Jump to content

Pills

Retired Staff
  • Posts

    1,520
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Pills

  1. RP Reason:
    The Chaos Insurgency is not trying to cause chaos. The Chaos Insurgency is trying to weaponize SCPs and use them for our own gain to destroy the Foundation. The insurgency would not benefit from destroying the SCP universe's most popular and powerful SCPs they could utilize against the Foundation (SCP-079 is a great example). They would also not benefit from blowing up themselves. Even unmasking the veil of the Foundation is not in the interest of the insurgency. As the Foundation has contingency plans for this scenario, the public may seek to destroy the insurgency too for having several of their own SCPs. Overall, it doesn't make sense at all from a roleplay perspective.

    Server Reason:
    I think that this would be a very cool idea. However, there are several problems that I would like to bring up. First off, in the event a nuke does need to go off, there are things that would stop Researchers from testing or a Maintenance collecting trash, such as a mass SCP breach. With this, there is no stopping them, and you just interrupt their roleplay. Secondly, if you do it at the same time, someone is going to metagame you every two weeks. You would also need a Super Admin+ to be online to activate the nuke. 

    Also, there are several questions that arise from this. How long does the raid take to activate the nuke? What if there is little to no MTF online? What if no Super Admin+ was online? Which nuke would CI want to set off? Why do we want the nuke to go off often?

  2. What are you suggesting? A buff to the more uncommonly played SCPs on the server.


    SCP-966:

    Buff SCP-966 HP from 750 to 1500

    Replace the weapon_sillyzombieclaw_v2 (Their swep) with the tfa_echo_clawsnew . As the zombie claws are used by SCP-049-2 and they are fairly weak compared to the raptor claws v2

     

    SCP-1048-A

    Buff SCP-1048-A HP from 250 to 750

     

    SCP-610

    -2's HP from 400 to 500

    -1's Armor from 350 to 500

     

    SCP-5208-GL

    5208 SWEP buff:
    500RPM -> 700RPM

    50% -> 80% Stability


    SCP-2191

    Speed from 240 to 250

     

    SCP-035

    Add a cooldown timer to when you can control someone (Currently have no way of knowing the cooldown)

    SCP-035 HP from 375 to 500

    SCP-035 Armory from 275 to 350

    New Rule: SCP-035 may break the lights in order to breach SCP-280. (SCP-035 may not break the lights otherwise)
    New Rule: SCP-035-2's may only heal other SCP-035-2's and SCP-035. (It has been a relatively uncommon but occurring issue)

     

    How would this change better the server? - Encourage more diversity in the different SCPs that people play because they will be able to live longer. More diversity keeps players entertained, and more interesting roleplay as these SCPs will be more often on. 

    Are there any disadvantages of making this change to the server? If so, explain. - Mass breaches will be harder for MTF to recontain but with the current MTF activity, they will likely be able to recontain it in a reasonable amount of time. (Event Team could also do a reinforcement event to help MTF)

    Who would this change mostly benefit? - A player who wants to play SCPs, and maybe other branches as they will need to focus on more SCPs.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - N/A

    • Like 1
    • Gaminglight Love 1
  3. In-game Name:

    SteamID (Ex: STEAM_0:0:526542188):

    DiscordID (Ex: Dr. Pills#5405):

    How would you rank your knowledge of the lore on a scale from 1 to 10?

    Why should you be in the Chaos Insurgency (75 word minimum)?

    What is something that sets you apart from other applicants?

    Can you be active at least once every two weeks?

    Do you have any current/former ranks (Only in Gaminglight SCP-RP)?

    Do you have both Teamspeak and Discord (Required):
     

    *Please note, you may be removed at anytime if violating the SOP or being inactive for longer than two weeks. You will have a week to be promoted past the starter rank before removal.*

×
×
  • Create New...