-
Posts
101 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Events
Important Post
GMod Tutorials
Knowledge Base
Everything posted by Chrono The Changeling
-
MASSIVE -SUPPORT -Steam ID just is a link to his steam community page -Joined server too recently being 11 days of posting -Forums account made today and so is not 2 weeks old -Current Rank is a number and not the usergroup rank. -Answers for the last two questions are really basic and don't really explain yourself. Other than you just telling us your trustworthy you haven't mentioned any reason you are. And for the next question it is a scenario, you would be handling it. How would you handle it. Not just say you will try to handle it. What steps do you think you should take. -Application is short and very basic, feeling a little rushed. Please don't be discouraged by this though. If you want to join it would still be a lot of fun and would be a great learning experience. Take notes on some of the things mentioned (I may not have mentioned everything as I may not have caught everything) and I recommend reading of the staff handbook a little more thoroughly as it's super handy for addressing most situations that arise in the server. I wish you luck on all future endeavors.
-
Battalion: Imperial Commandos Link to current models that are requested to be replaced (if replacing): IC Trainee: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl IC Trooper: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl IC Demo(hazmat): moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl IC Sniper: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl IC Officer: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl Content size: (unknown) Link to new models: Trainee: models/player/republiccommandosmp/rc_white.mdl Trooper: models/player/republiccommandosmp/rc_demo.mdl Sniper: models/player/republiccommandosmp/rc_junglestriker.mdl Hazmat: models/player/republiccommandosmp/rc_urbanfighter.mdl Officer: models/player/republiccommandosmp/rc_nightops.mdl Content size: 97MB https://steamcommunity.com/sharedfiles/filedetails/?id=2383816602 How would this benefit the server (will it help battalion/server activity and how?): I think this will help the server with activity by providing one of our most expensive donator battalions a fresh coat of new paint as well as make it easier to identify the different members and sub battalion member of the battalion. The battalion as it stands is being reworked and with the rework I feel this change to add these models will further enhance the visual appeal of the imperial commandos. Plus as a side bonus, and of the armors not used in this update can still be used as new models for gms to provide new and rich rp as well as visually change things so players don’t feel like they are doing the same thing with the same models all the time. If the new pack is larger in size, do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I think so based on the response above and also because I do not know the current IC content pack model sizes. Job/Class Name: Imperial Commando Trainee Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl New model: models/player/republiccommandosmp/rc_white.mdl Reason for change: This change while may not look like much is to keep the models uniform in their changes across the battalion. Job/Class Name: Imperial Commando Trooper Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl New model: models/player/republiccommandosmp/rc_demo.mdl Reason for change: With the recent removal of priorities for demolition being removed and turned to first come first serve we feel that we should make the standard trooper look the part of a demo unit all the time and focus more on the actual subclass, that being the sniper and new hazmat subclasses. This change is to reflect that and to also provide the standard trooper with something to identify them over the trainees. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the standard trooper will be doing more demolition rp from the start rather than it being a subclass specific thing. I think this is more than fair for their role in the battalion and server. Job/Class Name: Imperial Commando Scout Sniper Model Path: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl - New model: models/player/republiccommandosmp/rc_junglestriker.mdl Reason for change: The reason for this change is simple for visual appeal, visually matching the role of the scout sniper, and to keep it uniform with all the other model changes. The change here for visual appeal is also to help with identifying the trooper subclass as for now the only difference between the two is the backpack and at a distance this can make it hard to tell which trooper is which. This will make it easier for command teams and high command members to tell how much of which commandos they have and how to organize them. Current loadout: com_dc15p_red_ cc2018_dc17m_red cc2018_dc17ms_red zeus_flashbang dradio alydus_fusioncutter alydus_fortificationbuildertablet rw_sw_bino_white - Remove: alydus_fortificationbuildertablet Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The scout sniper being our more pvp focused sub branch means they do not really use or have time to build fortifications. