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IC Battalion Model and Kit Changes.


Chrono The Changeling

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Battalion: Imperial Commandos

Link to current models that are requested to be replaced (if replacing):
IC Trainee: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl
IC Trooper: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl
IC Demo(hazmat): moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl
IC Sniper: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl
IC Officer: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl

Content size: (unknown)

Link to new models:
Trainee: models/player/republiccommandosmp/rc_white.mdl
Trooper: models/player/republiccommandosmp/rc_demo.mdl
Sniper: models/player/republiccommandosmp/rc_junglestriker.mdl
Hazmat: models/player/republiccommandosmp/rc_urbanfighter.mdl
Officer: models/player/republiccommandosmp/rc_nightops.mdl

Content size: 97MB https://steamcommunity.com/sharedfiles/filedetails/?id=2383816602

How would this benefit the server (will it help battalion/server activity and how?): I think this will help the server with activity by providing one of our most expensive donator battalions a fresh coat of new paint as well as make it easier to identify the different members and sub battalion member of the battalion. The battalion as it stands is being reworked and with the rework I feel this change to add these models will further enhance the visual appeal of the imperial commandos. Plus as a side bonus, and of the armors not used in this update can still be used as new models for gms to provide new and rich rp as well as visually change things so players don’t feel like they are doing the same thing with the same models all the time.

If the new pack is larger in size, do you believe the benefits exceed the risk of adding more content to the server (risking loading times and possible performance) and why?: I think so based on the response above and also because I do not know the current IC content pack model sizes.

Job/Class Name: Imperial Commando Trainee

Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl

New model: models/player/republiccommandosmp/rc_white.mdl

Reason for change: This change while may not look like much is to keep the models uniform in their changes across the battalion.

Job/Class Name: Imperial Commando Trooper

Model Path: model/gonzo/swbf2imperialcommanos/swbf2_icbasic/swbf2_icbasic.mdl

New model: models/player/republiccommandosmp/rc_demo.mdl

Reason for change: With the recent removal of priorities for demolition being removed and turned to first come first serve we feel that we should make the standard trooper look the part of a demo unit all the time and focus more on the actual subclass, that being the sniper and new hazmat subclasses. This change is to reflect that and to also provide the standard trooper with something to identify them over the trainees.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the standard trooper will be doing more demolition rp from the start rather than it being a subclass specific thing. I think this is more than fair for their role in the battalion and server.

Job/Class Name: Imperial Commando Scout Sniper

Model Path: models/gonzo/swbf2imperialcommandos/swbf2_icsniper/swbf2_icsniper.mdl

- New model: models/player/republiccommandosmp/rc_junglestriker.mdl

Reason for change: The reason for this change is simple for visual appeal, visually matching the role of the scout sniper, and to keep it uniform with all the other model changes. The change here for visual appeal is also to help with identifying the trooper subclass as for now the only difference between the two is the backpack and at a distance this can make it hard to tell which trooper is which. This will make it easier for command teams and high command members to tell how much of which commandos they have and how to organize them.

Current loadout:
com_dc15p_red_
cc2018_dc17m_red
cc2018_dc17ms_red
zeus_flashbang
dradio
alydus_fusioncutter
alydus_fortificationbuildertablet
rw_sw_bino_white

- Remove:
alydus_fortificationbuildertablet

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):The scout sniper being our more pvp focused sub branch means they do not really use or have time to build fortifications.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I do as the most thing that is changing is the removal of the fortification tablet, and the buff of a little armor.

Job/Class Name: Imperial Commando Demolition

New Job/Class Name: Imperial Commando Hazmat

Model Path: moddels/gonzo/swbf2imperialcommandos/swbf2_icdemo/swbf2_icdemo.mdl

New model: models/player/republiccommandosmp/rc_urbanfighter.mdl

Reason for change: With Demo being a standard for the battalion now we are introducing Hazmat as a new alternative to the demo subclass. Hazmat would deal with biohazards, dirty bombs, CQC, ext… This sub bat is to replace the demo in the rp subclass for imperial commando.

Current loadout:
com_dc15p_red_
cc2018_dc17m_red
cc2018_dc17maa
dradio
alydus_fusioncutter
alydus_fortificationbuildertablet
rw_sw_bino_white
rw_sw_nade_impact
zeus_thermaldet
zeus_smokegranade

Add:
rw_sw_nade_incendiary
rw_sw_nade_dioxis

Remove:
zeus_thermaldet
Zeus_smokegranade
rw_sw_nade_impact

Description (Optional): The Imperial Commando Hazmat unit specialized in the handling of hazardous materials. They know a lot about chemical warfare use and disposal.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?:I do think this is fair for a rework of the demo sub-class to add more rp and give IC something to do.

