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Found 3 results

  1. The MP7 has an odd glitch that occurs sometimes and can last for hours or even multiple days. The fire rate (950 RPM) sometimes gets as low as 500 RPM and stays that way for hours. It seems to be fixed after most resets but when it does lose its fire rate it becomes practically useless, as it only does 20 damage and without a fast fire rate, it can’t kill anything.
  2. What you want to see? - I want to have more weapons for gun dealer Why should we add it? - The gun dealer job is one of the most important jobs and one of the most inactive jobs. For a long time all you see are the same guns being used. If we added more snipers, shotguns, and automatic weapons the job will be more active What are the advantages of having this? - Different weapons can be used and the gun dealer job can be more active in the server Who is it mainly for? - Gun Dealer Job Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1630411133 This contains different packs and weapon fixes
  3. What you want to see? - My suggestion is a rebuff for the Xmas Hammer. Not only to bring it back up to a point that those who purchased it for its damage don’t feel like they wasted their money, but also to incite more fun in the server. If there is no tough combat, what’s the point? I’d say the hammer should be rebuffed to 100-120. 100 being the bottom line, 120 being what the ideal damage should be. It’s a huge hammer and would do much more damage than the bat. I also ask that whoever is reading this take a good look at the comments section and read the arguments of those supporting the hammer rebuff, as the arguments being made on both sides are considerable. Why should we add it? - It was a collectible one time weapon that was supposed to be very good and for good reason, as it’s limited time. It did 150 damage and was an absolute beast. However, not many people got it to my surprise. Even then it was a game changer. Never before have dclass been able to go against mtf and put up a halfway decent fight without a gun. Dclass were able to take out atleast one enlisted on each life, and it made dblock exciting. The thrill of the riot is always a blast. The reason people purchased it was because it was so good and could only be obtained in a short amount of time. Because of this, only one DClass main has it. I’ve never seen more than 2 hammers in dblock at a time in my hundreds of gameplay hours. Even then, that’s only when they are on. 99% of the time Gensec have no problem with Dclass. They have weak weapons and even if 20 of them charge, 5 gensec can win the battle simply because none of them have a weapon like the hammer. Not many people have this weapon and those who bought it, bought it because it was special. Now it does 80 damage whilst the bat does 120 on full swing. What was the purpose in buying the hammer If it isn’t special? It is unfair to the small amount of people who purchased it that the damage is now worse and coupled with the slow swing, making it literally less effective than a bat which you can buy at anytime? I’d say it isn’t. It’s a sledgehammer, realistically it would do much more damage than the bat. However it only does 80 now, making it an all around worthless weapon and worse than the previous holiday weapon by far. Not only do I want to see this change, but many MTF and Security do as well. Many in MTF low and high command wish this to be so, and even multiple SEC command feel like the huge nerf from 150 to 80 is not only unrealistic, but not fair and doesn’t make any sense. I’m already working on a petition sheet for proof of said command members supporting this suggestion. What are the advantages of having this? - MTF and SEC have both utilized the hammer greatly in combat. MTF used it to take down incredibly strong CI CC’s and I can attest to the hammers usefulness when fighting Dclass in a crowd setting. Both foundation branches have been able to counter the largest threats facing them with it. Since not many people have it at all, it is a great card to have up your sleeve in a fighting situation. It is also useful to the few dclass who have it, as they are able to fight against mtf and heavily armored security with a halfway decent fight. Who is it mainly for? - Those within the foundation. Both MTF and Security would benefit for getting the hammer back up to a reasonable damage. Security are able to better fight dclass custom classes and CI, something that is very taxing with firearms.
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