Sixx Posted March 17, 2021 Share Posted March 17, 2021 (edited) Security Models: None of these models are on the server however are on Security. They need to be put on the server Security K9 Hitbox: https://steamcommunity.com/sharedfiles/filedetails/?id=2414096148 Security K9: https://steamcommunity.com/sharedfiles/filedetails/?id=950237717&insideModal=0&requirelogin=1 Security Jugg: https://steamcommunity.com/sharedfiles/filedetails/?id=574389384&searchtext=helghast Security HVY: https://steamcommunity.com/sharedfiles/filedetails/?id=2420059579 Security K9: The SWEP that the job has is wrong, it has 1424s SWEP. It needs this one: https://steamcommunity.com/sharedfiles/filedetails/?id=1312764908&searchtext=Dog+bite+swep Also we are requesting that the damage of the SWEP be increased to 55 DMG, the sound lowered of the SWEP and donator weapons need to be removed. The K9 also needs a Level 2 Key Card: guthscp_keycard_lvl_2 May or MAY NOT have forgot to include this during the branch update. The Security K9 Unit Job also needs 3 Slots, Not 1 Edited March 17, 2021 by Sixx 1 [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Comrade Boekhom Posted March 17, 2021 Share Posted March 17, 2021 1 hour ago, Sixx said: The K9 also needs a Level 2 Key Card: guthscp_keycard_lvl_2 Dog with a keycard Chad of many names Professional Shit talker Link to comment Share on other sites More sharing options...
Sixx Posted March 17, 2021 Author Share Posted March 17, 2021 Just now, Comrade Boekhom said: Dog with a keycard It cant leave bunks LMAO [ SCP RP ] Director of Research & Security || Armored Shield Award Winner || First Head Warden & HOPO || Security Artillery Unit || D-7025 || D-Class High Council || Former Head of Security || Former Admin || Former Event Team Member Link to comment Share on other sites More sharing options...
Alexxxx Posted March 17, 2021 Share Posted March 17, 2021 Yeahh but make it so its only allowed to open bunks door with that keycard O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Sprink Posted March 17, 2021 Share Posted March 17, 2021 Just now, [GL] Deez said: Yeahh but make it so its only allowed to open bunks door with that keycard I do not believe that is possible with the new Keycard system Deputy Head of Security | Executive Event Team | Admin | Forum Diplomat | Link to comment Share on other sites More sharing options...
Alexxxx Posted March 17, 2021 Share Posted March 17, 2021 1 minute ago, Sprink said: I do not believe that is possible with the new Keycard system I mean that It's not allowed to open other doors It can but It's not supposed to that's what I mean. O5 Former: DT CPT , CGO - Tenn Graneet , 31st VCMDR -> Havoc CMDR Link to comment Share on other sites More sharing options...
Rangiatea Posted March 17, 2021 Share Posted March 17, 2021 We're examining this bug! If we find a fix for this bug, or we find that it is unfixable with reasonable attempts, this post will be updated with an appropriate response. "A good soldier obeys without question. A good officer commands without doubt." Link to comment Share on other sites More sharing options...
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