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Posts posted by Retired DoTF Daedran
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I gotta be up there somewhere in the top 5
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What is your in-game name?: MTF A1 CMDR Daedran CO64/Security CS SFTO Daedran 1A08
What is your steam name?: Daedran
What is your steam ID?: STEAM_0:0:191338037
Do you have any other experience with staffing? (If yes, explain): I have not had any past experience staffing on Gmod servers.
What date did you start playing on the community? (roughly): 2/27/2019
What date did you make your forums account?: 4/1/2019
Current rank on server (This is a ULX rank ONLY! Not a RP Rank)?: Platinum
How many warns do you have on the server (Show proof with a screenshot)?: 0
Have you donated?: No, the donations I have received were from Fireman as an 18th birthday present on May 31st.
What rank are you applying for?: Trail Moderator
Are you staff on another community (BE HONEST)?: No, I am not
Have you read the staff guidelines?
You will be tested on it: Yes, I have read the guidelines
Timezone: EST
Permission (Senior Moderator+ need this): N/A
Why do you believe that you deserve the rank? (150 Word Minimum): I believe that I would be a valuable asset to the staff team on the Gaminglight SCPRP server, and I would assist in any way that I am able that is within my rightful jurisdiction. I believe in fair play and respect, being as how I possess and express both of these I believe that I would be quite effective in not only guiding players that may need assistance with how the SCP community works, but also assisting those in need of help due to a disturbance in the community, punishing those who do cause a disturbance fairly if a punishment is needed, or otherwise advising them as to what they did wrong. Not only that but I also want to be able to assist the community in which I have come to grow attached to in ways that I wouldn’t be able to before, and I believe that making the Gaminglight SCPRP a better community to be in one step at a time would make it not only more enjoyable, but also fair and justified.
How would you handle someone that is Mass RDMing and when you bring him/her to an admin sit all they do is curse at you?: Tell them not to swear in a sit as it is highly disrespectful, and gag them if they do not stop for the duration of the sit (or warn them for disrespect depending on what they say, i.e player/staff diss or otherwise). Then I would tell them why they are being warned for Mass RDM after evaluation, and refer them to the MOTD if they are confused in any way regarding RDM. I would then administer the warning for Mass RDM and wait for an Admin+ to administer the 10000 second minge on the player, as I cannot do that myself as a Trial Moderator.
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- Support
Realistically the SCP's aren't getting paid to be there in the foundation, much like the D class, hence why they are receiving $50 per payday in most cases. On top of that $200 is way too excessive for an SCP even if they were to get a raised payday, I would say 75-100 at most, considering that 200 would be more pay than most of my, and all the other operative jobs including CI, make in a paydayThis would also encourage more people to go AFK on SCP slots, or otherwise minge on the class and not participate in RP because they want to get the payday, and that is not fair to those who want to actually roleplay.
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On 6/28/2019 at 6:56 PM, Nexieys said:
Job Update
Name of Job: Officer / Commander / Coldsilver (REDACTED)Job Weapons (Ex. tfa_csgo_mac10): Replace tfa_csgo_nova with : tfa_jackhammer
-Support: Jackhammers are not allowed whatsoever do to them being severely overpowered in both accuracy and damage, on top of the fact that it is a fully automatic shotgun, not a semi-auto.
Other than that I truly do not see a reason as to why you need a branch update, everything in regards to your weaponry or otherwise seems to be perfectly fine. I personally think that you should just keep the things the way they are because not only are they fine the way they are, but it kind of seems as if this update is trying to make yourselves even more powerful than what you already are, whether it be you swapping out the M249 with the PKM on a job that already has a rather ridiculous amount of health, or otherwise making revisions. I understand the notion behind wanting to be powerful, but there is also a fine line between powerful and overly so, and it seems that this update would make it overly so. Not only that but it just seems as if some of the job additions would take away from the specialty of other regiments, whether it be Nu7's Sniper or my Special Forces, it isn't special if everyone has the same thing and that isn't fair. I know E-11 and I have played on many of the jobs through updates in the past, and in comparison from then and to now, your regiment is well off, and you should be thankful for it. It is not like anything is broken on the classes, but more of people not wanting to profess the weapons that they are given on the classes provided to them, not everything needs to have a PKM or a M4 Iron or some other insanely powerful gun, you need to keep things balanced not only with your classes, but with the other regiments as well, and take into consideration the weaponry they have, and WHY they have it. Further discussion can take place in PM's if you so desire to talk about more reasonable weapon updates, but until then I am going to have to leave a -Support for this.
