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K I W I

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Posts posted by K I W I

  1. ==================================================================
    Addon Addition
     ================================================================== 

    New Workshop Addon: Blue's Pharmaceuticals
    Link to Guide (Explains the entirety of the addon): https://steamcommunity.com/sharedfiles/filedetails/?id=1700978377

    Link to Addon: https://github.com/In-memory-of-CODE-BLUE/Blues-Pharmaceuticals

    Overview: Blue's Pharmaceuticals is a semi complex medicine creation addon that allows people to create pills that can give short  yet powerful temporary stat boosts. Two things to note is that A, the seller NPC would not be placed to avoid taking away from maintenance (they will be allowed to sell  medicine to their fellow CI however for profit) and B, we intend to offer this up to Foundation RP sub-branches such as Medical Research and Alpha-1 Artificer for balance purposes. The addon includes an overdose system to prevent stacking attempts, the overdose variable of all pills would get set to 99 to ensure that taking more than 1 results in a guaranteed death, also batches will all be lowered to 1 pill to make production take longer and be more balanced.

     

    Drug List

    Aspirin

    Estimated Cost to Make: 2250 per Pill

    Effect: 15% Dmg Res for 3 mins

     

    Ibuprofen

    Estimated Cost to Make: 2250 per Pill

    Effect: 30% Dmg Res for 1 min

     

    Vitamins

    Estimated Cost to Make:  2000 per Pill

    Effect: Heals 10 hp per 10 seconds for 120 seconds. Total of 120 HP healed.

     

    Naxproxen

    Estimated Cost to Make:  2250 per Pill

    Effect: Heals 10hp every 6 seconds for 60 seconds (100 HP healed total).

     

    Dianabol

    Estimated Cost to Make:  3250 per Pill

    Effect:  15% increase in movement speed for 2 minutes.

     

    Steroids

    Estimated Cost to Make:  4500 per Pill

    Effect: 10% dmg buff for 3 minutes.

     

    Anadrol

    Estimated Cost to Make:  6500 per Pill

    Effect:  20% dmg buff for 1 minute

     

    Entity Name: Pharmaceutical Guide Book

    Entity Path: bp_guide_book

    Model Name:  models/blues_pharm/book.mdl

    Max Allowed: 1

    Cost: 250

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Beaker

    Entity Path: bp_beaker

    Model Path: models/blues_pharm/beaker.mdl

    Max Allowed: 2

    Cost: 250

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Bunsen Burner

    Entity Path: bp_bunsen_burner

    Model Path: models/blues_pharm/bunsen_burner.mdl

    Max Allowed: 2

    Cost: 750

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Freezer

    Entity Path: bp_freezer

    Model Path: models/blues_pharm/freezer.mdl

    Max Allowed: 1

    Cost: 5000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Pill Press

    Entity Path: bp_pill_press

    Model Path: models/blues_pharm/pill_presser.mdl

    Max Allowed: 1

    Cost: 3000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Keto Acid

    Entity Path: bp_chemical_keto_acid

    Model Path: models/blues_pharm/jar_1.mdl

    Max Allowed: 2

    Cost: 750

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Propionic Acid

    Entity Path: bp_chemical_prop_acid

    Model Path: models/blues_pharm/jar_2.mdl

    Max Allowed: 2

    Cost: 750

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Salicylic Acid

    Entity Path: bp_chemical_sali_acid

    Model Path: models/blues_pharm/jar_2.mdl

    Max Allowed: 2

    Cost: 500

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Methyltestosterone

    Entity Path: bp_chemical_17alph

    Model Path: models/blues_pharm/jar_3.mdl

    Max Allowed: 2

    Cost: 2000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: 2-Napththol

    Entity Path: bp_chemical_2nap

    Model Path: models/blues_pharm/jar_3.mdl

    Max Allowed: 2

    Cost: 1250

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Progesterone

    Entity Path: bp_chemical_prog

    Model Path: models/blues_pharm/jar_3.mdl

    Max Allowed: 2

    Cost: 3000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Acetone

    Entity Path: bp_chemical_acet2

    Model Path: models/blues_pharm/jar_3.mdl

    Max Allowed: 2

    Cost: 750

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Acetic Anhydride

    Entity Path: bp_chemical_acet

    Model Path: models/blues_pharm/jar_4.mdl

    Max Allowed: 2

    Cost: 1000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Selenium Dioxide

    Entity Path: bp_chemical_sele

    Model Path: models/blues_pharm/jar_4.mdl

    Max Allowed: 2

    Cost: 2000

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

     

    Entity Name: Deionized Water

    Entity Path: bp_chemical_deio

    Model Path: models/blues_pharm/jar_5.mdl

    Max Allowed: 2

    Cost: 500

    Jobs Allowed to Buy: CI R&D Agent, CI Gamma Command, CI General

    ==================================================================
    Job Addition
     ==================================================================


