Chrono The Changeling Posted December 10, 2023 Share Posted December 10, 2023 Battalion: Imperial Commandos Link to current models that are requested to be replaced (if replacing): IC Trainee: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl IC Trooper: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl IC Demo(hazmat): moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl IC Sniper: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl IC Officer: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl Content size: (unknown) Link to new models: Trainee: models/player/republiccommandosmp/rc_white.mdl Trooper: models/player/republiccommandosmp/rc_demo.mdl Sniper: models/player/republiccommandosmp/rc_junglestriker.mdl Hazmat: models/player/republiccommandosmp/rc_urbanfighter.mdl Officer: models/player/republiccommandosmp/rc_nightops.mdl Content size: 97MB https://steamcommunity.com/sharedfiles/filedetails/?id=2383816602 How would this benefit the server (will it help battalion/server activity and how?): I think this will help the server with activity by providing one of our most expensive donator battalions a fresh coat of new paint as well as make it easier to identify the different members and sub battalion member of the battalion. The battalion as it stands is being reworked and with the rework I feel this change to add these models will further enhance the visual appeal of the imperial commandos. Plus as a side bonus, and of the armors not used in this update can still be used as new models for gms to provide new and rich rp as well as visually change things so players don’t feel like they are doing the same thing with the same models all the time. If the new pack is larger in size, do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I think so based on the response above and also because I do not know the current IC content pack model sizes. Job/Class Name: Imperial Commando Trainee Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl New model: models/player/republiccommandosmp/rc_white.mdl Reason for change: This change while may not look like much is to keep the models uniform in their changes across the battalion. Job/Class Name: Imperial Commando Trooper Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl New model: models/player/republiccommandosmp/rc_demo.mdl Reason for change: With the recent removal of priorities for demolition being removed and turned to first come first serve we feel that we should make the standard trooper look the part of a demo unit all the time and focus more on the actual subclass, that being the sniper and new hazmat subclasses. This change is to reflect that and to also provide the standard trooper with something to identify them over the trainees. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the standard trooper will be doing more demolition rp from the start rather than it being a subclass specific thing. I think this is more than fair for their role in the battalion and server. Job/Class Name: Imperial Commando Scout Sniper Model Path: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl - New model: models/player/republiccommandosmp/rc_junglestriker.mdl Reason for change: The reason for this change is simple for visual appeal, visually matching the role of the scout sniper, and to keep it uniform with all the other model changes. The change here for visual appeal is also to help with identifying the trooper subclass as for now the only difference between the two is the backpack and at a distance this can make it hard to tell which trooper is which. This will make it easier for command teams and high command members to tell how much of which commandos they have and how to organize them. Current loadout: com_dc15p_red_ cc2018_dc17m_red cc2018_dc17ms_red zeus_flashbang dradio alydus_fusioncutter alydus_fortificationbuildertablet rw_sw_bino_white - Remove: alydus_fortificationbuildertablet Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The scout sniper being our more pvp focused sub branch means they do not really use or have time to build fortifications. