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Chrono The Changeling

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Everything posted by Chrono The Changeling

  1. What do you want to see?: I would simply just like to see the player requirement for the flags to be useable lowered from 30 to a lower number so we can use the flags again. Who is it mainly for?: Players Don't have much else to say. It's a simple suggestion.
  2. Questions 1. What is your IGN? (In Game Name) : Navy Director of Security Lieutenant Commander Chrono | Director of Security ISB 021 Agent 2. What Regiment are you applying for? Navy 3. Why do you want to be a commander of this branch? I want to be a Vice Commander of Navy for multiple reasons. Some reason being selfish and personal and most reasons being I like leading and helping battalions out. Navy was a battalion that I became interested in back when I was senior commander overseeing Navy and the other battalions in the navy branch. I love the things being worked on in Navy at this time and would like to help make more changes when needed to the battalion. I also enjoy doing doc maintenance and work in the background updating things. There are also some things in the works for some of the sub-battalions that being a vice commander would make for easier communications with. Those are the standard reasons and now for my own personal reasons I just like it and enjoy talking with HCOM as some of them are friends of mine. Right now it's a little weird talking to them as I have to watch some of the things I say as I don't want to be told I'm skipping CoC too much and it's not intentional but we've all done it when talking with friends. I also know some of the most fun I had in the server was back when I became Sev and the Boss in the Commandos battalion. I was invested largely and wanted to continue to help it grow and I want to do the same for Navy. I also have a personal reason for Navy as my previous command experience was almost always without anyone to talk to or assist until right before I became Commander Boss in Commandos. I didn't really have another team member to work with most my time in the position and even when I did get a team it was for a weak or two before I was moved up. Being put in charge wasn't much of a change as from the experience I ended up just doing my own thing to make sure we were active and doing things. Then later in my carrier I was put in charge of Starfighters with no help there either. In all my command time I have only been apart of a command "team" for about 3 months. The rest of my time as a command member numbering about 8 months I was alone for the most part doing my own things. I would like to be able to become a Vice Admiral and be able to work with a strong team so I won't have to go it alone in leading a battalion. I can become better as working as a command "TEAM" member rather than a full command team on my own. This is my personal reason for joining and I just like Jerry and Wolverine. The current Vice Admiral and Admiral. 4. How much game time do you have on the server? 20+ weeks. 5. What is the Main Purpose of a commander for a branch? There is the stock answer of the main purpose of a command member to lead their troops and as well as set and example of how to act in the battalion. While this is true I found in my past experience Command members mostly deal with updating documents as HCOM and SMT make changes to the server and rules, as well as settling internal and inter-battalion disputes. Such examples are: Two officer arguing if someone should be promoted, One battalion disrespecting another (going either way), making sure officers hand out appropriate punishments and log said punishments. These examples are just a small selection of scenarios that I could think of off the top of my head. With these being said Command members also deal with HCOM and the changes they want to see or bring suggestions/changes to their attention to address using the appropriate channels. This is done easier as a Command member as it does not seem like skipping the CoC since Command teams deal with HCOM directly almost all the time. While it is important to remain respectful and a good example the statements above are what I found to be just as true for the main purpose of a command member of the battalion you are in. 6. Why should we trust you to be a commander? : Simply put been Vice Commander and Commander as well as Vice Marsahll and Marshall and upon leaving both battalions I was in were fully active and with strong members in them at the time. I maintained Imperial Commandos for months and then implemented more changes in once I did get a team such as bringing in Hazmat which was meant to be the rp focus sub-branch with Scout Snipers being the combat PvP sub-branch. I also helped mostly increase activity for Starfighter to where they had an enlisted corp, NCO corp, Officer corp, and a new Vice Marsahll before stepping away to resume my duties of a Senior Commander. I know what I am doing and know the procedures to follow in Command to not only get things done but to build strong. My previous work in Command I feel should more then show that I am qualified to be a Command member on the server still and I am wiling to work extra hard to show that if it wasn't already clear enough. Being familiar with the processes for being Command and working into two battalions already I would like to get a 3rd or more under my belt helping as many battalions as possible. I did fall in love with Navy though as they do a lot with security and logistics and I have some ideas already in the works for doing more rp with that and I would like to be able to see it's progress as well as aid it. 7. How often can you be Online? : Between 15-60 hours a week. Depending on how things go with work and life. 8. Do you have any Warnings? (What for?) : Not that I am aware of. 0 Warns and 0 Bans.