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12 hours ago, steppy said:
+Support
- I think that having the armor further away from D-Block makes more sense that being right next to it.
- D-Class can't access the armory that easily.
- It would be easier to defend or clear the area in case D-Class
overrun LCZ.
- There are no real problems about the swap, besides GenSec being further away from the armory. -
3 hours ago, Rangiatea said:
-support
literally GENSECs job
and GENSEC has been told to ALWAYS have 1 officer at least there
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-Support
Being as how there have already been changes made to the way E-11 does things in regards to deployment, I do not think that Nu7 needs to be changed in regards to the way they are being deployed as well, especially due to the fact that this is only benefiting hostile personnel even more than they already are. The Gaminglight SCPRP server is a "semi-serious" RP server, not a "full-serious" server, and being how it is that not everything is going to be performed as it would according to said lore. While it may be a decent proposal, it is one that is unnecessary, and one that I would heavily deny despite it's possible decency especially since it doesn't benefit the cause of the SCP Foundations purpose, and seems more as a push for hostile advantage.
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This is helpful
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Name: Daedran
Discord’s ID/Name: Daedran#5511
Rank: Junior Janitor
Ideas for Janitors to grow: Unsure
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Name (as it is on the roster): Iceman
FTO Rank: SFTO
How Active Are You?: Active
Any Concerns?:
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Name (as it is on the roster): Daedran
FTO Rank: SFTO
How Active Are You?: I'm around most days
Any Concerns?: War Gamer keeps turning into an SCP in the A1 channel
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Your criticism has been noted and will be looked for and observed. I will be sure to improve and assist in any manner that i am able within my jurisdiction. While Alpha-1 is constantly improving, we are and never will be perfect, but we've come a long, long way from the past when it comes to activity and overall behavior. We got at least 5+ people on everyday and we aren't what we used to be looked upon as a long time ago.
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22 hours ago, Chief_ said:
I thought that 035 could only buy a keypad cracker.
You are right when you say that.
-Support
I personally believe that SCP-035-1 instances should not have a level 2 keycard, mainly due to the fact that personnel that interact with the mentioned SCP are D class, or are made out to be as such. While I can understand the concern for being "underpowered" you must also understand that the SCP-035-1 instance (that being the host) is but a braindead human, which, like mentioned is presumed to be a D class, and I do not think that they would have a Level 2 clearance Keycard.
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That is for DoC to discuss
1 minute ago, [icOnic] BonkBoeink said:+Support
Broad as daylight, not following FearRP Because he's angry his actions failed.
-I feel like he should even get a strike in A1 Because of this, due to the fact of that's minging and breaking ingame rules.
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Name: Daedran
Rank: SGT JFTO
Why should you retain your current rank? (SGT+ must answer this): I have a dedicated attitude and I'm willing to help out in any way that I can that is within my boundaries. I also find enjoyment being a JFTO, as it gives me something to do when there is nothing to do
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51 minutes ago, Berserkrpups said:
If SMT chose to remove things then it won't be added back. but if it was a mistake it is possible you might get this but that is up to them.
Yeah I was talking to Th3 in TS about the mistakes that were made and whatnot and he said it's all good. Just told me to find all the proper weapon codes for all the jobs and post it here since some of the codes were mixed up.
