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Increase damage of sarkics boom - Denied


PandaInShitpostLand

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What are you suggesting? - Increasing the damage of the m9k_rpg7 and m9k_suicide_bomb

Because when its time to be a suicide bomber you run in and begin to effectively hug your target, and alot of the time they survive the blast. Nobody should survive a blast that close to the suicide bomb, especially when the suicide bomber dies in the process

Same goes for the RPG7, nobody should be able to flake off a H.E.A.T rocket shot at their femur, nomatter how tanky one is

Increase the damage of the suicide bomb to 500 point blank (with explosive falloff) 
Increase the damage of the RPG7 to 300 if directly on target (with explosive falloff incase of a miss)

How would this change better the server? - Make the boom an actual threat, because people easily shake off the RPG, even after 2 shots. and nobody should survive a suicide bomb

Are there any disadvantages of making this change to the server? If so, explain. - Suicide bombers do as they were destined and take multiple people out with them

Who would this change mostly benefit? - Sarkic

Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

The God Gamer of the Shitpost Squadron    

 

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On 5/15/2023 at 6:19 PM, Boesermaster said:

+ Support,

 

I think the problem with it, is that some of the Stuff is shared with Big Fucking Guns, and it might cause Balance issues when Big Guns uses it then against CI.

 


 

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On 5/16/2023 at 1:19 AM, Boesermaster said:

+ Support,

 

I think the problem with it, is that some of the Stuff is shared with Big Fucking Guns, and it might cause Balance issues when Big Guns uses it then against CI.

 

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On 5/15/2023 at 5:19 PM, Boesermaster said:

+ Support,

 

I think the problem with it, is that some of the Stuff is shared with Big Fucking Guns, and it might cause Balance issues when Big Guns uses it then against CI.

 

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