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Manio last won the day on August 7
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Accepted! Speak to WC+ for your officer training.
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1. What is your IGN? (In Game Name) : Steve 2. What Regiment are you applying for? Starfighter Corps 3. Why do you want to be a commander of this branch? Starfighter Corps is a branch in which I have invested quite a lot of time since I came back from my break, which I initially started in 2021/2022. I was never interested in it back when I played, but I realized I have slept on what is potentially the most fun you can have on the server, which is why it pains me to see SF in such a disarray. I like flying like many others (when the server isn't experiencing a lag) and destroying enemy ships feels more satisfying than shooting the NPCs. But I feel like that's not enough for Starfighters and part of what made the branch so popular back in the day was the community within it. I aim to bring something SF lost a long time ago — it's purpose. I love this branch, I love the people in it. I want all of them to have fun and I want more of players to join us so we can enjoy the server together. There's so many things that can be done to improve SF and make it a battalion everyone will think about joining. Having purpose is quite important, people without purpose just end up feeling like they are out of place and eventually leave to seek something better. Every person in SF should have a purpose. Otherwise, what are we even doing here? Being promoted is meaningless, you get no new responsibilities, and all you have is a new rank that you can show to others. There's barely any difference between CO and NCO or NCO and Enlisted. Everyone feels the same. Everyone just exists. This is a huge issue that stretches outside of SF, but it's an issue I am capable of handling only in SF. The point being — SF has major issues, and I have a plan to resolve majority of them. Of course, I'm not perfect, I won't be able to tackle all of them on my own, but I promise you that I will give my best and I will aim for the highest results. I do have a rework plan that is currently being discussed with relevant parties, even if I don't get the position of Vice Marshall I will continue to push through and hopefully make SF great again. Part of the rework consists of giving every rank and every position a purpose, a meaning, something that makes that rank stand out from the others. A promotion wouldn't be just a "level up", a promotion would entail new responsibilities and new things to do. There's of course more in the works like new squadrons that hopefully get a green light in the future, but for now, I'll have to be as vague as possible because the last thing I'd want to do is to get people's hopes up and then disappoint them whenever one of the suggestions gets denied. 4. How much game time do you have on the server? Over 4 weeks + Undocumented hours before the wipe. 5. What is the Main Purpose of a commander for a branch? The commander dictates how the branch is functioning. Arguably the most important position you can have on the server. For example, you can have one bad officer, but there are two others who aren't as bad and with whom you can get things done. In contrast, there is only one commander, and if it's a bad commander, well, your branch is destined to fail miserably. We've seen it happen back in the day, it's not a mystery to anyone. But, the Commander is essentially the soul of the unit. You can't have a functioning battalion without one. As Commander you are tasked with ensuring that the battalion is running without issues, and if there are any issues, you are there to handle them. You can do much more than a standard officer and you will be doing much more. SOP reworks, Model changes, Adding new sub-branches, and writing new SOPs. All that power is there for you to utilize for the betterment of the battalion. Normally Commanders should be more of an administrative position while officers are the boots on the ground to manage a unit, but having a bond with your subordinates is crucial for them to feel in your unit like at home. You don't want to be alien to the people you command, you don't want to make them feel like they don't belong there. You want to spend as much time as you can with them so you can understand them and make them work. You are their leader, they look up to you, work for their respect and they will help you out whenever you need it the most. An additional role of the Commander is to train promising members of the unit they command. You can't be there forever and you won't be there forever, so it's best to try and find your successor and train him/her to take over the steering wheel after you're gone. This step is so important because an incompetent successor can destroy all the hard-earned progress you've made in the span of weeks. You want to think ahead, how will the change you implement work out long-term? This is a position that cannot afford to be short-sighted and a position that needs to be occupied by competent and mature people. You want to be seen as reliable, someone that people can depend upon. Someone they can approach and get their issues solved. Someone who will reward people for good behavior and punish those who cross the line way too far. Someone that is fair, someone that people can come to without fear of being torn apart the second something negative happens. This is what being a leader means and here it's no different. 6. Why should we trust you to be a commander? : As of right now, I think I did make a name for myself on the server. A lot of people know me, some people like me, others hate my guts. At the end of the day I seek no enemies here and having petty dramas is something I'd love to avoid. I came back to SF as soon as the ISB restriction was lifted and I planned to become Vice Marshall from the beginning so I can save the unit. I want to believe I'm the best choice for the job primarily because there aren't many other choices and because I have been working hard on the SF reform and my ideas have been viewed positively so far. I have a plan, a good plan I think, and I want to implement it to bring SF to its previous player count from 2021. It's a tall order, some people would say an impossible task, but I don't plan to settle on anything less. I hope that people know that I have SF's best interest in mind and that you will give me a chance to prove myself. SF needs work, and it happens that I have all the tools ready. I could talk about my past and current positions but I don't think it matters. I do not have experience of being a vice commander on GL specifically (although SGM is close enough), but it's nothing alien to me either. 7. How often can you be Online? : Almost every day. 8. Do you have any Warnings? (What for?) : None whatsoever.