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The following are most of the bugs that were noticed in the Alpha 1 regiment jobs yesterday, whether it be the jobs themselves, wrong/mixed up equipment or missing utility/weapons. https://docs.google.com/document/d/1U7ijVl23qvaV9LVDbDDfQ9sduDzxlX_vvCJsWhBBzHk/
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MTF A1 Special Forces
Key:
What we already have (Keep)
What is needed (Need)
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Payday: $200
HP: 225
Armor: 225
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Primary: tfa_honeybadger
Secondary: tfa_csgo_g3sg1SMG: tfa_mp9
Camouflage: weapon_camo
Utility: fas2_ifak (Infantry medkit)Grenades: tfa_csgo_smoke (1), tfa_csgo_flash (1), tfa_csgo_frag (1)
Tranquilizer: weapon_m9
Radio: dradio
Non-Lethals: weapon_cuff_elastic, stunstick
===========================================================================================================MTF A1 Shotgunner
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Payday: $170
HP: 185
Armor: 185
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Primary: tfa_csgo_mag7, tfa_csgo_nova
Secondary: tfa_tec9
Utility: fas2_ifak (Infantry medkit)
Grenades: tfa_csgo_smoke (1), tfa_csgo_flash (1), tfa_csgo_frag (1)
Tranquilizer: weapon_m9
Radio: dradio
Cuffs: weapon_cuff_elastic
===========================================================================================================MTF A1 Heavy Gunner
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Payday: $170
HP: 200
Armor: 200
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Primary: tfa_pkm
Secondary: tfa_csgo_usp
Utility: fas2_ifak (Infantry medkit)
Grenades: tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag Tranquilizer: weapon_m9
Radio: dradio
Cuffs: weapon_cuff_elastic
===========================================================================================================
MTF A1 Operative
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Payday: $125
HP: 175
Armor: 150
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Primary: tfa_csgo_aug
Secondary: tfa_csgo_usp
Utility: fas2_ifak (Infantry medkit)
Grenades: tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag.
Tranquilizer: weapon_m9
Radio: dradio
Cuffs: weapon_cuff_elastic
===========================================================================================================
MTF A1 Commander
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Payday: $300
HP: 300
Armor: 250
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Primary: tfa_honeybadger
Sniper: tfa_csgo_awp
Secondary: tfa_csgo_sawedoff
Tranquilizer: weapon_m9
Utility: fas2_ifak (Infantry medkit)
Grenades: tfa_csgo_smoke, tfa_csgo_flash, tfa_csgo_frag, tfa_csgo_incen
Radio: dradio
Cuffs: weapon_cuff_elastic
Keycard: Level 4
===========================================================================================================
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+1 support
I think it looks pretty good! The only thing I can really object to is the Stealth Operative being added as a class due to Nu7 not being a "Recon" based unit. In lore they are more about infantry and being foot soldiers, not stealth operatives used for recon scouting. I don't really see a need for it in this specific branch of MTF because the main priority of Nu7 is re-containment, not scouting.
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+1 I support this as well, would really help keeping men in line and not throwing frags, smokes, flashes. Would also make us look more professional.
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Name: Daedran
Rank: MSGT
Any Concerns?: Newly enlisted personnel shooting at Mobile Task Force units. Along with that, pretty much the usual Trigger Discipline concerns that arise every few days along with friendly fire.
Another huge issue is when 95% of GENSEC leaves D-Block emptier then the Black Rock Desert in Nevada, and is nowhere to be found when called. I really think that the rank restriction on who should leave should be enforced more.
Also if I may mention, there isn't a whole lot of respect going on right now within the regiment. I understand that the workplace may be frustrating, and you may not like the people whom you work with, but that's something you're going to have to deal with. You need to be respectful and you need to be appreciative of the brothers that you have standing in D Block instead of yelling at each other like I witnessed a few times this week. Respect your higher-ups, and they will respect you in return, and vice versa.
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4 minutes ago, Official Orange said:
Quite excessive weapons and gear in my opinion.
It's mainly a refresh of the classes that we already have that have the same amount of weaponry, we need new weaponry, it's been a long time since we have had a refresh.
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+1 I support this, the update would support the regiment greatly
One month as the Epsilon 11 Commander
in General
Posted
I can say proudly that you are a Commander in which I respect highly along with everyone else. You remind me of myself in some ways, and I don't usually say that to other people. You have done a damn fine job not only leading your regiment, but also respecting them and bonding with them.