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Posts posted by K I W I
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Rip a real one yet again
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Are Silent bans alright? Cause I got a few of those on PB&J
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+Support
E11 update fire -
+Support
Sarkic is long overdue for a update -
+Support
Kind of more of a CC report but I understand why it's a suggestion, neutral CC's don't really belong n that's why they were removed to begin with -
+Support
Needs a second weapon to be more viable and actually strategic and fun to play -
+Support
Fire and much needed update -
==================================================================
Addon Addition
==================================================================New Workshop Addon: Blue's Pharmaceuticals
Link to Guide (Explains the entirety of the addon): https://steamcommunity.com/sharedfiles/filedetails/?id=1700978377
Link to Addon: https://github.com/In-memory-of-CODE-BLUE/Blues-Pharmaceuticals
Overview: Blue's Pharmaceuticals is a semi complex medicine creation addon that allows people to create pills that can give short yet powerful temporary stat boosts. Two things to note is that A, the seller NPC would not be placed to avoid taking away from maintenance (they will be allowed to sell medicine to their fellow CI however for profit) and B, we intend to offer this up to Foundation RP sub-branches such as Medical Research and Alpha-1 Artificer for balance purposes. The addon includes an overdose system to prevent stacking attempts, the overdose variable of all pills would get set to 99 to ensure that taking more than 1 results in a guaranteed death, also batches will all be lowered to 1 pill to make production take longer and be more balanced.Drug List
Aspirin
Estimated Cost to Make: 2250 per Pill
Effect: 15% Dmg Res for 3 mins
Ibuprofen
Estimated Cost to Make: 2250 per Pill
Effect: 30% Dmg Res for 1 min
Vitamins
Estimated Cost to Make: 2000 per Pill
Effect: Heals 10 hp per 10 seconds for 120 seconds. Total of 120 HP healed.
Naxproxen
Estimated Cost to Make: 2250 per Pill
Effect: Heals 10hp every 6 seconds for 60 seconds (100 HP healed total).
Dianabol
Estimated Cost to Make: 3250 per Pill
Effect: 15% increase in movement speed for 2 minutes.
Steroids
Estimated Cost to Make: 4500 per Pill
Effect: 10% dmg buff for 3 minutes.
Anadrol
Estimated Cost to Make: 6500 per Pill
Effect: 20% dmg buff for 1 minute
Entity Name: Pharmaceutical Guide Book
Entity Path: bp_guide_book
Model Name: models/blues_pharm/book.mdl
Max Allowed: 1
Cost: 250
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Beaker
Entity Path: bp_beaker
Model Path: models/blues_pharm/beaker.mdl
Max Allowed: 2
Cost: 250
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Bunsen Burner
Entity Path: bp_bunsen_burner
Model Path: models/blues_pharm/bunsen_burner.mdl
Max Allowed: 2
Cost: 750
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Freezer
Entity Path: bp_freezer
Model Path: models/blues_pharm/freezer.mdl
Max Allowed: 1
Cost: 5000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Pill Press
Entity Path: bp_pill_press
Model Path: models/blues_pharm/pill_presser.mdl
Max Allowed: 1
Cost: 3000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Keto Acid
Entity Path: bp_chemical_keto_acid
Model Path: models/blues_pharm/jar_1.mdl
Max Allowed: 2
Cost: 750
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Propionic Acid
Entity Path: bp_chemical_prop_acid
Model Path: models/blues_pharm/jar_2.mdl
Max Allowed: 2
Cost: 750
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Salicylic Acid
Entity Path: bp_chemical_sali_acid
Model Path: models/blues_pharm/jar_2.mdl
Max Allowed: 2
Cost: 500
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Methyltestosterone
Entity Path: bp_chemical_17alph
Model Path: models/blues_pharm/jar_3.mdl
Max Allowed: 2
Cost: 2000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: 2-Napththol
Entity Path: bp_chemical_2nap
Model Path: models/blues_pharm/jar_3.mdl
Max Allowed: 2
Cost: 1250
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Progesterone
Entity Path: bp_chemical_prog
Model Path: models/blues_pharm/jar_3.mdl
Max Allowed: 2
Cost: 3000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Acetone
Entity Path: bp_chemical_acet2
Model Path: models/blues_pharm/jar_3.mdl
Max Allowed: 2
Cost: 750
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Acetic Anhydride
Entity Path: bp_chemical_acet
Model Path: models/blues_pharm/jar_4.mdl
Max Allowed: 2
Cost: 1000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Selenium Dioxide
Entity Path: bp_chemical_sele
Model Path: models/blues_pharm/jar_4.mdl
Max Allowed: 2
Cost: 2000
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
Entity Name: Deionized Water
Entity Path: bp_chemical_deio
Model Path: models/blues_pharm/jar_5.mdl
Max Allowed: 2
Cost: 500
Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General
==================================================================
Job Addition
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Name: CI Conscript (Bronze+)
HP: 200
Armor: 175
Slots: 3
Salary: $200
Model: models/player/chaos/insurgency/operative.mdl
Description: The Chaos insurgency hires conscripts from time to time from various PMC organizations for the sake of assisting in dealing with the foundation in ends that require a little more man power
Weapons: weapon_m9, weapon_cuff_elastic, tfa_val, tfa_mp5, tfa_csgo_flash
Jobs that can Blacklist:
Gamma Command, CI General
==================================================================
Job Addition
==================================================================Name: CI Trainee
HP: 100
Armor: 0
Slots: 10
Salary: $50
Model: models/player/chaos/insurgency/operative.mdl
Description: The Chaos insurgency is a Group of Interest that is hostile to the Foundation and other Groups of Interest around Site-23. They raid, interrogate, and kill everyone in their path. A CI Trainee is a potential recruit for the Insurgency.
