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Naval Consoles


Terran

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What do you want to see?: So I've been playing on the server for alittle bit now and have been playing as a Naval Crewman. I've operated all the Consoles/Terminals both on the Bridge and in the ATC. I do believe this new that I will be posting would be a great addition to the naval crew expanding out into needing more naval crew members. I hope this detailed list of new consoles would be looked over carefully and allow the gaming light community see the potential of these consoles.
 

  • Power Level Controller :: This Console would display different power levels throughout the ship, this console would allow the naval crewman to shutdown or transfer non-essential power from different decks and rooms to allow equal power transfer to a primary system in need like shields or weapons or even the engines themselves. The Console once interacted with would show a 2D model of the ISD broken up into a number of grids displaying the power levels for that grid, and a slider to raise or lower the power for that grid, and on the side of the model there will be the primary systems like shields, weapons, engines, hyperdrive and tractor beam. The side bar would display the name of the system above a vertical slider if raised up it would increase the power level to that system, if lowered down it would decrease the power for that system and if left it the middle the system would be acting normally.
  • Tractor Beam Controller :: The Tractor Beam Controller would be a great addition as it would allow the crewman to essentially play alittle game within the server, where he/she must maintain control of the tractor beams lock on the target, they may start off as Level 1 Power to the Tractor Beam and depending on the ships speed and maneuverability they would be able to increase the power of the tractor beam to level 12 being the top power of the ISDs Tractor Beam Capability. The only other number that would be displayed is level 0 and that would indicate that the tractor beam is offline until it is needed once more, but upon activating the system, it would show a "Powering Up" Display in the middle of the screen with a percentage bar, the higher given power the faster the percentage bar goes up or if the power is lower the longer it will take for the system to power up. Also if the Power Level Controller gives more power to Tractor Beam Control, the stronger a power level of the tractor beam can handle and the quicker the ship is pulled into the ISDs Control.
  • External Shield Controller :: The Shield Controller for the Navy, would allow the crewman to use current power, increased power or reserve power from the ISD to micromanage the integrity of the shields to make sure that there isn't to much hull damage. This would benefit the Navy into making sure that shields are coming properly online, because if Shields are depleted or disabled/down the enemy ships would be able to cause hull damage which in term would damage exterior defenses and cause issues with the power level controller until enough power was diverted to shields once again. This would be a fun but stressful job as the Shield Controller would have to work closely with the Power Level Controller to provide a tight bond to allow fluent communication and coordination between the two consoles.
  • Hull Damage Display :: The Hull Damage Display would be in the pits along with the other consoles, like tractor beam, weapons, sensors, power levels and shields. This console would display not only a percentage of the integrity of the ISD but also a list of Hull Breaches throughout the ship, making the whole ship mechanic/technician jobs very very valuable and needed for the ISDs future operations.
  • Weapon Charge Controller Modifications :: This terminal has been a success in the naval operations of Gaming Lights RP/Event Ops including naval combat, but a suggestion for a new system I wanted to post. Change the station to not only have a slider for the charge of the weapon systems, but display a 2D Model of the ISD and Display each weapon with their own slider. This would allow the controller to set the power for each individual cannon but it would also show an indicator for heat levels to increase or decrease. This would be a big part of the whole keeping the ship together part, as if one of the cannon overheats it could detonate the cannons barrels requiring Engineering to go to that part of the ship where that cannon resides and fix little panels on the side to allow the gun to be operated once again.
  • Sensor & Targeting Controller Modifications :: The Normal Sensor/Targeting Controller shows a 3D Model of the ship and the ship class with a display of the shields, engines, and weapons. But with these modifications, I believe the controller would increase RP and bridge intensity by 100%. Allow the controller to be modified by showing a 2D model of the ISD, what this would allow is the controller selecting the which turret targets which ship and which system. So for example the 3rd Main Turbobattery would target the 4th Ships Engines, in-theory ships would indeed take less damage from the cannons but there would be a increased RP importance as it will show like the movies showed when the ship was able to use its cannons to target different vessels that attempted to target the ISD. This system would have to work closely with the weapon charge station as the weapon charge station would have to not only charge power to the weapons, but would have to set a different charge for the different turbo cannons.
  • Light Fighter Flak System [IF NO SF ARE PRESENT] :: This is a easy console, If placed there would be 4 of these consoles placed in the pits on the bridge and what this would do is allow crewman to control a rapid fast turbo blaster that is designed for taking out rebel fighters or any enemy fighter class threat, these turrets are not meant to take out massive class vessels or capital class vessels. There would be 2 Turrets placed on top of the ISD and 2 Turrets placed under-neath to have a consistent 360 Display View of any Unauthorized Fighters within range of the ISDs Flak System.
  • Hull Damage Repair Module :: This isn't a console but this would be a great addition, as these entities would be connected to the Hull Damage Display Console, this would allow the creation of the ISD Engineers, what this would allow is if the ISD is hit by a capital class blast or a bomb from a fighter/bomber there would be a out-explosion blast/hole in the hull requiring for the Engineer Droids/Engineer Corps to go outside the ship to repair the hull damage and once that hull part is fixed the Hull Damage Display console would refresh and show the Hull has been fixed in that one part of the ship.
  • Power Outage On Decks :: This system would introduce another member of the ISDs Engineer Corps, which is the ISD Technician, whether its a Whitelisted Factions/Donator or Level Based, this job would have the ability to go throughout the ship and find the decks that have no power and reset the fuses, rewire the panel or fix power conduits to supply power to the deck once again. Now the way the detect a Deck on the ship is the large sliding doors that separates decks & rooms, giving the technician room and the ability to become a proper electrical technician, This job would have to communicate with Naval as they would have to see talk to Naval about Lowering the Power on a deck if the wires have to be fixed or the conduit itself had to be fixed.

 

Why should we add it?: This would be a great addition to the Naval Aspects and would require the naval to be more active on the ship, this would also allow the creation of an engineering corp to be added or at least have naval engineers/technicians to be added if these suggestions were developed correctly.

 

What are the advantages of having this?: The advantages of having these systems would be the attraction for more members to want to join the Imperial Navy Faction so that there is a possibility to bring in more players that are solely attracted to Naval RP.

 

Who is it mainly for?: These System are primarily designed for the Imperial Navy and possibly a new Engineering Faction.

 

All the Content would have to be custom coded as there are not systems like this out there yet.

Edited by Terran
Edited Flak System
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For all but the flak cannon system and partly the hull damage repair module. Reason being is fighter support and control is one of the main jobs of SF and with SF's recent resurgence I do not think that will help SF and might take away as it would be easier and safer to control the guns rather than fly around. For the repair module we already have two engineering battalions that don't really use that rp right now. Right now it seems Naval instead of calling one of them to work on any hull damage will just put an advert in saying something like "Sends repair droids to fix ship hull" and then call it a day. The rest seem like all good ideas for the ISD map though what about the Lothal variant where the ISD is not the main attraction? Just a question for thought.

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Flak Cannon will absolutely ruin SF, so I would leave that out, but from what I can tell all of the other stuff sounds great, it would take the rp out of it though, might make it better for some people and help increase our numbers? we would still fall back on the rp if a script fails if they make this a reality

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