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Increase base entrance prop limit - Denied


ChadBruh

Should the prop limit be increased?  

8 members have voted

  1. 1. Should the prop limit be increased?

    • Yes, increase it to 20.
      2
    • Yes, increase it to 15.
      1
    • No, it should not be increased at all.
      5


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What you want to see? - Increase the entrance limit from 10 to 15-20.

Why should we add it? - Currently families/gangs that base together in larger areas, ie: Industrial yellow warehouse/white warehouse are are covering a large area with a maximum of 10 props requires you to use a very undefendable base, or slightly go over the limit to make a decent base which goes against the server rules.

What are the advantages of having this? - Allows more families/gangs to base together properly encouraging players to form alliances and retain players onto the server for longer periods of time in larger family organizations.

Who is it mainly for? - Civ/Crim

Links to any content - N/A

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Reasoning behind the number 20:

Currently according to the store it states the benefits for silver rank as "Prop limit increase from 20 to 25" , this would create an unfair advantage to non-donating players. For example, if the base limits were to whatever the prop limit for that player was, players like myself who have platinum would have up to 50 props to build with which would make a very overpowered base.

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-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

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16 minutes ago, Alex Raddish said:

-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

 

Ex PoliceRP Admin Retired Secret Service Director | Ex SRT MGYSGT Ex EMS CPT 

Ex US 160thNS COL | Ex USAF MAJCOM COL

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1 hour ago, Alex Raddish said:

-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

Bases are already pretty op

State Command | SPRT Commander | PoliceRP Super Admin SS Agent | FBI Agent | Umbrella Corp Member

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On 1/17/2021 at 1:30 PM, Alex Raddish said:

-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

 

That bald Aussie Guy

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On 1/16/2021 at 10:30 PM, Alex Raddish said:

-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

 

PoliceRP Ex CERT Commander 〗〖 Last Dispatch Director 
ImperialRP Ex Second Sister 〗〖 Ex Seventh Sister 
Staff Ex PoliceRP Senior Admin 〗〖 Ex PoliceRP Senior Event Team 〗〖 Ex Senior Forums Diplomat 〗〖 Ex Support Supervisor 

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On 1/16/2021 at 10:30 PM, Alex Raddish said:

-Support

Bases are meta enough that one side (gov/crim) is not at an inherent advantage 

Crims with good strategy in dealing with breaching government (such as shooting window placement, awps and negevs stationed at the proper positions) can deal with a high number of government with gas and shields

Gov with proper technique in getting through maze bases, and proper gas placement can counter Crim's strategy.

It's a constantly evolving meta, however it's pretty balanced atm between large families and large amounts of Tac

 

Ex PoliceRP- Senior Admin & Senior Event Team Ex Support | Ex Fourm DiplomatEX SWAT Commander | EX UMC Mercenary Leader Ex OG General

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