  3. MASSIVE +SUPPORT Let's get some buffs for SF.
  4. +Support -Has officer experience in another battalion -Has been doing good in the shock roles -Is active on shock -We need more shock officers.
  5. In-game name: Chrono SteamID: STEAM_0:0:160384392 Current RP rank on StarWarsRP: Deputy Director of Security Ensign Have you donated to the server?: Yes Have you been banned on any GL server before?: Not that I'm aware of Have you received any warnings (please give reasons if applicable)?: Not that I'm aware of How much time do you have on the server?: 20 Weeks How well do you know the LORE? Explain: I used to be higher up in GM and know the lore of star wars pretty well from the movies and TV shows as well as SOME game lore. Why do you WANT to become a Gamemaster?: I noticed a lack of events being run lately and with the anaxes map their is a lot of potential to run more events around the map that seems to not be used. Most events seen are either off map or base attack/ Why should you be trusted to be a Game Master?: Former Senior Gamemaster and didn't damage any docs when I left in anger last time (not going beyond that). I work hard and can produce fun events. Are you familiar/experiences with ULX?: Yep though we use Sam now so should probably change this question for that. Are you experienced with being a Game Master and how they function?: Yep. Give a brief example of an on-ship event, as well as an example of an off-ship event: On ship Combat- Enemies of the empire have found our patrol route and have launched an attack to disable or destroy the ISD. Troops must defend the ISDs main systems. On Base Combat- The strike group Consilio is stationed on planet as rebel activity has been picked up. Rebels are planning to conquer the planet and as such launch a full out assault on the base. Troops must dig in and defend it. On Ship Passives - Cooking show/ Tour given to show off to citizens the battalions working in the strike group Consilio/ Gameshows. On Base Passives - Explore group goes into caves and gets lost or natural disaster earthquake/ Same things as on ship/ Using outpost as a out reach center to interact with the public while keeping the bulk of the base secure. Do you know how to give a weapon/SWEP to yourself/someone? (Give an example): !give [target] [Weaponpath] Do you know how to model yourself/someone? (Give an example): !setmodel ^ [modelpath] Have you read the Gamemaster Guidelines?: Yep
  6. What would you like to see: The double tapping to enable seat weapons removed. How would it help the server and/or the player base: The feature is not used and is usually considered Fail RP (at least it always was as far as I can remember) to sit down since you can't be damaged except by very select weapons and attacks. Also if you have it enabled and don't realize it, it will cause issues trying to fly. Overall I don't think it's something we need or use on the server other than when people want to mess around cause or abuse the not being able to be hurt part of it. Do you think this suggestion will help the server as a whole: Yes.
  7. +Support I think it would be awesome for naval to have models like this to play around with and customize themselves. I'm not sure but I believe the male models also have different head customs that would be awesome if not suggested already. Would increase possible customization for naval.
  8. What is your in game rank and name?: Senior Security Officer Chief Petty Officer Chrono What is your STEAM ID?: STEAM_0:0:160384392 Names of both Lieutenant Commander+ (MAJ+) that gave you permission to apply?: Senior Security Officer Lieutenant Commander Mango | Head of Fleet Intelligence Eclipse (Timing so newly added) | Security Officer Overseer Vice Admiral Jerry How long have you been in Naval?:This time I've been in Navy for about 20 days. However I will say I have previous experience with Navy from when I was a Senior Commander Overseeing Navy and working with them as a previous Acting Vice Marshal and Marshal. I am not coming into this too quickly. Why do you wish to become a Senior Officer?: I wish to become a Senior officer for a couple of reasons, though mostly selfish, though it should help the battalion and sub battalion I think. I want to become a Senior Officer to be able to flag up Navy, Shock, and DT to help all three get their activity up as well as working towards being Deputy Director of Security and possibly Agent Kallus. This is just a step to doing more for my battalion. This also puts me a step closer to being in a Command role as I do miss helping battalions from that position a lot and would love to help Navy grow even more. What are the duties of a Senior Officer?: The duties of a Senior Officer is to Oversee the Junior Officers as well as ensure activity is being done on the server when the Command Team isn't online. Senior Officer should be hosting trainings that keep Junior Officers and Enlisted Navy on their toes, engaged, and helping them improve on their performance and rp on the server. How will you assist the battalion as a Senior Officer?: As stated in my wish to become a Senior Officer. More Flag ups, more Navy centered RP, more Activity. What qualifies you to be a Senior Officer?: Just look at my Signature. I've been Officer and Command for multiple Battalions successfully. I know what being a Senior Officer entails and am ready to take on the duties of it to help Navy grow.
