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Showing results for tags 'weapon'.
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Link to new pack(s): https://steamcommunity.com/sharedfiles/filedetails/?id=2217286711 How would this benefit the server (will it help events or is it purely for decorations and how?): I think this would be an interesting addition for things like FS and ARC and IC as it would be entirely unique in no one else would have it and it would give a valid chance at boosting activity for all 3 battalions. While I will admit this is purely a want over a need this weapon is rarely used on most servers (I've only been on one server that used it, and it was incredibly popular). I do believe this will be used quite a lot from the battalions that would have it as it has its own animation and is different entirely from the Z-6. (As for adding to jobs within the 3 battalions/sub battalions I would suggest inferring to FS-1, Purge Commander, IC Commander, ARC Lead, and 501st Commander). I have talked to all of the highest people in the sub battalions/battalions who think it would be cool and good to have as well. Do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I do believe this weapon exceeds the risk of adding new content as it isn't large overall being 15mbs and the required addon with it is already on the server as it is required for the current weapon packs that we have on the server itself (shooting sounds, reloading sounds, empty mag sounds, blaster round sounds, etc.). It would have an incredibly high chance at renewing/gaining interest in the battalions involved. How would this benefit the server (will it help battalion/server activity and how?): This would benefit the server by adding something new within battalions to have, it would add something for people within the battalions/sub battalions themselves to be excited about and look forward to trying to get/use. It would also add something that people outside of the battalions/sub battalions to envy and want and attempt to join in order to use and gain access to the weapon itself. Overall, it isn't an inherently large pack so risk to the server itself in non-existent if not minimal and it would only add more things for the players of the community and server to look forwards to using. 8/20/24 Edited to add tags not sure if they are important or not I completely forgot they existed, apologies.
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The MP7 has an odd glitch that occurs sometimes and can last for hours or even multiple days. The fire rate (950 RPM) sometimes gets as low as 500 RPM and stays that way for hours. It seems to be fixed after most resets but when it does lose its fire rate it becomes practically useless, as it only does 20 damage and without a fast fire rate, it can’t kill anything.
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What you want to see? - I want to have more weapons for gun dealer Why should we add it? - The gun dealer job is one of the most important jobs and one of the most inactive jobs. For a long time all you see are the same guns being used. If we added more snipers, shotguns, and automatic weapons the job will be more active What are the advantages of having this? - Different weapons can be used and the gun dealer job can be more active in the server Who is it mainly for? - Gun Dealer Job Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1630411133 This contains different packs and weapon fixes
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What you want to see? - My suggestion is a rebuff for the Xmas Hammer. Not only to bring it back up to a point that those who purchased it for its damage don’t feel like they wasted their money, but also to incite more fun in the server. If there is no tough combat, what’s the point? I’d say the hammer should be rebuffed to 100-120. 100 being the bottom line, 120 being what the ideal damage should be. It’s a huge hammer and would do much more damage than the bat. I also ask that whoever is reading this take a good look at the comments section and read the arguments of those supporting the hammer rebuff, as the arguments being made on both sides are considerable. Why should we add it? - It was a collectible one time weapon that was supposed to be very good and for good reason, as it’s limited time. It did 150 damage and was an absolute beast. However, not many people got it to my surprise. Even then it was a game changer. Never before have dclass been able to go against mtf and put up a halfway decent fight without a gun. Dclass were able to take out atleast one enlisted on each life, and it made dblock exciting. The thrill of the riot is always a blast. The reason people purchased it was because it was so good and could only be obtained in a short amount of time. Because of this, only one DClass main has it. I’ve never seen more than 2 hammers in dblock at a time in my hundreds of gameplay hours. Even then, that’s only when they are on. 99% of the time Gensec have no problem with Dclass. They have weak weapons and even if 20 of them charge, 5 gensec can win the battle simply because none of them have a weapon like the hammer. Not many people have this weapon and those who bought it, bought it because it was special. Now it does 80 damage whilst the bat does 120 on full swing. What was the purpose in buying the hammer If it isn’t special? It is unfair to the small amount of people who purchased it that the damage is now worse and coupled with the slow swing, making it literally less effective than a bat which you can buy at anytime? I’d say it isn’t. It’s a sledgehammer, realistically it would do much more damage than the bat. However it only does 80 now, making it an all around worthless weapon and worse than the previous holiday weapon by far. Not only do I want to see this change, but many MTF and Security do as well. Many in MTF low and high command wish this to be so, and even multiple SEC command feel like the huge nerf from 150 to 80 is not only unrealistic, but not fair and doesn’t make any sense. I’m already working on a petition sheet for proof of said command members supporting this suggestion. What are the advantages of having this? - MTF and SEC have both utilized the hammer greatly in combat. MTF used it to take down incredibly strong CI CC’s and I can attest to the hammers usefulness when fighting Dclass in a crowd setting. Both foundation branches have been able to counter the largest threats facing them with it. Since not many people have it at all, it is a great card to have up your sleeve in a fighting situation. It is also useful to the few dclass who have it, as they are able to fight against mtf and heavily armored security with a halfway decent fight. Who is it mainly for? - Those within the foundation. Both MTF and Security would benefit for getting the hammer back up to a reasonable damage. Security are able to better fight dclass custom classes and CI, something that is very taxing with firearms.