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the most thing that is changing is the removal of the fortification tablet, and the buff of a little armor. Job/Class Name: Imperial Commando Demolition New Job/Class Name: Imperial Commando Hazmat Model Path: moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl New model: models/player/republiccommandosmp/rc_urbanfighter.mdl Reason for change: With Demo being a standard for the battalion now we are introducing Hazmat as a new alternative to the demo subclass. Hazmat would deal with biohazards, dirty bombs, CQC, ext… This sub bat is to replace the demo in the rp subclass for imperial commando. Current loadout: com_dc15p_red_ cc2018_dc17m_red cc2018_dc17maa dradio alydus_fusioncutter alydus_fortificationbuildertablet rw_sw_bino_white rw_sw_nade_impact zeus_thermaldet zeus_smokegranade Add: rw_sw_nade_incendiary rw_sw_nade_dioxis Remove: zeus_thermaldet Zeus_smokegranade rw_sw_nade_impact Description (Optional): The Imperial Commando Hazmat unit specialized in the handling of hazardous materials. They know a lot about chemical warfare use and disposal. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:I do think this is fair for a rework of the demo sub-class to add more rp and give IC something to do. Job/Class Name: Imperial Commando Officer Current model: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl New model: models/player/republiccommandosmp/rc_nightops.mdl Reason for change: This is to keep with the changes that are happening to the core of the battalion and the model looks a little bit better in my opinion with how it blends the colors better. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I think this is more than fair for it. Job/Class Name: Crimson Squad Reaper Current loadout: dradio cc2018_dc17m_red cc2018_dc17msg_red zeus_smokegranade cross_arms_swep cross_arms_infront_swep rw_sw_bino_white zeus_flashbang alydus_fusioncutter bacta_kit cc2018_dc17ms_red cc2018_dc15p_red ship_maintenance_tablet deployable_shield alydus_fortificationbuildertablet activity_logger Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion Remove: cc2018_dc17msg_red deployable_shield bacta_kit Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): HCOM required it for merger of crimson and scout sniper Job/Class Name: Crimson Squad: Gren Current loadout: keys cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17ms_red rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard Add: zeus_flashbang zeus_smokegranade Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion Remove: cc2018_dc17msg_red deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Gren is already the sniper and has been missing parts of the sniper kit already. We are also looking into merging crimson squad into the Vice Lead/Lead positions in Scout Sniper. These changes are meant to complete his kit for being a sniper as well as allow him to have full access to the scout sniper kit so he can do his job as a Vice Lead in Scout Snipers. Job/Class Name: Crimson Squad: Blu Current loadout: cc2018_dc17m_red cc2018_dc17msg_red zeus_smokegranade rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard booster_bacta_kit weapon_armorkit weapon_squadshield_arm Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion cc2018_dc17ms_red zeus_flashbang Remove: cc2018_dc17msg_red booster_bacta_kit weapon_armorkit weapon_squadshield_arm deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Blu is a pretty good member for Crimson though the shotgun is really meant for close range and medium range with their standard rifles. Seeing as we are merging Crimson into Scout Sniper, removing Blu shotgun in place of the sniper as well as giving him a flashbang will allow him to be able to better fit his role as one of the Scout Snipers Vice Leads. He will still retain his duties as a medic for the quad but will be more suited to being with the squad instead of away from them with a similar kit as the rest of Crimson Job/Class Name: Crimson Squad: Maroon Current loadout: cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17maa rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard zeus_flashbang