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Everything posted by Dono
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+support court room rp is never done because it’s locked behind a job you have to pay exclusively for. Making it a diamond / platinum donator job would allow way more court rp.
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Tell that to the SMT that told me yesterday I can’t have one
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What you want to see? - make it clearer in the MOTD that bases over water are not allowed. This is the only thing the MOTD states about bases in relation to water. https://gyazo.com/4b7b332be4efbe88171cc3ba23e79d8b The reasoning given for my base over the water being a fail base was because it was not connected to land in any way, even tho it was built in a way that players would not need to go underwater to enter nor climb / crouch to enter. The rule needs to be updated to mention that players must not be forced to swim in order to get to a base. Why should we add it? - The MOTD specifically states you may not build underwater bases and does not inform players they cant build on top of the water either.. I have also talked to multiple different staff members across the entire hierarchy and got approval all the way up to JMT for the base I built (it didn't break any basing rules). The staff team not knowing that it isnt allowed at nearly all levels is proof that the rule is just not properly documented and understood. What are the advantages of having this? - No longer having a rule that isnt actually written in the server rules. Who is it mainly for? - everyone
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+support playing gov makes you no money and then you have to fight against criminals who have every gun buyable. Especially when it comes to the Barrett, raids become a snipe off and 99% of gov don’t make enough money to buy a Barrett to fight back.
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What you want to see? - add the easy body grouper tool for event helpers to be able to configure body groupers while set to a different model then what their job is. Why should we add it? - being set model and unable to change any bodygroupers is lame. What are the advantages of having this? - bodygroupers Who is it mainly for? - everyone and events Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=104604943
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What you want to see? - unrestrict these plastic plate props: 7x7, 7x8, 8x8, 8x16 Why should we add it? - building efficiently with 8x16 as the only largest 8x is awful, especially for building things for events. With so many plates restricted, what I used to be able to build for SWRP would end up being 4 times larger in prop size. I understand the 16x, 24x and 32x being restricted for basing. The 8x24 is the only 8x that isn't restricted, making building large structures for events miserable. Making a door way through a cube made with 8x24 takes way more props without the other 8x. What are the advantages of having this? - better props Who is it mainly for? - the server
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What you want to see? - Increase the prop limit for all Event Team roles in game to 100 props. Why should we add it? - The capacity to build is integral for setting up events that go beyond pvp. Being restricted to 50 props with so many prop restrictions limits creativity and potential roleplay. What are the advantages of having this? - The event team will be able to utilize more impactful dupes and provide a better experience on the server that goes beyond pvp. Who is it mainly for? - The event team
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+ support Having armor dispensers in pd & TAC was also nice
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+Support It doesn't make sense for us to be able to see admin chat but not be able to talk in it. Being able to talk in admin chat in game would help so much with getting help from someone who can set health and armor.
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-Support Gas is allowed to be used through props, why shouldn't smoke? Additionally, smoke grenades do not need to be inside in order to properly bloom and provide a screen. There shouldn't be any smoke rules imo because it is a utility that only provides concealment. If you want TAC to rp drilling a hole through a wall first or use some type of controlled explosive device to rp putting a smoke through a solid wall... by all means im good with more rp.
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+support any one of those would be awesome as long as they dont cause more lag then the current system.
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You should re read the suggestion because I have no idea what you are talking about lol. Keep in mind ever since the price change for money silos, there has only been 1 or 2 since. This exception would only interrupt a minor portion of EMS as there are plenty of other times they will be able to revive people. Placing a money silo right now is worse then gambling with the money loot crates. Silos are just not being used anymore.
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+ Support 200k is easy to make anyway. With a bitcoin rack, you can get that in around 30 minutes tops.
