Jump to content

K I W I

Retired Staff
  • Posts

    445
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by K I W I

  1. You found out that you were put on a DNP and decided that the best course of action was not to try and improve in any sort of way but instead to throw a fit and try and start a coup, ingenious. Don't need to witch hunt or belittle SA or anyone else since it was your own fault

    • Laughing 1
  2. 12 minutes ago, Proximo said:

    This point is kind of invalid, i've seen multiple instances of staff from Mod to senior admin to JMT use their phys gun when a player refuses to do somthing that other wise should be done [jumping over somthing when RPd to do so] The d class was not really cooperating from what i was, i'd say at the vert least an verble warning should be issued.

    Anecdotal, this clip is clear that he did it, just cause you've seen others do it doesn't mean it's right. And Senior admin and JMT can use their powers off duty so that's invalid anyways.

  3. CI Military Branch Update

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Alpha Operative
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: weapon_m9

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Beta Operative
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: tfa_g3a3, tfa_smgp90
    Removing weapon: tfa_mp5, tfa_tar21

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Heavy
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: tfa_m249lmg
    Removing weapon: tfa_pkm

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Hotshot
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding Model: models/ninja/mgs4_praying_mantis_merc.mdl
    Removing model: models/csgost61pm.mdl

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Hotshot ‘Inferno’ Unit
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: tfa_honeybadger
    Removing weapon: tfa_csgo_mp7
    Adding Model: models/ninja/mgs4_praying_mantis_merc.mdl
    Removing model: models/csgost61pm.mdl

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Longshot 
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: tfa_m24
    Removing weapon: tfa_m98b
    Adding Model: models/ninja/mgs4_praying_mantis_merc.mdl
    Removing model: models/csgost62pm.mdl
    Workshop Link (All models found here)

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Longshot ‘Hawkeye’ Unit
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding Model: models/ninja/mgs4_praying_mantis_merc.mdl
    Removing model: models/csgost62pm.mdl

    ==============================================================================================
    Job Update
    ==============================================================================================


    CI Deadshot (Level 75+)
    HP: Staying the same
    Armor: Staying the same
    Description: N/A
    Salary: N/A
    Adding model: models/ninja/mgs4_praying_mantis_merc_short_sleeved.mdl
    Removing model: models/csgost63pm.mdl

    ==============================================================================================
    Job Update
    =============================================================================================


    CI Explosives Specialist (Level 65+)
    HP: Staying the same
    Armor: Staying the same
    Description: N/A
    Salary: $175
    Adding model: models/ninja/mgs4_praying_mantis_merc_short_sleeved.mdl
    Removing model: models/csgost64pm.mdl

    ==============================================================================================
    Job Update
    =============================================================================================


    CI Shades Task Force Venatoris
    HP: Staying the same
    Armor: staying the same 
    Description: N/A
    Salary: N/A
    Adding weapon: tfa_trek50
    Removing weapon: tfa_inss_mk14ebr

    ===========================================================================================

    Approved by the following High Command

    D5 HCMD: Commander Trizium, Vice Commander Shadows, Vice Commander Gamehunter
    Nu7 HCMD: Vice Commander J0lt, Vice Commander Daniels
    E11 HCMD: Commander Goat
    R&D HCMD: DDOP Zach Donwooood
    Security HCMD: DHOS Alpha
    Medical HCMD: AHOMS Ezekiel, AHOMS Glaze
    Maintenance HCMD: HOME Ayaya

    Site Administration:
    DoL Spixe, DoTF Ozzie, DoRS HexG, HCZ Manager Toasty,
    LCZ Manager Mind,
    O5-13 ‘Death’, Kevlar

    - CI CMDR Pills, CI LT-CMDR Kiwi

  4. What are you suggesting? - Adding more CSGO weapons to the armory

    How would this change better the server? - diversity of the meta within combat on the server.

    Are there any disadvantages of making this change to the server? If so, explain. - If one of the guns happens to be too overpowered it may be an issue but can be changed in weapon balance suggestions.

    Who would this change mostly benefit? - Any combatant role on the server
    List of weapons to add and prices:
    tfa_csgo_nova - 2500$
    tfa_csgo_ssg08 - 7500$
    tfa_csgo_m4a4 - 8500$
    tfa_csgo_m4a1 - 8000$
     tfa_csgo_tec9 2000$
     tfa_csgo_mp9 - 3500$
    tfa_csgo_famas 6000$
    tfa_csgo_mag7 - 4000$

×
×
  • Create New...