zeus_thermaldet Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion cc2018_dc17ms_red Remove: cc2018_dc17maa cc2018_dc17msg_red Removal of Ammo Crate entity buy. deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Maroon being Demo makes his kit change easy yet hard as he will still be retaining his demo like features while also sliding him into his new role as the last Scout Sniper Vice Lead. Removing his Anti Armor and replacing it with a sniper will allow him to keep the rest of his demo kit and keep him unique to the rest of the squad but also allow him to do his new role. Giving him a sniper instead. This allows him to do Senior training and help lead Scout Snipers. Battalion Name: Imperial Commandos Job/Class Name: Fixer Current loadout: cc2018_dual_dc15p_red cc2018_dc15p_red cc2018_dc17m_red cc2018_dc17msg_red rw_sw_bino_white zeus_flashbang alydus_fusioncutter bkeycard ship_maintenance_tablet zeus_smokegranade bacta_kit booster_bacta_kit dradio alydus_fortificationbuildertablet activity_logger command_activity_logger zeus_thermaldet cross_arms_swep cross_arms_infront_swep rw_sw_nade_impact Add: Weapon_armorkit weapon_squadshield_arm Remove: Ammo Dispenser from shop Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Fixer is not the demo for delta squad. Job/Class Name: Scorch Current loadout: Bkeycard rw_sw_bino_white Cross_arms_infront_swep cross_arms_swep Keys alydus_fortificationbuildertablet alydus_fusioncutter activity_logger command_activity_logger Ship_maintenance_tablet Garde_a_vousv1.1 dradio zeus_flashbang rw_sw_nade_impact zeus_thermaldet com_dc15p_red_ Com_dual_dc15p_red cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17maa wos_inventory Jetpack Hacking Tools Add: Ammo Dispenser from shop Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Scorch is the demo for delta squad not fixer. With the removal of our engineering, please remove our ship_maintenance_tablet from all whitelists.
-
complete Pyke Mission board being added to Lothal City
Chrono The Changeling replied to eatenkayterd's topic in Archive
I think pyke specific missions are being worked on in the forms of Data breaches. That suggestion was accepted last I heard and so it might come when those raids are added. -
denied Linked CC's to associated face scanners
Chrono The Changeling replied to Spectralcommando's topic in Archive
-support While I understand the request I do not think this would be needed or helpful. To manage all this would be killer on the SMT team probably as CC change owners and can be unlinked and linked multiple times and basically be a nightmare to keep track of. -
Antonoff's Roster Suggestion
Chrono The Changeling replied to Cool Guy Antonoff's topic in Website/Infrastructure Suggestions
Massive +Support. It would be very useful and really nice quality of life update. -
complete Ghost Crew for new Lothal Map
Chrono The Changeling replied to Chrono The Changeling's topic in Archive
I know we have Kanan, Hera, and Sabine. When I asked around I heard most them got removed a while ago. I've found erza and Zeb but they show up as errors and I have not found chopper. Should I put in a bug report instead then? -
complete Ghost Crew for new Lothal Map
Chrono The Changeling replied to Chrono The Changeling's topic in Archive
So like Hera, Kanan, and Sabine are still in the server so I wasn't sure if it was a pack already on the server and just needed tweaking as ezra and zeb are errors (don't know if chopper is even there) -
What do you want to see?: With us going to lothal us being able to use the ghost crew for lore events since that is where they are seen most. Or them made into lore jobs Why should we add it?: immersion for lothal lore events What are the advantages of having this?: Immersion and just recognizable and fun. Who is it mainly for?: GMs to use and players to see Links to any content: N/A
-
IC SFC 2242 Phoenix Officer Application
Chrono The Changeling replied to Silent_Phoenix's topic in Archive
APPLICATION ACCEPTED Please Reach out to a MAJ+ for your officer Training. -
APPLICATION ACCEPTED Please Reach out to a MAJ+ for your officer Training.
-
To simply put I would like to see the signatures changed back to 4 lines instead of 2. I simply want that back as I want to have my staff, gm, and main rp ranks each have their own line and a final line for what I was before. I think the 4 lines was nice looking.
-
+SUPPORT While he does have a ban from the past he has been on lately and has been following the rules. I think with him coming forward with his ban and how he's been lately on the server we should give him a chance. Also they may not know the ulx or have previous experience we can teach and mold him to maybe be one of our best gms.
