OOGA BOOGA CHA CHA Posted May 1 Share Posted May 1 (edited) Idea: Add buffs or debuffs to flags. Also, add another flag in the caves on Tatooine. Perhaps one gives an armor buff/debuff, one a health buff/debuff, and one a speed buff/debuff. If the prior buff/debuff ideas are decided against, some more ideas for buffs/debuffs would be damage, passive income, and jump height. I'm sure there are some others that players may like to have, but I can't think of any right now. Viewers, please add buff/debuff suggestions in the replies. If this is deemed unfair, then perhaps buffs/debuffs would only be applied if all flags are captured by one team. Another idea for this scenario is if all the flags are captured by criminals, then imperials lose health gradually. This obviously would be a tricky idea to implement due to new players having low health and old players having high regen. To combat the low health of new players, perhaps this gradual damage would only affect players above a certain level, such as 50. I do not believe that criminals should lose health if imperials own all flags due to imperials having more players than criminals. This would likely cause criminals to lose players as they'd likely get annoyed by it quickly. Why should we add it?: Currently, Tatooine has very little activity other than Pyke. Lothal City has a slight bit more activity, but not by a whole lot. This buff/debuff idea would cause both Imperials and Criminals actually to want to capture the flags. This would bring more activity to Tatooine and Lothal City, and even some fun competition between Criminals and Imperials other than raids. Money and XP will only incentivize people to a certain point. The current system of giving money and XP to the individuals who capture it is sadly not enough for people to want to capture the flags. Yes, people capture the flags from time to time, but rarely. Even rarer do people fight over them. What are the advantages of having this?: This would improve activity on Tatooine and Lothal City. Also, there would be more fun-fighting between Criminals and Imperials. People would form teams to fight over the flags. This also opens up opportunities for team activities against real players. Yes, we have missions for that, but that is typically only against AI, unless Pyke joins in (which doesn't always happen). Who is it mainly for?: Mainly for Imperials, but also helps Criminals. Links to any content: N/A Fleet Admiral Gallius Rax (OOGA) Former: Field Commander | Purge Commander Edited May 1 by OOGA BOOGA CHA CHA Link to comment Share on other sites More sharing options...
Head Admin resin Posted May 1 Head Admin Share Posted May 1 + support Will encourage more Imperial/pyke interactions outside of raids and also gives imperial a good reason to venture out. Highest General Resin Head Admin 2ND EVER TANK CMDR Ex ST VCMDR Ex STRM Lead Ex SCTAL Ex DT PFC Ex Senior Gamemaster Link to comment Share on other sites More sharing options...
SeniorDeer957 Posted May 1 Share Posted May 1 + Support Make Flags Great Again Current: None R. Right Hand R. COL Tank Ex. Genral, Ex. First Ever Tank CMDR, EX. 3RD Ever Gov. Ex. Senior CMDR Ex. Storm Trooper VCMDR / Ex. Shore LD / Ex. Scout Captain / Ex. STRM Commando Captain Link to comment Share on other sites More sharing options...
Manager Beckett Posted September 1 Manager Share Posted September 1 DENIED Unfortunately, we do not feel that this suggestion is suitable for implementation. However, we do appreciate your attitude towards trying to help us improve, please feel free to show us some more ideas! Link to comment Share on other sites More sharing options...
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