    Name: CI Conscript (Bronze+)
    HP: 200
    Armor: 175
    Slots: 3
    Salary: $200
    Model: models/player/chaos/insurgency/operative.mdl
    Description: The Chaos insurgency hires conscripts from time to time from various PMC organizations for the sake of assisting in dealing with the foundation in ends that require a little more man power
    Weapons: weapon_m9, weapon_cuff_elastic, tfa_val, tfa_mp5, tfa_csgo_flash
    Jobs that can Blacklist:
    Gamma Command, CI General

    ==================================================================
    Job Addition
     ==================================================================

    Name: CI Trainee
    HP: 100
    Armor: 0
    Slots: 10
    Salary: $50
    Model: models/player/chaos/insurgency/operative.mdl
    Description: The Chaos insurgency is a Group of Interest that is hostile to the Foundation and other Groups of Interest around Site-23. They raid, interrogate, and kill everyone in their path. A CI Trainee is a potential recruit for the Insurgency.
    Weapons: [Training Rifle]
    Jobs that can Blacklist:
    Gamma Command, CI General

    Needs to be placed in the ‘Trainee’ section.

    Make it an duplicate of the tfa_m4a1 -> will be on the MTF trainee jobs

    Training Rifle stats:
    1/0
    600RPM 
    95% Mobility
    1 Damage
    0.2k 
    80%

    ==================================================================
    Job Change
    ===================================================================


    Name: CI R&D BioEngineer
    New Name: CI BioEngineer
    Adding Model: models/player/chaos/insurgency/medic.mdl
    Removing Current Model
    Adding Weapons: tfa_csgo_p90
    Removing Weapons: tfa_csgo_mp5
    Move Over to CI Section

    ==================================================================
    Job Change
    ===================================================================


    Name: CI R&D Sawbones Engineer
    New Name: CI Sawbones Engineer
    Adding Model: models/player/chaos/insurgency/medic.mdl
    Removing Current Model
    Adding Weapons: tfa_csgo_m4a4, weapon_physcannon, weapon_defibrillator (approved by Spixe & Medical HCMD)
    Removing Weapons: tfa_an94, ci_infection, tfa_mossberg590
    Move Over to CI Section
    Add ability to buy Defib Charges
    NOTE: Each Sawbones will only be able to revive 2 CI per raid

    ==================================================================
    Job Change
    ===================================================================


    Name: CI R&D Alpha Agent
    New Name: CI R&D Agent
    Slots: 6
    Adding Model: models/player/chaos/insurgency/ci_rnd.mdl
    Removing Current Model
    Move Over to CI Section

    Allow Following Jobs to Whitelist:
    CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General

    Remove Whitelist Giving Access for the Following Jobs:
    CI Trainer

    ==================================================================
    Job Update
     ==================================================================


    CI Alpha Operative
    Adding Model: models/player/chaos/insurgency/operative.mdl
    Removing Current Model

    ==================================================================
    Job Update
     ==================================================================


    CI Beta Operative
    Adding Model: models/player/chaos/insurgency/delta.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon

    ==================================================================
    Job Update
     ==================================================================


    Name: CI Heavy (Bronze+)
    New Name: CI Juggernaut
    Health: 200
    Armor: 175 -> 200
    Slots: 3
    Adding Model: models/player/chaos/insurgency/ci_juggernaut.mdl
    Removing Current Model
    Description: The Chaos Insurgency Juggernaut is a formidable force to be reckoned with. This juggernaut is a towering figure, towering over its opponents, clad in heavy armor and equipped with an array of devastating weapons. The Chaos Insurgency Heavy is a force to be feared on the battlefield, as its very presence can strike terror into the hearts of its enemies.
    Adding Weapons: weapon_policeshield, weapon_m9, tfa_m3, weapon_physcannon

    Allow Following Jobs to Whitelist:
    CI Delta Command, CI Senior Delta Command, CI Gamma Command, CI General

    (Remove Donation requirement)

    ==================================================================
    Job Update
     ==================================================================


    CI Hotshot
    Salary Increase: $165
    Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
    Removing Current Model

    ==================================================================
    Job Update
     ==================================================================


    CI Hotshot ‘Inferno’ Unit
    New Name: CI Hotshot ‘Demolitions’ Unit (Level 65+)
    Adding Model: models/player/chaos/insurgency/strike_team.mdl
    Removing Current Model
    Adding weapons: m9k_proxy_mine, weapon_hdevice_pro, angry_swep_infantrymine, m9k_sticky_grenade, tfa_deagle, weapon_breachingcharge, tfa_csgo_smoke, weapon_physcannon
    Removing weapons: weapon_hdevice
    Note: Level 65+ requirement for job

    ==================================================================
    Job Update
     ==================================================================


    CI Longshot
    Salary Increase: $165
    Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
    Removing Current Model
    Adding weapons: tfa_kac_pdw, tfa_barret_m82, weapon_physcannon
    Removing weapons: tfa_csgo_mp5, tfa_m24

    ==================================================================
    Job Update
     ==================================================================


    CI Deadshot
    New Name: CI Longshot ‘Deadeye’ Unit (Level 65+)
    Adding Model: models/player/chaos/insurgency/ci_marksman.mdl
    Removing Current Model
    Adding weapons: weapon_hdevice_pro, weapon_physcannon
    Removing weapons: weapon_hdevice
    Lowering the level requirement 75 -> 65