-
APPLICATION ACCEPTED Please see a MAJ+ for your officer training!
-
What do you want to see?: I would like to see the weapon skill slider actually adjusting the accuracy of the NPCs (As that is what I was told it did). Why should we add it?: As of now it doesn't seem like the slider works or even does anything as the npcs are just as accurate on the lower setting as they are on the higher setting. I've run events and one of the biggest things is players say my npcs do too much damage to them. Players think I have direct control over their damage though I thought lowering the npc accuracy from 4 (perfect) to 0 (terrible), but it does not change anything. They are still highly accurate at setting 0. What are the advantages of having this?: I would love to see this change brought about as it would give a little bit more autonomy back to GMs and allow us to set up different levels of npcs mixing accuracies and health. Who is it mainly for?: GMs
-
You will be missed but thank you for making the server a more fun place while you where on. You will always be welcomed back in IC in the future. Vode An.
-
-Support -From what I've seen of you and the times I've interacted with you I don't think you have the maturity for being a GM. I wish the best of luck to you though in all your endeavors.
-
In-game name: IC VCMDR Sev/Navy Crewman Chrono/Pyke SR Henchman II Krono/ Apprentice I Sonic/ ISB Major General Chrono SteamID:STEAM_0:0:160384392 Current RP rank on StarWarsRP: Admin GMVIII How long have you been Gamemaster: 90 days and counting. Have you received any strikes (please give reasons if applicable): None. How much time do you have on the server?: 6 weeks and counting How well do you know the LORE? I know the lore quite a bit. It's fun to read up on it and watch videos on the lore on youtube as well as watch what if videos. Why do you WANT to become a Senior Gamemaster?: Simply put I would like to use more of the tools to make my events fun and cinimatic for the players without having to ask over and over again (especially since when I do get to use the tools with permission I use them correctly already and don't have issues with the tools.) Why should you be trusted to be a Senior Game Master?: I am also an Admin on the server and a VCMDR. Both of which are hard to achieve and requires a level of trust to achieve. I feel I should be trusted as I have tried to make myself dependable and do anything and everything in my power to make fun events as well as handle situations. Have you mastered ULX?: I believe I am highly proficient if not have mastered the GM side of the commands we use. Are you experienced with planning Mega Events?: I am able to plan mega events though I feel like I just make a super basic outline of what I would like to happen and roll with what the players like/want to do. If they want to do more rp I can make more rp, if they want more combat I can do that too very easy. I feel like one of my strengths as a gamemaster is the ability to change what my initial plan is based on the response from players and the server. Give an example of a mega event: Something simple off the top of my head would be the following: "Recently a nearby fleet has sent out a Code 0 distress signal. It is requesting immediate aid as it is in battle with a large scale rebel fleet. We are moving in to assist with either the destruction of the rebel fleet or just getting what remains of their fleet. Be prepared for a long fight ahead as this fleet is calling from Tatooine orbit. The rebels seem to be launching a full invasion to “liberate” the planet. GM Notes: This is a heavy mega event and will be a lot of combat. Order of the event should be as follow Hyperspace to Tatooine Engage rebel fleet with rebels destroying the EC and bridge. Focusing heavily on those areas. When empire flees to GCC have rebels waiting and try to rp force empire back to tat town or caves. Regroup there as rebels commandeer and try to repair the ISD engine core so they can steal the ship. Empire fight there way back to GCC and launches a raid on the ISD to take it back. Empire should send spec ops to the pandora as well to secure it’s isb data. Finally the empire wins if they can get their ISD back and finish destroying the rebel fleet. The empire loses if the ISD is fully destroyed by losing on the retake or losing against the rebel fleet the second time. NPCs should be a mix of everything if possible using creatures that are the rebels pets and droids that have been repurposed as well as rebels. Actors Rebel elites should facilitate the planned event pieces. Rebels 0-6 Rebel hp should represent