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the most thing that is changing is the removal of the fortification tablet, and the buff of a little armor. Job/Class Name: Imperial Commando Demolition New Job/Class Name: Imperial Commando Hazmat Model Path: moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl New model: models/player/republiccommandosmp/rc_urbanfighter.mdl Reason for change: With Demo being a standard for the battalion now we are introducing Hazmat as a new alternative to the demo subclass. Hazmat would deal with biohazards, dirty bombs, CQC, ext… This sub bat is to replace the demo in the rp subclass for imperial commando. Current loadout: com_dc15p_red_ cc2018_dc17m_red cc2018_dc17maa dradio alydus_fusioncutter alydus_fortificationbuildertablet rw_sw_bino_white rw_sw_nade_impact zeus_thermaldet zeus_smokegranade Add: rw_sw_nade_incendiary rw_sw_nade_dioxis Remove: zeus_thermaldet Zeus_smokegranade rw_sw_nade_impact Description (Optional): The Imperial Commando Hazmat unit specialized in the handling of hazardous materials. They know a lot about chemical warfare use and disposal. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:I do think this is fair for a rework of the demo sub-class to add more rp and give IC something to do. Job/Class Name: Imperial Commando Officer Current model: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl New model: models/player/republiccommandosmp/rc_nightops.mdl Reason for change: This is to keep with the changes that are happening to the core of the battalion and the model looks a little bit better in my opinion with how it blends the colors better. Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I think this is more than fair for it. Job/Class Name: Crimson Squad Reaper Current loadout: dradio cc2018_dc17m_red cc2018_dc17msg_red zeus_smokegranade cross_arms_swep cross_arms_infront_swep rw_sw_bino_white zeus_flashbang alydus_fusioncutter bacta_kit cc2018_dc17ms_red cc2018_dc15p_red ship_maintenance_tablet deployable_shield alydus_fortificationbuildertablet activity_logger Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion Remove: cc2018_dc17msg_red deployable_shield bacta_kit Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): HCOM required it for merger of crimson and scout sniper Job/Class Name: Crimson Squad: Gren Current loadout: keys cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17ms_red rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard Add: zeus_flashbang zeus_smokegranade Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion Remove: cc2018_dc17msg_red deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Gren is already the sniper and has been missing parts of the sniper kit already. We are also looking into merging crimson squad into the Vice Lead/Lead positions in Scout Sniper. These changes are meant to complete his kit for being a sniper as well as allow him to have full access to the scout sniper kit so he can do his job as a Vice Lead in Scout Snipers. Job/Class Name: Crimson Squad: Blu Current loadout: cc2018_dc17m_red cc2018_dc17msg_red zeus_smokegranade rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard booster_bacta_kit weapon_armorkit weapon_squadshield_arm Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion cc2018_dc17ms_red zeus_flashbang Remove: cc2018_dc17msg_red booster_bacta_kit weapon_armorkit weapon_squadshield_arm deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Blu is a pretty good member for Crimson though the shotgun is really meant for close range and medium range with their standard rifles. Seeing as we are merging Crimson into Scout Sniper, removing Blu shotgun in place of the sniper as well as giving him a flashbang will allow him to be able to better fit his role as one of the Scout Snipers Vice Leads. He will still retain his duties as a medic for the quad but will be more suited to being with the squad instead of away from them with a similar kit as the rest of Crimson Job/Class Name: Crimson Squad: Maroon Current loadout: cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17maa rw_sw_bino_white alydus_fusioncutter alydus_fortificationbuildertablet deployable_shield cross_arms_swep cross_arms_infront_swep salute_swep ship_maintenance_tablet cc2018_dc15p_red dradio activity_logger bkeycard zeus_flashbang zeus_thermaldet Add: Whitelist to Standard IC trooper Whitelist to IC Scout Sniper Battalion cc2018_dc17ms_red Remove: cc2018_dc17maa cc2018_dc17msg_red Removal of Ammo Crate entity buy. deployable_shield Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Maroon