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+Support Get a mic. Overall no issues with this person right here. He did his job very well and I never saw him being complained about. He could get a mic for easier communication or if he does have it - he could use it a little bit more often. But other than that, it's a solid pick.
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+Support He's a competent and cool guy who hasn't been really given a chance to take any of the command spots from what I can tell. I believe he should be given a chance since in his entire time in DT he didn't mess up at anything and did his job perfectly. There are two VCDR apps right now, but two of these candidates are very very solid picks for the position, can't go wrong with either of them.
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+Support He's a competent person who had my back while I was in DT. He has the experience and knowledge to be able to lead the battalion. He also has the motivation to do so, but from what I remember he did have some issues with time. However, that shouldn't be a huge issue considering all the other pros.
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What is your name?: Steve What is your rank?: Operations Pilot How long have you been a NCO?: A week (and then some over a month ago) What rank are you applying for?: Aviation Officer How many strikes do you have? If yes, for what?: None Who granted you permission to apply for officer rank? The Emperor Himself Why should we trust you with an Officer rank?: I was trusted with a Captain rank a little over a month ago and sadly transferred out. I'm currently an ISB:IA Major so I believe that in terms of being serious and responsible, I can be fully trusted. Also, my reason to rejoin the CO ranks hasn't changed since I rejoined SF. My leaving was a major mistake that I want to fix because now everything has fallen apart and I want to pull SF back together. I have proven myself to be reliable in the past, I am ready to prove myself yet again. All I ask is for another chance. What can you do to assist command with this rank?: I did my duty as an NCO, I racked up 27 tryouts last week and plan on doing tryouts often and getting new talent into SF. However, an officer rank would let me manage the battalion in a way I cannot right now. That means promoting SF members who excel at their duties, managing NCOs, striking those who misbehave, and working on the official documents (not as 2lt but I'll get there). My end goal is to revive SF, officer rank is just a milestone on that long road. I do have a lot of plans that are being developed as time goes by, some plans I cannot talk about openly on this application. But I will do anything to help our temporary marshall and I think in many ways I already did. What is the point of been a officer?: The point is... To be able to manage a unit. There. How about we ask a different kind of question? What's the purpose of a Commissioned Officer? What's the purpose of you becoming a CO? Now we can write a whole paragraph explaining everything everyone already knows. Of course, being a CO comes with many responsibilities. As I said before in my NCO app, Officers plan for things to happen, and NCOs make things happen. That's how standard military works, but here it's a little bit different. Being an NCO feels like a training ground for CO. It's a period where you can show your superiors whether or not you are capable of doing their work. I'd like to believe I smashed that period with flying colors, although I made some minor mistakes here and there (like that flagup). But, whatever you were doing as an NCO, you will be doing as a CO, just more professionally and with more responsibilities. That includes recruiting people, managing people, managing internal affairs of the unit, hosting training/sims, beating people with sticks for being goofy, etc. But this time around, you have more power to reward or punish behaviors, unlike previously where all you could do was to call shock and hope that some officer will get on soon to help you deal with the rascal. Officers ultimately are what gives a unit "soul", arguably the most important role. And yes, there's paperwork too. Steadily increasing amount of paperwork. What would happen if you see a fellow officer messing around and then commanding NCOs to mess around with him?: I'll assume that officer is a higher rank than I am because it makes the scenario more interesting. Otherwise, I'd just tell him to stop, and if he didn't listen - call shock to arrest him for insubordination. But this time around, me telling him to stop might not be enough as he is my superior. I'd focus on encouraging NCOs to not follow orders of that officer as it will most definitely get them in trouble. If the officer wants to f around and find out, that's purely on him, but he shouldn't be dragging more people down with him. Once NCOs understand that there will be serious consequences for following dumb orders, that would leave the officer to deal with. Of course, I'd start with collecting evidence and immediately notifying our senior COs currently available (although preferably marshalls). They'd decide on how to proceed with the trouble maker and I'd follow that decision to a letter. Also, there's shock I can call in case the officer in question starts breaking imperial law as well. Do you agree that if you are struck within the first week you will be put back down to your last NCO rank?: I do.