server so should bounce between 3500-10000 (Possibly as they were shredding that much earlier) Rebel armor should be 250-500 Rebel weapons should be what is on the rebel jobs" or "Someone is repairing battle droids and restarting the foundries in an attempt to re-establish the droid army and possibly contend against the empire. The ISD Consilio has come across one of these rebuilt fleets and is tasked with eliminating them. While destroying the fleet 2 or 3 ships hyperspace away, though with current knowledge of the hyperspace lanes we know that they have fled to Tatooine. It seems that the one rebuilding the droid army has set up a foundry there. Order of events: Space battle as per usual with drop pods. Use B1 battle droids with low health but high in numbers. 10-20 per platform based on server performance and player count/activity but have the health multiplier either 1 or 1.5 drop and ATTE and use Awings to fill up action and give players something to do. Spread out attacks. Don't do the same spots from the start randomize and spice up the attack. After a while hyperspace 2 or 3 ships away then have the ISD follow them to Tatooine (use this time to set up next part and recover any bit on the player side. Set up spawners and either have them fight to the GCC and make the GCC the foundry or to Tat Town Using different battledroids now we can start to make things interesting. B1 stay the same B2 can have 2 platforms down at most that are linked with health multiplier of 5 or 6 and using the BX commando droids gets 8-10 as their health multiplier but only 10 per platform and at most 3 platforms down. This is done to help each npc feel different and fun to engage. Have the players fight through the canyons and in caves till they reach Tat Town or the GCC. Once at the foundry location (whichever it may be) pull out all three droid types and mix them together. Have them destroy the foundry through any means they can think of. If they want to orbital bombard it they can, if they want demo teams to implode it with det chargers on key structure points, they can. Let the players have fun. End the event with triumph and congratulate players on destroying a foundry but warn that until this person rebuilding them is caught that they will continue to pop up." Actors: Actors anywhere between 0-6 Any actor should use any of the B1 battle droid or Commando droid models available on the server. Use rebel job to make event actors have guns easily or give DC 15A or DC 15S to show clone wars gear. Health anywhere between 2500-7500 based on players performance and amount of actors Armor is 250 How active can you be: I am currently pulling on average 30-60 active hours a week. I work as a tech support call representative for POS systems in restaurants and work from home. I also take care of my grandmother at home.
-
Pyke Sentinel Turquos Underboss Application
Chrono The Changeling replied to D r . P e r i s h's topic in Accepted
+Support Active on Pyke -
IC SFC 4461 Maroon (Rasputin) Officer Application
Chrono The Changeling replied to Rasputin's topic in Archive
*Accepted* Please reach out to a MAJ+ in the battalion to receive your Officer training! -
*Accepted* Please reach out to a MAJ+ in the battalion to receive your Officer training!
-
Ayra's Stormtrooper Vice Commander Application
Chrono The Changeling replied to Ayra's topic in Accepted
Major + Support From the interactions that I have had with them both in character and when they helped me out on the GM side by stepping in when the ground command lost the ability to use their mic in game. I have nothing but great experiences with this person and think they are great. They are calm and collected and always willing to help out where they see they can. -
What do you want to see?: Commando Music Disk Why should we add it?: It's more music to use and quite a few of them are great for sims and hyping players. It's not much but the songs would be great during trainings for anyone or epic story moments for IC. What are the advantages of having this?: They are fun songs to use for epic story moments. Who is it mainly for?: GMs/IC/Everyone Links to any content: https://steamcommunity.com/sharedfiles/filedetails/?id=1323128906
-
Application Accepted Please reach out to a MAJ+ in your battalion for your Officer Training IC VCMDR 1207 Sev
-
IC MSGT 1983 Pandorica Officer Application
Chrono The Changeling replied to Kitsunetic Pandorica AL's topic in Archive
Denied As of right now the officer corp and command do not think it is the right time for you to be accepted. Please apply again in 2 weeks IC VCMDR 1207 Sev (Sent on mobile)