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Minimum Gov count for Silos - Denied


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What you want to see? -Ā  Minimum Gov count for Silos.

Why should we add it? -Ā  Just makes sense to do so as everything else has a minimum as well.

What are the advantages of having this? - Makes it more fair, I though this was already a thing but I cant seem to find it. I would suggest 10 gov min

Who is it mainly for? - GovernmentĀ 

Links to any content - N/A

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1 hour ago, The Bats said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

Ā 


Ā 

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3 hours ago, The Bats said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

there already is a cooldown, 1 hour

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On 10/22/2023 at 1:04 PM, The Bats said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

7 mill to spawn it, The higher the player count the higher the reward

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  • 2 weeks later...
On 10/22/2023 at 10:04 PM, Aaron Faustin said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

Ā 

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On 10/22/2023 at 8:04 AM, Aaron Faustin said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

Ā 

Ā 

Ā 

Ā 

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On 10/22/2023 at 8:04 AM, Aaron Faustin said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

Ā 

Current

Chief of PoliceĀ ||Ā Police RP Super Admin

Retired

State Police Colonel ||Ā EMS Chief || CERT Commander ||Ā DOC WardenĀ ||Ā SRT Captain ||Ā Head Dispatcher ||Ā SWAT Sargeant First Class || DF CPL

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On 10/22/2023 at 7:04 AM, Aaron Faustin said:

-Support

Pretty sure this doesnt even pay very well for the time+risk.

At most, id say maybe a cooldown from the time you can spawn a new one in.

I dont think ive ever seen any issues arise from these being used without alot of gov on.

Ā 

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  • 2 weeks later...

Payout from the money silos scales based on player count. Usually at a higher player count, there will also be more government on as well. This allows for people to buy the silo and still have some sort of PVP going on while at a lower player count since there's also gov requirements for most robberies.Ā 

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