    ==================================================================
    Job Update
     ==================================================================


    CI Praxedes Fist: ‘Apollo’
    Speed increase: 260 > 275
    Adding weapon: weapon_m9, weapon_cuff_elastic, tfa_vikhr, weapon_physcannon
    Adding ability to buy Thermals and Night Vision


    ==================================================================
    Job Update
     ==================================================================


    CI Gamma Command
    Adding Model: models/player/chaos/insurgency/commander.mdl
    Removing Current Model (Not suit Model)
    Adding weapon: tfa_deagle

    ==================================================================
    Job Update
     ==================================================================


    CI Infiltrator (Diamond+)
    Adding Model: models/player/chaos/insurgency/operative.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon

    ==================================================================
    Job Update
     ==================================================================


    CI R&D EOI Operative
    New Name: CI ‘Eye of Intelligence’ Operative
    Adding Model: models/player/chaos/insurgency/deep_cover.mdl
    Removing All Other Models
    Adding weapon: tfa_deagle
    Move over to CI Section
    Slots: 3

    Adding the following disguises:
    E-11 Enlisted
    Experienced Medic
    Senior Medic


    Allow following jobs to whitelist:
    CI Gamma Command
    CI General

    ==================================================================
    Job Update
     ==================================================================


    CI Delta Command
    Adding Model: models/player/chaos/insurgency/officer.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon

    ==================================================================
    Job Update
     ==================================================================


    CI Senior Delta Command
    Adding Model: models/player/chaos/insurgency/officer.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon


    ==================================================================
    Job Update
    ===================================================================


    CI Shades Task Force E4
    Adding Model: models/player/chaos/insurgency/officer2.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon

    ==================================================================
    Job Update
     ==================================================================


    CI Shades Task Force Trauma Unit
    Adding Model: models/player/chaos/insurgency/officer2.mdl
    Removing Current Model
    Adding Weapon: weapon_physcannon

    ==================================================================
    Job Removals
     ==================================================================


    CI Explosives Specialist
    CI Longshot ‘Hawkeye’ Unit
    CI Shotcaller
    CI R&D Gamma Command
    CI R&D Archivist
    CI R&D Inspector
    CI R&D Beta Agent
    CI R&D Field Specialist
    CI 7598-GL (Level 100+)
    CI R&D Agent Ivanov (Gold+)
    CI R&D Ghost Unit

    Approved by the following High Command

    Research HCMD: DHOR Tyler, DHOR Cryptonus
    Medical HCMD: AHOMS Inaccurate
    Maintenance HCMD: HOME Ayaya, AHOME Silence
    A-1 HCMD: LT-CMDR Damascus (Goat)
    D-5 HCMD: VCMDR Shadows
    Nu-7 HCMD: CMDR J0LT, VCMDR Pure, VCMDR Der
    E-11 HCMD: CMDR Rektify, VCMDR Lew
    Security HCMD: HOS Drizzle, DHOS Babyarm, DHOS Alpha
    Site Administration: DoL Spixe, HCZ Manager Ozzie, O5-1, EC Toasty

    - CI General Pills, CMDR Kiwi, LT-CMDR Cecil

    (Model Pack)

  2. -Support
    Goofy ahh suggestion, it really doesn't make any sense what your point is on wanting to change the map other than you hearing occasional people in d-block saying 'this is boring, the map just came out 2 days ago and most of you guys have given it no time to have rules changed. Just use your brain for 5 seconds before making a random suggestion with nothing backing it. It seems only d-class and security are upset about this update and no one else, security is super powerful now so I don't see their reason and as for D-class their problem resides in forgetting that they're prisoners and shouldn't be able to carry around MG42's in d-block. Let some rules and MOTD changes come and it should balance things out as most of the problems only reside with MOTD and SOP rule changes, be patient.

    • Like 1
  3. 30 minutes ago, Its Buck said:

    Carbon Copy of Bulldozer… If this shit gets no speed nerf I’m throwing hands. Also a Marksman class on Nu7? We gave y’all scout (current TRT) for our Marksmen class.

    Ima remember this….

    Bulldozer? I don't see that job in the server...huh... weird....

    • Skull 5
  4. What are you suggesting?:
    Adding more sounds throughout the site to deal with SCP's, alarms to go with certain codes like Red or Black, it doesn't really make much sense for nothing to be happening when there are people raiding the facility or Keter class SCP's are breached

    How would this change better the server?:
    Much more involved roleplay, much better immersion and sense of actually being inside of a facility

    Are there any disadvantages of making this change to the server? If so, explain:
    No

    Who would this change mostly benefit?:
    All players

  5. What are you suggesting?:
    Actually having the spin the wheel give you extra health and armor, any job that's over 215 just gets lower HP and wasted 350,000 on the wheel, doesn't really make sense. A % change to 10% or 15% Increase

    How would this change better the server?:
    Actual benefits from using the wheel instead of losing 350k for nothing on any job above that HP

    Are there any disadvantages of making this change to the server? If so, explain:
    No

    Who would this change mostly benefit?:
    Anyone that can use the wheel

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