  9. -Support While this seems like a good idea it kind of defeating the purpose of having different levels and sometimes some of the lower rarity has better stats. Good idea at heart but I don't think this is good for who the system is right now.
  10. +Support I'm already trying to work on something for this as an image right now we can use. There probably isn't a system that they can use and it would take some memorizing from others. This is a good idea though. Can increase RP especially with navy controlling radars and all. Helps with coordinating patrols and all.
  11. -Support Mostly cause the whole reason engineering was taken away from IC for a reason and was told it wasn't being opened up again. We have two whole battalions dedicated to this idea and tank is it's own battalion but still linked in a way to Stormtroopers. If you have players wanting to do this RP I recommend encouraging them to join tank or SF. Both can do engineering rp if they want, one flies the other is heavy armor. Maybe making a subclass that can move faster than other jobs and hits harder than normal STs would be something better. Not Spec ops or something but a striker sub class.
  12. You can't but we can get a forum diplomat to lock and archive it.
  13. +Support I think from what I have been able to see that you could make a fine NCO. Good luck
  14. -Support I would like to point out this and things may have changed from when I was boss but I don't think changing the models is needed or would be accepted in general. Also part of the issue with Crimson back when I was in CMD was trying to make it unique from Omega but it was hard as IC is already fully spec ops and being an extra redacted squad like Omega meant the two were always fighting for members or one would be full while the other would struggle. I would love to see a new coat of paint on it though and hope IC will be able to support both squads. Concerning Maroons Load out using the Valken38x instead of the IC Specific weapon of the DC17M sniper variant. I think maybe asking for a DRM variant maybe using green bolts would allow it to be more in line with the rest of IC weaponry. Also I don't remember the pathing names but if the cc2018_dual_dc15p_red are the dual DC17s then I know those were restricted to officers+ for certain reasons. Again maybe something to make it stick out for the whole squad along with their gameplay is to ask for the main guns repeated in the code, color variant changed to green, and the damage balanced for their type of gameplay. Would require a little more work to make it but might help it out more. I want to support this though there are some things that either don't make since for IC to use or changes things in a way that I think might actually hurt IC. I do hope you can get it though if you think this will help IC though.
  15. What is your in game rank and name: Senior Crewman Chrono What is your STEAM ID?: STEAM_0:0:160384392 How long have you been in Naval: About 4 or 5 days this time around. Why do you wish to become a Junior Officer: I could write out a fluff piece, but I'd rather be honest. I am looking to become a high ranking officer. I want to help Naval thrive in more ways and think that moving up the ranks will allow more freedom and choices to allow me to achieve this goal. What are the duties of a Junior Officer?: To do tryouts for the battalion and entertain the enlisted so that we maintain a high activity. How will you assist the battalion as a Junior Officer?: I would do more tryouts as well as provide clear directions for Naval when Senior Officers+ are not on or task enlisted with assignments that will help better their careers in naval.
  16. What do you want to see?: I just want to see the uncloak command be opened to staff members off admin job. Why should we add it?: Simply put not everyone remembers to uncloak right after a ticket especially when they are eager to get back to their rp or do what they were doing nor does everyone understand or want to learn about setting up binds. This would allow those who switch quickly or forget to uncloak the ability to do so without having to switch jobs just to fix something. It's at least 20 seconds which isn't a lot but this would just be a QoL suggestion. What are the advantages of having this?: People who forget can uncloak without having to switch jobs or interrupt rp. Who is it mainly for?: Staff members who are T-Mod to Senior Admin.
