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Money Silos


Midget Warlord

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What you want to see? - I want to see a timer between Money Solo attempts.

Why should we add it? - Recently I have been seeing more and more unraidable bases being made with the sole purpose of spawning dozens of Money Solos over the corse of 2 hours. It ruins the economy, and simply isn't fair. These players are making 9, 12, sometimes 15 Million in 2 hours or less. I recommend the rule be a 30 minute wait between them.

What are the advantages of having this? - It nerfs the Money Silo just a little. Plus, it allows PD to actually respond to something else, rather than spend 2 and a half hours trying to break into one of these bases.

Who is it mainly for? - Both Police, who spend hours on end trying to get in, and other criminals who don't have access to these bases.

Links to any content - N/A

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25 minutes ago, Kiki said:

Money silos have been nerfed. If people do money silos their main purpose is to kill cops. And cops can easily breach a base if they put together a good plan tbh enough nerfing criminals 

 

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2 hours ago, Kiki said:

Money silos have been nerfed. If people do money silos their main purpose is to kill cops. And cops can easily breach a base if they put together a good plan tbh enough nerfing criminals 

Today, me and 7 other guys had an unraidable base, they had no way to get in without dying. 1 hour passes, and we're done our first batch of Silos. I make 100k off of the silo after spending 75k to spawn it. Another half hour in, my second silo completes, that's when Fame, switches to Commissioner and makes it a mini-event to raid our base.

They strategically throw gas inside, doesn't harm us, 2 minutes later, gas is thrown from the back of the building, and glitches through the wall to kill us (We were standing at the back, because the entrance is basically a hallway. This was a great stratedgy from the Police, and ended up killing all 8 of us. We discontinued the base after this incident. 

So there. There's a story of how the Money Silo didn't do shit.

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10 hours ago, Boonie McBone said:

Today, me and 7 other guys had an unraidable base, they had no way to get in without dying. 1 hour passes, and we're done our first batch of Silos. I make 100k off of the silo after spending 75k to spawn it. Another half hour in, my second silo completes, that's when Fame, switches to Commissioner and makes it a mini-event to raid our base.

They strategically throw gas inside, doesn't harm us, 2 minutes later, gas is thrown from the back of the building, and glitches through the wall to kill us (We were standing at the back, because the entrance is basically a hallway. This was a great stratedgy from the Police, and ended up killing all 8 of us. We discontinued the base after this incident. 

So there. There's a story of how the Money Silo didn't do shit.

LOL I remember when Nolan and no one put up these big ass walls blocking every exit so we couldn’t leave industrial area so we were pretty much screwed 

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17 hours ago, Rhenic said:

Honestly money silos aren’t worth it anymore. I’ve gotten into these bases as NSA and it’s really easy if you have a plan. 

It’s not when you try running into VL’s base lmaooo

1 hour ago, Midget Warlord said:

Oh, I had no idea they already nerfed them.. I thought they still gave several million when completed.

They never gave several million they only increased the time they completed 

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