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In-game name: Steve SteamID: STEAM_0:0:114478871 Current RP rank on StarWarsRP: ISB:IA Captain, SF Sergeant How long have you been Gamemaster: I've been a gamemaster for over 2 months now. Have you received any strikes (please give reasons if applicable): That I did. A long, long time ago (1 month) it was a lovely morning for the people of GL on ImperialRP when Steve decided to host a fun flight sim. That morning, one of the AI ships had a nefarious plan. A plan to bug out in the teleporter and crash the server. The day after, Steve has been given a strike. What a sad day it was. How much time do you have on the server?: 3 weeks of playtime and more given the fact that playtime has been wiped at one point and I used to play in the 2021-2022 era. How well do you know the LORE? I know it well enough to tell that the lore of this server is pretty inconsistent to the point of nobody knowing what year we are in. It'd be nice to get someone to finally straighten things up so we GMs can do lore events that accurately represent the timeline we are in. One thing is known, however, we are in the timeline before the battle of Yavin. For the Star Wars lore, I know some of the legends, the majority of the official cannon, and a lot of things from the Old Republic timeline. Why do you WANT to become a Senior Gamemaster?: Senior Gamemasters have access to tools that normal GMs must request authorization. And getting authorization for these every single time is pretty tiresome when you have a scheduled event to run in a couple of minutes. That and the freedom to produce quality over quantity when it comes to events. Events that are big and memorable instead of your good ol' "we are attacking your base". Additionally, I wouldn't mind helping out HGMs in terms of some administrative work within the GMs like doc work or just keeping tabs on what other GMs are doing. I think I'd like the job like this, but the main reason I want to be a GM is to be able to throw large events on a whim. Why should you be trusted to be a Senior Game Master?: Look, I know, I did crash the server that one time, but at the same time the LFS is buggy as it is and it was out of my control. However, I haven't received a single other strike for abusing my powers or stepping out of line where I shouldn't. I've been in the community for a solid few months and I think I've proven myself to not be a minge or someone with ill intentions. Although I cannot prove that I'd be a great SGM without actually getting the role and being tested, I did host a lot of events that I consider to be pretty good myself and the quality of them should speak more than what I can tell you with words here. A lot of people said I'd be great for the role and I'm here to take them up on that word and apply for the position. I saw that it hasn't been filled for a while and I was planning on applying after hosting my campaign, but then I realized it'd be better for me to apply beforehand so I have as little creative restrictions as possible to make my campaign very enjoyable. Another thing is that I already have some important positions on the server. I still am in the ISB:IA and I don't plan on leaving any time soon so that should speak for my ability to restrain myself from doing stupid things. I was an officer in SF before transferring an an officer in DT before resigning. Either way, I was trusted enough to lead in those battalions so I think leading in GMs won't be any different. I realize it's an important position that I'm applying for, but I also do realize I meet the criteria. So, I'd be very grateful to be given a chance to prove myself. Have you mastered ULX?: Well, we are using SAM instead of ULX but these are close enough. Yes, I did figure out every single command a GM has under his/her disposal so I'm pretty confident in my knowledge of them. Are you experienced with planning Mega Events?: To be fair I haven't "officially" hosted a mega event, but all of my events aim to be as rich in content as possible and some would consider them mega. I didn't host an official mega event because the approval process can take a while and by the time it gets approved, I already have a better idea for something even cooler. All of my events follow a logical story, some are intertwined and the next series of events I'm working on will be a part of a fully-fledged campaign that I've been planning for a month or so. Planning a mega event isn't hard since all you have to do is write a pipeline of events that will occur while you host your stuff. Give an example of a mega event: STAGE 1 During a peaceful day on planet Anaxes, a faint sound of engines can be heard from a distance. The local populous started reporting sightings of aircraft they had never