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ST Battalion Loadout Update


Talren

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Battalion Name: StormTroopers

Job/Class Name: Stormtrooper Commander

Weapon Kit: 

- Current loadout: rw_sw_dlt19 | rw_sw_e11 | rw_sw_e22 | rw_sw_dp23 | rw_sw_scoutblaster

- Add: rw_sw_dlt20a | rw_sw_k16 | rw_sw_e11t
- Remove: rw_sw_e11 | rw_sw_dp23
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes I do, and I want The command jobs kits to have weapons that represents all of the Subclasses within ST much like other battalions.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes as it takes a few of the weapons we get on each of our other battalion jobs and puts them all in in the hands of the commander so they can be familiar with his troopers loadouts and utilize them effectively.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Stormtrooper Vice Commander

Weapon Kit: 

- Current loadout: rw_sw_dlt19 | rw_sw_e11 | rw_sw_e22 | rw_sw_dp23 | rw_sw_scoutblaster

- Add: rw_sw_dlt20a | rw_sw_k16 | rw_sw_e11t
- Remove: rw_sw_e11 | rw_sw_dp23
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Yes I do, and I want The command jobs kits to have weapons that represents all of the Subclasses within ST much like other battalions.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes as it takes a few of the weapons we get on each of our other battalion jobs and puts them all in in the hands of the commander so they can be familiar with his troopers loadouts and utilize them effectively.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Scout Captain

Weapon Kit: 

- Current loadout:  rw_sw_e10 | rw_sw_dlt20a | rw_sw_scoutblaster |zeus_smokegranade | ssp_z6-s

- Add: rw_sw_dlt19s
- Remove: rw_sw_e10 | zeus_smokegranade
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

Scouts as a whole was in dire need of a revamp, until now all 3 jobs had a total of 3 weapons. Those weapons being the E10, DLT-19x and the DLT-20A which is only accessible by the SCT CPT job. The removal of the Smoke grenade is needed as it can crash the server and Scouts never use it due to that reason


Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: Yes, until now scout captain has had the same kit as the rest of the scouts minus the change of their sniper rifle, this will now change their close range backup weapon to a dlt19s which is much more suited to close quarters fighting as a backup weapon much like how medical utilizes it.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Scout Senior

Weapon Kit: 

- Current loadout: rw_sw_e10 | rw_sw_dlt19x | rw_sw_scoutblaster |zeus_smokegranade | ssp_z6-s

- Add: rw_sw_e11s
- Remove: rw_sw_dlt19x | zeus_smokegranade
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

Scouts as a whole was in dire need of a revamp, until now all 3 jobs had a total of 3 weapons. Those weapons being the E10, DLT-19x and the DLT-20A which is only accessible by the SCT CPT job. The removal of the Smoke grenade is needed as it can crash the server and Scouts never use it due to that reason.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:

Yes I do, this sniper rifle change is balanced from my tests with the snow trooper job it is a decent little upgrade for the NCO level job of the scout trooper while not changing too much from the base scout job.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Scout Trooper

Weapon Kit: 

- Current loadout: rw_sw_e10 | rw_sw_dlt19x | rw_sw_scoutblaster |zeus_smokegranade | ssp_z6-s

- Add: N/A
- Remove: zeus_smokegranade
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

Scouts as a whole was in dire need of a revamp, until now all 3 jobs had a total of 3 weapons. Those weapons being the E10, DLT-19x and the DLT-20A which is only accessible by the SCT CPT job. The removal of the Smoke grenade is needed as it can crash the server and Scouts never use it due to that reason

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:

The scout's smokegrenade has been a bit of a problem, along with the abuse of it's usage by a number of former members of the scout subbranch, I think it is fair that this just be removed entirely from the job.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Stormtrooper Magma Trooper

Weapon Kit: 

- Current loadout: rw_sw_t21 | rw_sw_dlt19 | rw_sw_e11 | rw_sw_e11_noscope

- Add: rw_sw_shield_imp_rk3
- Remove: rw_sw_t21 | rw_sw_e11_noscope
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

The current loadout has 2 MGs and 2 E11s. It's redundant, it's not needed to have doubled. Magma trooper has a solid amount of health and armor, that with the shield can allow it to be a defender type of unit.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:

Stormtroopers are a frontline force but they lack a defensive option in their kit, with this however their heavy will be able to utilize a shield to protect their fellow troopers much like the heavy roles in just about every other battalion.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Storm Commando

Weapon Kit: 

- Current loadout: rw_sw_e11 | rw_sw_tl50 | rw_sw_dlt20a | rw_sw_se14cc

- Add: rw_sw_dual_dc17ext | zeus_flashbang | hack_enabler
- Remove: rw_sw_se14cc | rw_sw_e11
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

In the Storm SOP, a part of their optional training is to be able to hack. Therefore Storm needs the ability to spawn in hacking tools, and to go with their breach and clear documents a flashbang would help them in this aspect of their role. Finally storm never used their se14cc, or the E11, and replacing the both of them with the dual dc17 extended would give them some excellent close range capabilities the previous two weapons were meant for.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: 

Yes I do as the storm commando job is supposed to be a spec ops sub battalionand just about every other spec ops battalion has some sort of grenade or other equipment they can throw for an advantage, meanwhile the E11 and SE14c were weapons they don't use so it's a waste to keep them on the job, so having a dedicated close quarters weapon would aid them in their close quarters operations.

                                                                                                                                                                                                                                                                                                                  

Job/Class Name: Jump Trooper [T2]

Weapon Kit: 

- Current loadout: rw_sw_dual_e11 | rw_sw_e11 | rw_sw_rps4

- Add: rw_sw_dc15se
- Remove: rw_sw_dual_e11
Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): 

As of now the only use for jumptrooper is the fact that it has a rocket launcher. The Dual E11s simply do not cut it in battle once the unit has depleted all of their rocket ammo.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:

Yes as it has a decent accuracy and damage which will allow them to continue to be of some use after they run out of rocket ammo, and so they won't be forced to killbind after they run out for more ammunition.

Grand General | Head Admin | Head Game Master

Former IC VCMDR Fixer from ages past | Former Scout lead | ST Commander

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+Support

STs sorta need a refresh of the loadout but it kinda confuses me as to why you’d take out STs main weapon out of their kit but like it is what it is

CURRENT: None

Former:
Field Commander

First Ever IQ Branch Senior Commander(in SNRCMDR Program)

First ever No Helmet Second Sister 

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+support

im loving scout loadout swap need that variety in life yo

Freedom at last.

Former: Assistant Inspector, Head of Longshot, Research Assistant Supervisor & Operations Supervisor, G.O.C. Officer & Head of bulldozers, CI COL, EOI D-2, DJ

Former: Scout Captain, Second Lieutenant, Senior Crewman, Storm Commando Captain.

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