Job/Class Name: Imperial Commando Officer

Current model: models.gonzo/swbf2imperialcommando/swbf2_iclead/swbf_iclead.mdl

New model: models/player/republiccommandosmp/rc_nightops.mdl

Reason for change: This is to keep with the changes that are happening to the core of the battalion and the model looks a little bit better in my opinion with how it blends the colors better.

Do you believe these changes are fair to the battalion/job role it is responsible for and will benefit the server, if so, why?: I think this is more than fair for it.

Job/Class Name: Crimson Squad Reaper

Current loadout:
dradio
cc2018_dc17m_red
cc2018_dc17msg_red
zeus_smokegranade
cross_arms_swep
cross_arms_infront_swep
rw_sw_bino_white
zeus_flashbang
alydus_fusioncutter
bacta_kit
cc2018_dc17ms_red
cc2018_dc15p_red
ship_maintenance_tablet
deployable_shield
alydus_fortificationbuildertablet
activity_logger

Add:
Whitelist to Standard IC trooper
Whitelist to IC Scout Sniper Battalion

Remove:
cc2018_dc17msg_red
deployable_shield
bacta_kit

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): HCOM required it for merger of crimson and scout sniper

Job/Class Name: Crimson Squad: Gren

Current loadout:
keys
cc2018_dc17m_red
cc2018_dc17msg_red
cc2018_dc17ms_red
rw_sw_bino_white
alydus_fusioncutter
alydus_fortificationbuildertablet
deployable_shield
cross_arms_swep
cross_arms_infront_swep
salute_swep
ship_maintenance_tablet
cc2018_dc15p_red
dradio
activity_logger
bkeycard

Add:
zeus_flashbang
zeus_smokegranade
Whitelist to Standard IC trooper
Whitelist to IC Scout Sniper Battalion

Remove:
cc2018_dc17msg_red
deployable_shield

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Gren is already the sniper and has been missing parts of the sniper kit already. We are also looking into merging crimson squad into the Vice Lead/Lead positions in Scout Sniper. These changes are meant to complete his kit for being a sniper as well as allow him to have full access to the scout sniper kit so he can do his job as a Vice Lead in Scout Snipers.

Job/Class Name: Crimson Squad: Blu

Current loadout:
cc2018_dc17m_red
cc2018_dc17msg_red
zeus_smokegranade
rw_sw_bino_white
alydus_fusioncutter
alydus_fortificationbuildertablet
deployable_shield
cross_arms_swep
cross_arms_infront_swep
salute_swep
ship_maintenance_tablet
cc2018_dc15p_red
dradio
activity_logger
bkeycard
booster_bacta_kit
weapon_armorkit
weapon_squadshield_arm

Add:
Whitelist to Standard IC trooper
Whitelist to IC Scout Sniper Battalion
cc2018_dc17ms_red
zeus_flashbang

Remove:
cc2018_dc17msg_red
booster_bacta_kit
weapon_armorkit
weapon_squadshield_arm
deployable_shield

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Blu is a pretty good member for Crimson though the shotgun is really meant for close range and medium range with their standard rifles. Seeing as we are merging Crimson into Scout Sniper, removing Blu shotgun in place of the sniper as well as giving him a flashbang will allow him to be able to better fit his role as one of the Scout Snipers Vice Leads. He will still retain his duties as a medic for the quad but will be more suited to being with the squad instead of away from them with a similar kit as the rest of Crimson

Job/Class Name: Crimson Squad: Maroon

Current loadout:
cc2018_dc17m_red
cc2018_dc17msg_red
cc2018_dc17maa
rw_sw_bino_white
alydus_fusioncutter
alydus_fortificationbuildertablet
deployable_shield
cross_arms_swep
cross_arms_infront_swep
salute_swep
ship_maintenance_tablet
cc2018_dc15p_red
dradio
activity_logger
bkeycard
zeus_flashbang
zeus_thermaldet

Add:
Whitelist to Standard IC trooper
Whitelist to IC Scout Sniper Battalion
cc2018_dc17ms_red

