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DT-Sarlacc/TI-23 Kit Change


Salt Salamander

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Job Name: death_trooper_sarlacc_company
Current Loadout: rw_sw_z6i, rw_sw_rk3, rw_sw_e11d, deployable_shield
Add: rw_sw_dispencer
Remove: N/A
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions): This change entirely suits the purpose and function of sarlacc company as it’s DT’s heavy equivalent and enabling them to supply the battalion with ammo at any given time with help give the tier job it’s identity and let it stand out among the DT jobs.

 

Job Name: death_trooper_ti23_medic

Current Loadout: rw_sw_dual_rk3 , rw_sw_e11d, booster_bacta_kit, weapon_armorkit
Add: bacta_kit (discussed with Medical Command)
Removed: N/A
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions): This has been thoroughly discussed with MC command by AL0 and they’ve said they’re fine with us having the bacta kit with our current restrictions on its use. Even in the field the bacta kit will only increase the speed of which we render aid instead of us running into situations where his healing is ineffective at all. 

 

Job Name: death_trooper_ti23_ engineer

Current Loadout: rw_sw_nade_impact, zeus_thermaldet, alydus_fusioncutter, rw_sw_e11d, rw_sw_dual_rk3, tfa_nmrih_wrench, deployable_shield, rw_sw_pinglauncher, rw_sw_dlt19, alydus_fortificationbuildertablet
Add: Datapad (Engineering Access) rw_sw_dispencer
Remove: N/A
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) As an engineering member its expected that they’re able to complete engineering tasks. The dispencer will allow him to give ammunition to his squadmates while in operations.

Job Name: death_trooper_ti23_marksmen
Current Loadout: rw_sw_dual_rk3 , rw_sw_e11d, rw_sw_e11s
Add: rw_sw_nt242, rw_sw_dc19le, rw_sw_nade_smoke
Remove: N/A
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions) This would give V07 a heavy sniper for going “Loud on Operations”. The meaning of this is for heavy conflicts, to have a slightly more heavier damaging sniper could be beneficial to the squad and all operations hosted by TI-23. As well as the utility, DC-19LE (not seekers gun) carbine will assist V07 in his tasks and operations while aboard the base and on missions by opening up more options for engaging hostiles whatever the range.


 

Job Name: death_trooper_ti23_squad_lead

Current Loadout: rw_sw_dual_rk3 , rw_sw_e11d, booster_bacta_kit, alydus_fusioncutter, rw_sw_e11s, rw_sw_huntershotgun
Add: starwars_jetpack, rw_sw_pinglauncher, gmod_flashbang, weapon_armorkit, rw_sw_dispencer
Remove: N/A

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions): As the squad lead, he currently has nothing that his other members have that really specialize them. He does have some like the booster bacta, fusion cutter in shotgun, but we believe giving him the following above will better suit him while also allowing him to control and lead his squad in a better way never done before as he is able to fill in or assist at any given role without swapping; should there be a absence of a squad member of an overwhelming situation for another.



Job Name: death_trooper_ti23_cqc
Current loadout: rw_sw_dual_rk3 , rw_sw_e11d, rw_sw_huntershotgun, gmod_flashbang, heavy_shield
Add: rw_sw_nade_smoke, rw_sw_tl50, deployable_shield
Remove:
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions)  C37 is our CQC specialist but with his current loadout he can struggle to complete his tasks. To fix this we are proposing to give him the Smoke grenade to give him cover if he needs to retreat, the TL50 for close combat encounters to better assist him in combat, the deployable shield to help him have cover in harsh and deadly situations or encounters. Overall this new kit will better allow him to serve his CQC role more dynamically by increasing the equipment he has access to for different engagements.


 

Made by Salt/XO1 - Alpha/AL0

 

Edited by Salt Salamander

Former: DT Commander XO1||GM-VII Salt||MC R COL/Para Salt

MC Commander, DT SC01 XXIII (First Tick 23 SC01), SCT NCO,
Purge Officer  Spectre 03

Into The Fires of Battle,Unto The Anvil of War

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Alright, I absolutely love DT, but this would make TI-23 way too overpowered. Like, people already complain that TI-23 can do everything but I feel this is the nail in the coffin. I mean F-16 is already an insane class, with these changes, F-16 is basically a DT Juggernaut. I don't understand why V-07 needs 4 mid-long ranged weapons too. As for C-37, the reasoning behind it great, but every once in awhile, someone who wants it will come along. I just feel as if these changes will make TI-23 overwhelmingly more powerful than other SF forces.

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To respond to this, F16 normally would swap jobs to other members within TI-23 to fill there roles when needed. We are giving him some specialty equipment to prevent this. Would make it much easier to not have to switch jobs every time. This is why we proposed he gets that, we did leave the fortification tablet out as well.

Current - [R] DT MAJ AL0
-Retired-

Senior Moderator | Admin | Gamemaster V

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- Support
Listen I get your trying to make TI23 better. But this isnt the way to do that I cant support giving F16 ALL of the equipment from the other jobs. I think it should remain the way it is where they just switch jobs This was tryed before in the past and was denied for the same reason. 




i still love salt fr fr 

Current Gideon Hask


Resigned DT Command AX4/SC0 [Command member for nearly a year]/Fomer DT SC01/ Retired Rear Admiral/Naval LT/Tenn Graneet/Nova Maj/Havoc Maj/Naval SO/ DT NCO x2
 

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+ Support
The point of F16 is to be able to do all the jobs of everyone in TI-23, thats what makes them the leader. Also to bring up, this isnt gonna make F16 a jugg, if this makes F16 a jugg then I would like people to look at the Pyke jobs and their weapons. This is a much needed change to a job that is supposed to be known as the best of the best

Edited by RussTime
Removing my words I said about ARC and instead inserted Pyke

Current Ranks I hold:
ImperialRP: Super Admin / JMT, Senior Forum Diplomat, Support Advisor, Shock VCMDR SK385, DT MAJ RU8 / TI-23 F16,
IC SGM / Riggs, IQ App. II
PoliceRP: PD Deputy Chief 1K-4, SL Boss (Family Head), State CPT 1H05, CERT TL 1TL01, FBI AD RA13, HRT CPT LC2, DF CPL 1U21

Reserves: SRT MAJ 1X33, EMS Chief Car 1

Ex ImperialRP: Super Admin / JMT, Senior Forum Diplomat, DT VCMDR RU8/ TI-23 L21, 69th/ MC VCMDR, first ever ParaRescue Lead Marshal and last ever Rescue Squadron Marshal, Lord I, Purge CPL, IC CSVL SSS DME 2LT Maroon, Shock SPC/ SGT/ MSGT, K2S8 SK385, Pyke Muscle II JSR RussTime

 Discord DMs are always open (russtime)

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+ support 
 

-From being in TI 2 times and now being my 2nt I feel like it would improve it a lot from how it has been and would just be good overall

#removed

 current- DT WO V07GM Current Staff-SNRMOD
 former-Royal Guard XII Carol 501st HVYL Carol 501ST LTCOL Carol ST 2LT Carol Tank CPT Carol/Shore AL Carol DT M36 DT CPT OV0 Staff/GM team Former-MOD GM IIx2

DNT-OFFICER

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+Suport 
 -I Gree with the Changes here as it would help improove TI-23 on being a 5 Man team it should be.

Former IQ Overseer / EX Havoc 1LT / EX Naval Vice admiral / / EX DT C37 / EX DT L21 EX DT VCMDR EX GMVIII

Current Fleet intelligence member \

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