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What you want to see? - an exception to the rule stating that while EMS is on scene, you may not respawn even if the timer is done: Exception: Government(PD,TAC, etc) are allowed to respawn at a money silo raid, even if EMS is on scene, as long as they wait out their respawn timer. Why should we add it? - This would fix a pretty annoying problem we have had recently, where gov are almost wiped out at a silo raid and are stuck waiting for Ems to revive. Most of the gov will be down for more then 4 minutes and are not able to respawn unless EMS leaves the scene. This upset a lot of people whenever EMS was online, leading to a lot of people just telling EMS to get off the job so they can keep fighting. What are the advantages of having this? - Nobody should be told they can’t rp on the job they want to, it just makes people pissed at EMS when it’s not even their fault. Who is it mainly for? - GOV and EMS Links to any content - N/A
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- support a casino will not fix anything to make crim more interesting. Besides, you can set up a in game casino if you tried hard enough.
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+ support this makes sense
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+support Upgrading a printer rack full of tier 3 and tier 2 printers (cuz I didn’t pay 100 dollars for plat) costs 600k each printer. You end up needing to spend at LEAST 6 hours actively recharging your printers to make profit. Printers are useless as they are now. Bitcoin is the only affordable option but it makes money much slower in comparison. Bitcoin at least only needs an hour or two to profit from. honestly weed also needs to be buffed because no one does that either since it just doesn’t give all that much
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Please remain mature and respectful for your rank. You represent State and that toxic attitude in a civil discussion about potential ideas that could benefit the server is unneeded. You paint a bad picture for the rest of State by speaking like this.
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Aight lol. If the opportunity to maintain all previous ranks throughout the merge was presented to you as I just suggested a very simple way of doing it. Then your argument would be put at rest. The names for ranks can be changed and altered, the layout, abilities and responsibilities can also be carried over. If, lets say this all occurs, which it should, then there would be no other reason to not support merging tac units. Unless of course personal selfish desires to be called a specific name are over weighing decision making skills. A structured multi squad system would fix every issue with merging.
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Name: dono Rank & Callsign: PVT XC03 Activity: Coming back . (real life shit hit sorry) What Would You Like To See Changed/added to SWAT? More permissions that much other tac units.
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Merging TAC units doesn't have to be painful as you guys make it seem. If new organization and structure is introduced to compress the tac units, the process would be much smoother. Create a different COC for the tac units for the officer roles that supports the compression of all the other tac unit leaders. Heres one idea I just now came up with in my brain: TAC Commander: (all current TAC unit commanders can compete for this position) TAC Asst. Commander (all current TAC unit commanders + co commanders can compete for this position) TAC Squad leader 1, 2 ,3, 4, 5 , 6 ,7 ..... (All remaining commanders get automatically assigned into this role) TAC Asst. Squad leader. (All remaining co commanders get assigned directly under the commander they once served before: (can swap with other cocomanders for a different squad if they so choose) TAC Colonel and below (Squad leaders at Colonel everything else follows suit below) ______________________________________________________ Obviously this is just something i briefly made up, but I could defnitely see that if we actually at least TRIED to come up with a system. maybe this suggestion wouldn't actually be bad at all.
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tac units would be more organized if there were less of them. We could have multiple teams within tac units simulataneously online coordinating effectively in teamspeak and the response to actual crimes would be much faster less seperate tac units = more centralized organization and teamwork. being assigned to squads would actually be plausible and tac unit performance would skyrocket as they work more with their teamates consistently over time and become more able to conduct large scale operations more efficiently. but no one wants "their" Tac unit to be removed so now we have a predicament where there will be no one happy if the units were to be centralized. big brain time +support The focus should be on what is best for the server and the playerbase. Even tho it has taken much to form and develop these tac teams you need to realize that hindsight is 20/20 and that not all things done first are the best thing to do.... Just look at the US Army Air Corps. That was good for awhile.. then we needed to break it apart and form the Air Force. The same logic can be applied to this, just in a reverse fashion. I only ask that this suggestion be carefully and closely examined to ensure that the server is getting its best out of the players.
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Your In-game: CPL Dono 1D54 Your SteamID: STEAM_1:0:198024168 The admin's name in-game: a lot of old ones, Jeffrey, tupac, valkryie, etc What warning(s) did you receive: 23 total Evidence of the warn(s) (REQUIRED): Why do you think this warn was false: They are 2 + year old warns, wondering if i can get them removed to start off on a clean slate. Any extra information: None.