being Demo makes his kit change easy yet hard as he will still be retaining his demo like features while also sliding him into his new role as the last Scout Sniper Vice Lead. Removing his Anti Armor and replacing it with a sniper will allow him to keep the rest of his demo kit and keep him unique to the rest of the squad but also allow him to do his new role. Giving him a sniper instead. This allows him to do Senior training and help lead Scout Snipers. Battalion Name: Imperial Commandos Job/Class Name: Fixer Current loadout: cc2018_dual_dc15p_red cc2018_dc15p_red cc2018_dc17m_red cc2018_dc17msg_red rw_sw_bino_white zeus_flashbang alydus_fusioncutter bkeycard ship_maintenance_tablet zeus_smokegranade bacta_kit booster_bacta_kit dradio alydus_fortificationbuildertablet activity_logger command_activity_logger zeus_thermaldet cross_arms_swep cross_arms_infront_swep rw_sw_nade_impact Add: Weapon_armorkit weapon_squadshield_arm Remove: Ammo Dispenser from shop Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Fixer is not the demo for delta squad. Job/Class Name: Scorch Current loadout: Bkeycard rw_sw_bino_white Cross_arms_infront_swep cross_arms_swep Keys alydus_fortificationbuildertablet alydus_fusioncutter activity_logger command_activity_logger Ship_maintenance_tablet Garde_a_vousv1.1 dradio zeus_flashbang rw_sw_nade_impact zeus_thermaldet com_dc15p_red_ Com_dual_dc15p_red cc2018_dc17m_red cc2018_dc17msg_red cc2018_dc17maa wos_inventory Jetpack Hacking Tools Add: Ammo Dispenser from shop Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Scorch is the demo for delta squad not fixer. With the removal of our engineering, please remove our ship_maintenance_tablet from all whitelists. Current: Navy Vice Admiral Chrono | Pyke Mobster II Woodland THE FIRST MOBSTER RANK IN PYKE FINAL AGENT KALLUS | FINAL APPOINTED VICE ADMIRAL Former: IC Commander 1138 Boss | IC VCMDR 1207 Sev | IC CSLD SSLD DMS MAJ 4457 Reaper | IC CSVL SSLD DMS 4560 Gren | IC SSS DMS SFC 1597 Chrono | Navy SO PO1 Chrono | Pyke ESR Henchman II Krono | Apprentice I Sonic | Royal Guard CDT Chrono | ISB Director Orson Krennic | Senior Gamemaster | ISB Deputy Director Beerus | Acting Marshall Chrono | Support | Forum Diplomat | Senior Commander | Senior Admin | Navy Director of Security Lieutenant Commander Chrono | Director of Security ISB 021 Agent Kallus Link to comment Share on other sites More sharing options...
Head Admin resin Posted December 10, 2023 Head Admin Share Posted December 10, 2023 +SUPPORT - W MODELS -W CHANGES -FAIR AND BALENCED AS ALL GOOD THINGS SHOULD Highest General Resin Head Admin 2ND EVER TANK CMDR Ex ST VCMDR Ex STRM Lead Ex SCTAL Ex DT PFC Ex Senior Gamemaster Link to comment Share on other sites More sharing options...
Clarence Posted December 10, 2023 Share Posted December 10, 2023 1 hour ago, Resin said: +SUPPORT - W MODELS -W CHANGES -FAIR AND BALENCED AS ALL GOOD THINGS SHOULD Current: Super Admin Former: Sovereign Protector| | DT NCO|SHGL| Agent Kallus | Senior Moderator Clarence | First "Agent Kyle" Nova CPT | Former Shock LTCOL |Former shock VCMDR| Former Senior Mod Link to comment Share on other sites More sharing options...
Drago Posted December 10, 2023 Share Posted December 10, 2023 1 hour ago, Resin said: +SUPPORT - W MODELS -W CHANGES -FAIR AND BALENCED AS ALL GOOD THINGS SHOULD Link to comment Share on other sites More sharing options...
KingShob Posted December 11, 2023 Share Posted December 11, 2023 19 hours ago, Resin said: +SUPPORT - W MODELS -W CHANGES -FAIR AND BALENCED AS ALL GOOD THINGS SHOULD Ex-Imperial Commando Vice Commander Δ 1140 Fixer (x2) Co-Creator of the Imperial Commando Hazard Control Division Former Blacklisted Member!!! (for like 2 hours cause beckett a goat frfr) Former: First EVER IC Hazard Supervisor | IC Ω OSLD HS Colonel 1309 Niner (x2) | Last EVER IC Demo Lead | IC CST Maroon | ISB: IA Junior Operative ISB11 | Shock HVYAL LTCOL SK277 | Inferno Squad Agent IF27 | 69th RCCS 1LT 2711 | Nova SSGT | 501st HVY SGT 2770 Link to comment Share on other sites More sharing options...
Manager Beckett Posted December 13, 2023 Manager Share Posted December 13, 2023 ACCEPTED Thank you for your suggestion! We appreciate your support in improving our server! Link to comment Share on other sites More sharing options...
Recommended Posts