Weapons: [Training Rifle]
Jobs that can Blacklist:
Gamma Command, CI General
Needs to be placed in the ‘Trainee’ section.
Make it an duplicate of the tfa_m4a1 -> will be on the MTF trainee jobsTraining Rifle stats:
1/0
600RPM
95% Mobility
1 Damage
0.2k
80%
==================================================================
Job Change
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Name: CI R&D BioEngineer
New Name: CI BioEngineer
Adding Model: models/player/chaos/insurgency/medic.mdl
Removing Current Model
Adding Weapons: tfa_csgo_p90
Removing Weapons: tfa_csgo_mp5
Move Over to CI Section
==================================================================
Job Change
===================================================================
Name: CI R&D Sawbones Engineer
New Name: CI Sawbones Engineer
Adding Model: models/player/chaos/insurgency/medic.mdl
Removing Current Model
Adding Weapons: tfa_csgo_m4a4, weapon_physcannon, weapon_defibrillator (approved by Spixe & Medical HCMD)
Removing Weapons: tfa_an94, ci_infection, tfa_mossberg590
Move Over to CI Section
Add ability to buy Defib Charges
NOTE: Each Sawbones will only be able to revive 2 CI per raid
==================================================================
Job Change
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Name: CI R&D Alpha Agent
New Name: CI R&D Agent
Slots: 6
Adding Model: models/player/chaos/insurgency/ci_rnd.mdl
Removing Current Model
Move Over to CI Section
Allow Following Jobs to Whitelist:
CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General
Remove Whitelist Giving Access for the Following Jobs:
CI Trainer
==================================================================
Job Update
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CI Alpha Operative
Adding Model: models/player/chaos/insurgency/operative.mdl
Removing Current Model
==================================================================
Job Update
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CI Beta Operative
Adding Model: models/player/chaos/insurgency/delta.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
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Job Update
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Name: CI Heavy (Bronze+)
New Name: CI Juggernaut
Health: 200
Armor: 175 -> 200
Slots: 3
Adding Model: models/player/chaos/insurgency/ci_juggernaut.mdl
Removing Current Model
Description: The Chaos Insurgency Juggernaut is a formidable force to be reckoned with. This juggernaut is a towering figure, towering over its opponents, clad in heavy armor and equipped with an array of devastating weapons. The Chaos Insurgency Heavy is a force to be feared on the battlefield, as its very presence can strike terror into the hearts of its enemies.
Adding Weapons: weapon_policeshield, weapon_m9, tfa_m3, weapon_physcannon
Allow Following Jobs to Whitelist:
CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General
(Remove Donation requirement)
==================================================================
Job Update
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CI Hotshot
Salary Increase: $165
Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
Removing Current Model
==================================================================
Job Update
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CI Hotshot ‘Inferno’ Unit
New Name: CI Hotshot ‘Demolitions’ Unit (Level 65+)
Adding Model: models/player/chaos/insurgency/strike_team.mdl
Removing Current Model
Adding weapons: m9k_proxy_mine, weapon_hdevice_pro, angry_swep_infantrymine, m9k_sticky_grenade, tfa_deagle, weapon_breachingcharge, tfa_csgo_smoke, weapon_physcannon
Removing weapons: weapon_hdevice
Note: Level 65+ requirement for job
==================================================================
Job Update
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CI Longshot
Salary Increase: $165
Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
Removing Current Model
Adding weapons: tfa_kac_pdw, tfa_barret_m82, weapon_physcannon
Removing weapons: tfa_csgo_mp5, tfa_m24
==================================================================
Job Update
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CI Deadshot
New Name: CI Longshot ‘Deadeye’ Unit (Level 65+)
Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
Removing Current Model
Adding weapons: weapon_hdevice_pro, weapon_physcannon
Removing weapons: weapon_hdevice
Lowering the level requirement 75 -> 65
==================================================================
Job Update
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CI Praxedes Fist: ‘Apollo’
Speed increase: 260 > 275
Adding weapon: weapon_m9, weapon_cuff_elastic, tfa_vikhr, weapon_physcannon
Adding ability to buy Thermals and Night Vision
==================================================================
Job Update
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CI Gamma Command
Adding Model: models/player/chaos/insurgency/commander.mdl
Removing Current Model (Not suit Model)
Adding weapon: tfa_deagle
==================================================================
Job Update
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CI Infiltrator (Diamond+)
Adding Model: models/player/chaos/insurgency/operative.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
==================================================================
Job Update
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CI R&D EOI Operative
New Name: CI ‘Eye of Intelligence’ Operative
Adding Model: models/player/chaos/insurgency/deep_cover.mdl
Removing All Other Models
Adding weapon: tfa_deagle
Move over to CI Section
Slots: 3Adding the following disguises:
E-11 Enlisted
Experienced Medic
Senior Medic
Allow following jobs to whitelist:
CI Gamma Command
CI General
==================================================================
Job Update
==================================================================
CI Delta Command
Adding Model: models/player/chaos/insurgency/officer.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
==================================================================
Job Update
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CI Senior Delta Command
Adding Model: models/player/chaos/insurgency/officer.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
==================================================================
Job Update
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CI Shades Task Force E4
Adding Model: models/player/chaos/insurgency/officer2.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
==================================================================
Job Update
==================================================================
CI Shades Task Force Trauma Unit
Adding Model: models/player/chaos/insurgency/officer2.mdl
Removing Current Model
Adding Weapon: weapon_physcannon
==================================================================
Job Removals
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CI Explosives Specialist
CI Longshot ‘Hawkeye’ Unit
CI Shotcaller
CI R&D Gamma Command
CI R&D Archivist
CI R&D Inspector
CI R&D Beta Agent
CI R&D Field Specialist
CI 7598-GL (Level 100+)
CI R&D Agent Ivanov (Gold+)
CI R&D Ghost UnitApproved by the following High Command
Research HCMD: DHOR Tyler, DHOR Cryptonus
Medical HCMD: AHOMS Inaccurate
Maintenance HCMD: HOME Ayaya, AHOME Silence
A-1 HCMD: LT-CMDR Damascus (Goat)
D-5 HCMD: VCMDR Shadows
Nu-7 HCMD: CMDR J0LT, VCMDR Pure, VCMDR Der
E-11 HCMD: CMDR Rektify, VCMDR Lew
Security HCMD: HOS Drizzle, DHOS Babyarm, DHOS Alpha
Site Administration: DoL Spixe, HCZ Manager Ozzie, O5-1, EC Toasty- CI General Pills, CMDR Kiwi, LT-CMDR Cecil
(Model Pack) -
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Hey do you have a bachelors by chance?
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Souls inactivity and bias was a huge detriment to the server. Rest in peace a real one #packwatch Ezekiel
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-Support
Goofy ahh suggestion, it really doesn't make any sense what your point is on wanting to change the map other than you hearing occasional people in d-block saying 'this is boring, the map just came out 2 days ago and most of you guys have given it no time to have rules changed. Just use your brain for 5 seconds before making a random suggestion with nothing backing it. It seems only d-class and security are upset about this update and no one else, security is super powerful now so I don't see their reason and as for D-class their problem resides in forgetting that they're prisoners and shouldn't be able to carry around MG42's in d-block. Let some rules and MOTD changes come and it should balance things out as most of the problems only reside with MOTD and SOP rule changes, be patient.- 1
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1 hour ago, Boesermaster said:
Why not ALL OF THEM ? Just add every Single Gun, and Grenade we have on the Server to the Armory.
Ahh yess please add the M202, Davy crocket, and Proton cannon, thanks
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You got no idea how much I fight for CI brotha, wish you the best
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-support
Sacrifice comes with the ability to do more helpful things in the server, just call an ET ticket to give you the tool gun, this would also take away from ET's ability to help with PTs in their quota so -
30 minutes ago, Its Buck said:
Carbon Copy of Bulldozer… If this shit gets no speed nerf I’m throwing hands. Also a Marksman class on Nu7? We gave y’all scout (current TRT) for our Marksmen class.
Ima remember this….
Bulldozer? I don't see that job in the server...huh... weird....
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bruh
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+Support
Great for medical roleplay overall in the server, medkits are just some meta healing device that kills roleplay for medical -
+Support
Been waiting for SCP-076's counter part for a minute -
+Support
Helps with newer players and general combat on the SCP, the current one is a bit jank -
+support
A great quality of life change -
What are you suggesting?:
Adding more sounds throughout the site to deal with SCP's, alarms to go with certain codes like Red or Black, it doesn't really make much sense for nothing to be happening when there are people raiding the facility or Keter class SCP's are breachedHow would this change better the server?:
Much more involved roleplay, much better immersion and sense of actually being inside of a facilityAre there any disadvantages of making this change to the server? If so, explain:
NoWho would this change mostly benefit?:
All players -
What are you suggesting?:
Actually having the spin the wheel give you extra health and armor, any job that's over 215 just gets lower HP and wasted 350,000 on the wheel, doesn't really make sense. A % change to 10% or 15% IncreaseHow would this change better the server?:
Actual benefits from using the wheel instead of losing 350k for nothing on any job above that HPAre there any disadvantages of making this change to the server? If so, explain:
NoWho would this change mostly benefit?:
Anyone that can use the wheel -
+Support
I love hacking robots
E4 Trauma Mini-Branch Update [Completed]
in Completed
Posted
YEAAAAAAAAAAAAAAAAAAAAH