Remove:
cc2018_dc17maa
cc2018_dc17msg_red
Removal of Ammo Crate entity buy.
deployable_shield

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Maroon being Demo makes his kit change easy yet hard as he will still be retaining his demo like features while also sliding him into his new role as the last Scout Sniper Vice Lead. Removing his Anti Armor and replacing it with a sniper will allow him to keep the rest of his demo kit and keep him unique to the rest of the squad but also allow him to do his new role. Giving him a sniper instead. This allows him to do Senior training and help lead Scout Snipers. Battalion Name: Imperial Commandos

Job/Class Name: Fixer

Current loadout:
cc2018_dual_dc15p_red
cc2018_dc15p_red
cc2018_dc17m_red
cc2018_dc17msg_red
rw_sw_bino_white
zeus_flashbang
alydus_fusioncutter
bkeycard
ship_maintenance_tablet
zeus_smokegranade
bacta_kit
booster_bacta_kit
dradio
alydus_fortificationbuildertablet
activity_logger
command_activity_logger
zeus_thermaldet
cross_arms_swep
cross_arms_infront_swep
rw_sw_nade_impact

Add:
Weapon_armorkit
weapon_squadshield_arm

Remove:
Ammo Dispenser from shop

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?): Fixer is not the demo for delta squad.

Job/Class Name: Scorch

Current loadout:
Bkeycard
rw_sw_bino_white
Cross_arms_infront_swep
cross_arms_swep
Keys
alydus_fortificationbuildertablet
alydus_fusioncutter
activity_logger
command_activity_logger
Ship_maintenance_tablet
Garde_a_vousv1.1
dradio
zeus_flashbang
rw_sw_nade_impact
zeus_thermaldet
com_dc15p_red_
Com_dual_dc15p_red
cc2018_dc17m_red
cc2018_dc17msg_red
cc2018_dc17maa
wos_inventory
Jetpack
Hacking Tools

Add:
Ammo Dispenser from shop

Reason for change (do you think that said weapons is suitable for the job and is fair considering current loadouts of other battalions?):Scorch is the demo for delta squad not fixer.

 

With the removal of our engineering, please remove our ship_maintenance_tablet from all whitelists.

Current: Navy Vice Admiral Chrono Pyke Mobster II Woodland

THE FIRST MOBSTER RANK IN PYKE

FINAL AGENT KALLUS | FINAL APPOINTED VICE ADMIRAL

Former: IC Commander 1138 Boss | IC VCMDR 1207 Sev | IC CSLD SSLD DMS MAJ 4457 Reaper | IC CSVL SSLD DMS 4560 Gren | IC SSS DMS SFC 1597 Chrono | Navy SO PO1 Chrono | Pyke ESR Henchman II Krono | Apprentice I Sonic Royal Guard CDT Chrono ISB Director Orson Krennic Senior Gamemaster | ISB Deputy Director Beerus Acting Marshall Chrono | Support | Forum Diplomat | Senior Commander | Senior Admin | Navy Director of Security Lieutenant Commander Chrono Director of Security ISB 021 Agent Kallus

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1 hour ago, Resin said:

+SUPPORT

- W MODELS

-W CHANGES

-FAIR AND BALENCED AS ALL GOOD THINGS SHOULD

Meme Reaction GIF by Robert E Blackmon

 

                                                                          Current: Super Admin Former: Sovereign Protector| |

            DT NCO|SHGL| Agent Kallus | Senior Moderator Clarence | First "Agent Kyle"

                    Nova CPT Former Shock LTCOL |Former shock VCMDR| Former Senior Mod                                                  

 

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19 hours ago, Resin said:

+SUPPORT

- W MODELS

-W CHANGES

-FAIR AND BALENCED AS ALL GOOD THINGS SHOULD

Meme Reaction GIF by Robert E Blackmon

 

Ex-Imperial Commando Vice Commander Δ 1140 Fixer (x2)
Co-Creator of the Imperial Commando Hazard Control Division
Former Blacklisted Member!!! (for like 2 hours cause beckett a goat frfr)

Former: First EVER IC Hazard Supervisor | IC Ω OSLD HS Colonel 1309 Niner (x2) Last EVER IC Demo LeadIC CST MaroonISB: IA Junior Operative ISB11 | Shock HVYAL LTCOL SK277 | Inferno Squad Agent IF27 | 69th RCCS 1LT 2711 Nova  SSGT | 501st HVY SGT 2770

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