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BruceyBoyo

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Everything posted by BruceyBoyo

  1. Rank You are Applying For: Lieutenant In-Game Name: BruceyBoyo SteamID: STEAM_0:1:6828556 Current Rank: Sergeant Major How long have you been in your current rank?: 3 Weeks What timezone are you in?: GMT How many Warns do you have?: 0 Why should you be promoted (150 words Minimum): Firstly, even as SM I try to use my limited authority responsibly for the good of the department. Although I make sure to address even things like incorrect bodygroups, invalid callsigns, not being in TS and other low-level issues I still make sure to treat all ranks with respect and patience - pulling the "I'm your superior" card is the last resort as I'd much rather simply educate people and help them improve. I acknowledge that I myself am not perfect or all-knowing - no rank is too high to ask questions and regardless of my rank I will always seek to improve myself and my knowledge and skills just as I hope to help others do the same, which includes listening to lower ranks if they have something valid to say. For similar reasons I also actively enjoy training cadets when I'm able and have written my own personal set of training notes to help as I teach more than the slides on the walls - I also cover extra tips and tricks mechanically (how to panic button, surrender, wanted commands etc), radio etiquette, traffic stop roleplay and various other things to give the new OFCs a head start in learning the ropes and possibly advancing in the PD. If given the rank of Lieutenant I would be able to be a more visible role model and be in a better position to help newer officers develop, even being able to promote them if they prove themselves worthy. While I acknowledge that I have only held the Sergeant Major rank for 3 weeks, I hope and believe that in this time and the rest of my time in the PD I have demonstrated maturity, professionalism and respect - despite taking a break for the odd bit of fun where appropriate. I've also had the chance to see how current command members handle situations and learn from their examples. I'm not in a particularly large number of departments, but I have reached supervisor ranks in the FBI and in SCO19 and being in these departments has helped me obtain a broader experience of departments the PD frequently works with. Despite being in other departments I try to spend a decent amount of time on PD most days despite some days off to avoid getting burned out, and am willing to swap to PD if I'm able and there are OFCs needing a ride-along or cadets needing trained. Overall, while I understand that I have relatively little time in rank and no previous command experience, my hope is that my actions so far speak louder than words and prove my suitability for the rank of Lieutenant. Whether I receive it or not I will respect the decision and continue to work hard to become the best officer I can be. You agree that disobeying any rules set by High Command will result in an immediate demotion (Yes/No): Yes
  2. Promote to Deputy Assistant Lance PA
  3. Sorry if this is necro-y or anything but it feels like this is a worthwhile bump: Pretty sure all printers increase temperature by 30 per minute (1 per 2 seconds) and use 300 paper per minute (10 per 2 seconds) but I could be wrong about that - they all store 1500 paper though. Low tiers all cost $250 to refill the paper, high tiers all cost $1500. They all cost $250 to cool, which also shuts down printing for 10 seconds. (And yes, they run on 2-second ticks) As for what they produce: Bronze low tier: $450/min ($15/2s) Bronze high tier: $6,750/min($225/2s) Silver low tier: $1,350/min ($45/2s) Silver high tier: $9,000/min ($300/2s) Gold low tier: $2,250/min ($75/2s) Gold high tier: $13,500/min ($450/2s) Diamond low tier: $3,600/min ($120/2s) Diamond high tier: $18,000/min ($600/2s) Platinum low tier: $4,500/min ($150/2s) Platinum high tier: $22,500/min ($750/2s) Custom low tier (I think): $6,000/min ($200/2s) Custom low tier numbers are based on old images of printers similar to diamond printers, but there's 4 of them at a time (impossible) and they show more than platinum, so I assume them to be custom. Sourced mainly from FBI evidence of printer busts. Haven't seen any large customs pictured close enough to read the data. Hope this helps, isn't considered necroing and isn't too big a textwall!
  4. Name: BruceyBoyo Rank: FBI SA How would you rate your activity 1-10? 1 being least, 10 being most: 5 Anything else we should know?: Killing me won't stop me dabbing
  5. Side note: Not sure if we have a different system (I haven't been president) but I don't think I was even CPL when I turned out to be able to give licenses via people doing /requestlicense on me, so there's quite a few people you can get licenses from unless that's changed since not too long ago.
  6. - support I know several staff and people higher than me in PD already +supported this (I'm only a SGT), but do remember the server rules explicitly allow arresting you for being wanted without requiring any other RP beforehand - "You may go off the "wanted sign" above the criminal's head (You may AOS/KOS the person)" is the relevant part of the specific rule, so while PD command might see this as improper RP and below the standards of the second rank in PD, the rules allow him to arrest your wanted friends on sight without any other reason. I don't think a warn, especially, is an appropriate punishment for something the server rules explicitly state was allowed, and I've seen both PD high and low command saying you can go off wanted signs for people in cars too. Honestly, since he had a legitimate reason to arrest with or without asking for IDs, this is an issue of whether he was metagaming by saying "I ran your IDs" when he could've just pulled a gun instantly and made the arrests because "you're wanted". He roleplayed more than he was actually required to, and you're effectively asking for him to be striked or demoted for even trying. If we start handing out punishments for making an RP mistake in a situation where the person could've just skipped the RP entirely and been fine, it's going to discourage people from RPing situations out at all - especially when you're dealing with not a supervisor, not even a LCPL, but a SNR. My superiors may disagree, and I respect that, but I'm here to give my opinion, which is that we really don't need to crack down on SNRs for trying to RP out situations there's no guide or mandatory training for and making minor imperfections that don't affect the outcome. Even a PD strike seems a bit excessive to me.
  7. I've managed to fix it, although part of the solution made very little sense. First, I turned off mounting TF2 in my client, as having TF2 content mounted causes odd problems with some servers. Second, I updated... Firefox. Apparently hl2.exe runs better and uses less resources if Firefox is up to date, for reasons I cannot comprehend. This still requires two attempts to join, because Gmod only allocates memory to itself very slowly, so the first attempt always times out, but with TF2 unmounted and Firefox updated (???) the second attempt now works just fine. So... if anyone else has connection problems, that's a possible solution, strange as it is.
  8. So I've tried to play on the PoliceRP server, as it looks somewhat fun. i have downloaded all of the addons and been able to" join" but when I load in and see the world, although I can open menus and such I'm already an insane length of time into a timeout (somehow, longer that I have been connecting - my timeout has been somehow set to 2 hours clientside and I load in with an hour left, even though I haven't been connecting for an hour.) I can see no reason for this on my own end (my available bandwidth is vastly more than the maximum data rate the server allows) but I would assume that someone would have noticed if joining the server was impossible full stop, so does anyone know how to not get automatically disconnected upon joining? Enabling multicore rendering doesn't fix it, which I tried just in case it was somehow relevant. I do spawn in with some chat and a lot of console spam already present though - enough to see the printer system initialized, the errors from vast numbers of not-quite-coded-right addons, my "Welcome Back" message after a couple of other players joining, etc. There's no sign of an actual connecting-ending error, though - it seems the connection just mysteriously and silently ends without either side actually ending it. For what it's worth, the netgraph claims the server is only managing 2.5 ticks a second, but this would presumably affect everyone. Sorry if this doesn't belong in general but I couldn't find a better place.
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