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SCPRP RnD Cloaker Bio-Engineer - Denied


Gunns4Daddy

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What if there was a class that was a Bio-Engineer, but he could also cloak? I knew that this could be a longshot, so I was thinking that if this idea would come to light, he would have 125 HP, and 100 Armor points so that he wasn't crazy strong. Also, I imagine that only one Bio-Cloaker could be flagged on at the same time.

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-Support

-> Cloaking Healer & Combat Class

-> Still less HP/AP than every single other cloaking class

-> Pretty much useless in a raid

 

Also another cloaking class

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- Support

This boils down to balancing. Not only are you suggesting it to be a cloaker, but you are also suggesting it to be a BioEngineer-type class. In all circumstances, this is a horribly overpowered idea with an ungodly amount of issues that would arise, from abusing self-heal while cloaked to most of them likely becoming combat-focused rather than healing their teammates which I assume to be most of Bio's job.

If we move past that, even giving 125/100 is way too much for someone who can both cloak and heal themself. In my opinion, any class such as this should never be considered due to being utterly impossible to balance. If this became a precedent, we would have cloaking self-healers who likely wouldn't abide by combat heal timer in every branch. Even with the thought that there might just be one of these utterly OP classes is enough for me to instantly -support this.

Edited by kari
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14 hours ago, Gunns4Daddy said:

Hex-G Ghost unit kinda sucks dong, also he can't heal, their main purpose is capturing SCP's, so your entire arguement is invalid.

Just to restate what I said originally,

1. Suggestions have a format that needs to be filled to formally request a change to the server, make sure you update your original post to fill out the format: 

2. An idea to add a job/changes to a job for a single branch should be brought up in that branch specific suggestions area, not on the forums. Also going to CI C&D Gamma Command directly could be an option, just make sure you follow Chain of Command.

3. I don't think you understood my point on your suggestion. R&D already has a cloaking job. Most branches get none or one at most. Giving R&D, a non-combatant branch, a second cloaker class that has the ability to heal and armor themselves is a horribly unbalanced idea. It would be giving one sub-branch a new job while ignoring the other sub-branches. It would also make Ghost unit less attractive as a sub-branch as if you wanted an R&D Cloaker class why would you join ghost unit when you could have a bio cloaker instead? The point is that the suggestion is rather rushed and does not consider the intricacies of branch updates and improvements.

No insult intended, just try to talk with your command about these kind of ideas instead of just posting them on the forums without much thought or effort

-Support (again)

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On 2/1/2023 at 5:12 PM, Ein said:

-Support

-> Cloaking Healer & Combat Class

-> Still less HP/AP than every single other cloaking class

-> Pretty much useless in a raid

 

Also another cloaking class

 

                                                                                                                                      spacer.pngI keep a stiff upper lip and I shoot, shoot, shoot from the hip I got a stiff upper lip, come on baby.                                   

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On 2/6/2023 at 8:54 AM, Hex-G said:

Just to restate what I said originally,

1. Suggestions have a format that needs to be filled to formally request a change to the server, make sure you update your original post to fill out the format: 

2. An idea to add a job/changes to a job for a single branch should be brought up in that branch specific suggestions area, not on the forums. Also going to CI C&D Gamma Command directly could be an option, just make sure you follow Chain of Command.

3. I don't think you understood my point on your suggestion. R&D already has a cloaking job. Most branches get none or one at most. Giving R&D, a non-combatant branch, a second cloaker class that has the ability to heal and armor themselves is a horribly unbalanced idea. It would be giving one sub-branch a new job while ignoring the other sub-branches. It would also make Ghost unit less attractive as a sub-branch as if you wanted an R&D Cloaker class why would you join ghost unit when you could have a bio cloaker instead? The point is that the suggestion is rather rushed and does not consider the intricacies of branch updates and improvements.

No insult intended, just try to talk with your command about these kind of ideas instead of just posting them on the forums without much thought or effort

-Support (again)

Okay, I'm sorry about that. I guess I underestimated how abusive a healing cloaker could be. Also that comment was very rude of me, so sorry for jumping the gun.

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First off, please follow the format, this has been brought up and it still hasn't been followed. Additionally, there's no reason to allow cloaks on bios because of the fact that they're more of a medic/RP oriented job.

SCP-RP Head of Staff | Ethics Committee Chairman

Former Nu-7 VCMDR l Former GenSec CPT

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