  17. +Support to getting Cad Bane. Always love seeing more Lore characters added. I also like the idea of him being saboteurs lead as it suits what we see him do in the CW show. Only -supports being that he gets the bounty hunter ability. I'm mixed about the jetpack thing cause on the one hand it's fitting for him to be able to maneuver like that but on the other Pyke already cause havoc on the base and ISD without them. Also I haven't been paying to close attention and am not sure if the saboteur job can use BM weapons or not or if it's something the CMD team of Pyke should know if someone is. I would say yes to the Jetback if he can't even access the BM only cause I personally don't want to see someone with a Jetback flying around with a Z2 or T7 or T4 just unable to be captured by flying out of players reach and killing them IF someone went rouge or HCOM+ allowing it for LOLs. I think that concern could hurt this idea in some minds even though I really want a Cad Bane on server too.
  18. Massive +Support Something I've been thinking of for a while. Another thing I would like to point out is it does a flat 250 dmg to everything at a pretty quick fire rate pretty accurately. It allows someone to solo the rancor or Ackalay on higher difficulties if not interfered and at a distance that the AI will just be stuck and frozen. Also it is quick and fast making it hard to hit. If the AT-RT gets nerfed to 3500 as Coldporpoise is suggesting I would like to see the dmg go down too. As it stands the AT-RT is the best vehicle in the game and short of the pilot getting out, another AT-RT fighting it, or the pilot being blown out by an explosive that hits players instead of vehicles (IE: AT-TE secondary cannon, or Tanks secondary cannon.) it is unmatched in vehicle or anti air combat. It even out DPS the antivehicle turret (Tested it a while ago with Talren) I think this is much needed but right now still it kind of makes SF not worth flying around when just one of these things are around. Also to respond to ColdPorpoise a bit here you have a rebel variant of the exact tank that tank troopers use. Granted it does need 3 pilots so maybe work on beefing that up and making it more useable as your "anti tank" vehicle instead of a single man open cockpit Recon Transport. Pyke and criminals have 4 vehicles they can craft and Pyke have I think 3 more vehicles on top of that (correct me if I'm wrong but Pyke have in terms of Vehicles the following: TX-427 [Rebel Variant], Speeder, ARC170, AT-RT, Pyke Transport, Pyke Hauler, and the V wing now) and are the only battalion and branch to be able to use ground and fighter vehicles without having to use 2 lives and join 2 battalions. Maybe work on balancing out your vehicles and working with all that you have instead of relying on just 1 or 2 at most. With us using different base maps you can really branch out and try different things with them.
  19. +Support I don't know really what's being said here I just see bombs and mentions of Spec ops and am Plus support spec ops getting their tools to do bomb stuff.
  20. That is in the Google doc on this post post
  21. +Support For all but the flak cannon system and partly the hull damage repair module. Reason being is fighter support and control is one of the main jobs of SF and with SF's recent resurgence I do not think that will help SF and might take away as it would be easier and safer to control the guns rather than fly around. For the repair module we already have two engineering battalions that don't really use that rp right now. Right now it seems Naval instead of calling one of them to work on any hull damage will just put an advert in saying something like "Sends repair droids to fix ship hull" and then call it a day. The rest seem like all good ideas for the ISD map though what about the Lothal variant where the ISD is not the main attraction? Just a question for thought.
  22. -Support The reason I'm saying this is since you have asked me if you should put in an application (I started watching more closely, and was not advertising.) and I would say right now your biggest thing against you for this would be lack of naval activity. You are on your CC more often throughout the week (which is fine on it's own, but as a CMD team member you will be expected to be on your CMD job while not AFK more). I do not mind putting in a +support if your can up your activity in naval higher.
  23. ACCEPTED Seek out any officer+ for NCO training.
  24. What do you want to see?: Improvement to the crafting system, adding some systems for the passive level jobs we have so players have more of a reason to use them and level up to use them, and ultimate weapons/gears. Why should we add it?: It would add more things to do passively on the server when not mining, training, or in events. The ultimate gear and weapons would be something for players to work on acquiring and also with how the doc I'm submitting suggest we could get an inventory system that then opens up for new gameplay options depending on how we would like to do it. What are the advantages of having this?: Adds more things to do on the server Who is it mainly for?: Players both new and old Links to any content: https://docs.google.com/document/d/1hQmEzUc-x7M5FgvLLt4FP32ow5iUsuCotXDPzlKBU2k/edit?usp=sharing I have not thought of every little thing perfectly and balanced but I tried. This can be expanded if needed in by developers and SMT.
  25. ACCEPTED Seek out any officer+ for NCO training.
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