all that valid. Get staff to deal with the issue.

    +Support for the addition of a level-3 keycard.

    -Support for new models as there I do agree that there have been plenty of issues with Bright players minging, so it does make sense for a model that is different from regular researchers.

  5. 6 hours ago, RJ_ said:

    31st have recently made a suggestion for shields to be added for them for breaching as they are the demolitions of the ship. The riot shield would be good for shock so that they could prisoner diamond someone without getting shot but a breaching shield is not a shock thing.

    +Support on riot shield

    -Support on breaching shield   

     

  6. 21 minutes ago, Falxen said:

    I believe that its not so much about the weapons, but much more about the Armor. Being able to top off on 100 additional armor in the EZ without having to do so much as cracking a keypad, aswell as the amount of HP that can be regained (Which granted, takes time, but still), Because nearly all high-level CI classes have a medkit, and these are often used.

    Overall, this allows CI to regain their HP and Armour rather fast, now if they actualy had to do any effort for this it wouldn't be so much of an issue, but it really isn't since they can just walk on in.

    So, from me this gets a big +Support on a keypad.

     

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