seen before. What mattered was that the aircraft wasn't Imperial. The Scout Troopers were notified and promptly sent out on recon to try and locate those ships if possible, identify them, and report back to command for further instructions. But all they'd hear from the scout troopers would be calls for backup. An attack unit would be composed of many troopers of varying skills. That attack unit would be sent out on a mission to figure out what happened to the scout patrol. STAGE 2 Upon the journey deeper into the Anaxes, a pack of hostile wildlife would harass the troopers on the ground. Because the heavy vehicle's engines were loud, it disrupted the local ecosystem and alerted every aggressive creature nearby. The troopers would have to fend off hordes of aggressive beasts until they finally managed to get to their pre-planned camp position and set up the FOB. STAGE 3 Troopers would finally arrive at the last known location of the scout troopers. They'd only find their speeder bikes that had been sabotaged. Not far away, a cave would be found. Found by following a trail of blood leading straight to it. A cave too small to fit an entire tank in there. Tank troopers would be task with defending the entrance while the rest of the troops would follow in. Inside, they'd encounter some native fauna that would try to eat them alive. However, further down the cave, lights could be seen. With a few flashbangs, the troopers would make their way inside one of the cave chambers just to be met with a sight of a few Clone Commandos already in the position to gun down any individual ready to breach their perimeter. These people already made up their minds. They were ready to kill the Imperials and no one knew why. Flashbangs did little against their high-tech helmets and any trooper that entered after them would be shot at. STAGE 4 After the last Commando has been dealt with, an alert would ring out from the base. It seems like the tough expedition has been an elaborate plan to weaken the forces stationed at the Base while enemy forces attack it. Troopers would again have to move through the hard terrain as soon as possible and deal with any local fauna along the way. After arriving at the base, they'd find it taken over by enemies that had to be killed. STAGE 5 After clearing the base, everyone realized that the base commander had gone missing. It didn't take long to add 2 and 2 together so an attack unit was swiftly sent out to board one of the vessels in the low orbit. Rebels were preparing their hyperdrive to jump out of the sector, but due to our excellent Gunnery Officers, a well-aimed shot took out their drive. Upon boarding the vessel, troopers would have to fight their way to the bridge where they'd be met with the final and most difficult encounter - A squad of elite commandos. Upon successfully defeating them, the base commander would be rescued. However, the enemy leader would escape, using the chaos of battle to his advantage. How active can you be: I've been on the server almost every day since I returned so very.
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What is your name?: Steve What is your rank?: Senior Aviator How long have you been an Enlisted?: This would be 2nd day What rank are you applying for?: Pilot How many strikes do you have? And why do you have the strikes if you do?: None Why should we trust you with a NCO rank?: I've been entrusted with a role of an officer a little more than a month ago. I did transfer out to ISB:IA where I am currently the rank equivalent of a captain. I'm also an active GM so trust shouldn't be an issue here since I have already proven my competency. I know what to do in this rank and I will strive to execute my duties to the letter. What can you do to assist Officers with this rank?: Currently, SF needs members more than anything. I want to get the rank so I can immediately start hosting tryouts and get the new members in. It is very vital for SF's "health" to get the recruitment process up and running as soon as possible due to the current state of this unit. What is the main purpose of an NCO?: Generally speaking, NCOs are the backbone of any unit, holding everything together from falling apart like a house of cards. Their responsibilities lie with babysitting the enlisted personnel, which includes guiding them through their journey in SF; making them soak with all the information and necessary training so one day they can become the best versions of themselves. NCOs are also a translation tool between the brass and your common grunts. COs plan for things to happen, NCOs and Enlisted make things happen. General responsibilities would include training pilots, recruiting new pilots, maintaining order in the unit which also includes ensuring that the SOP is being abided by, being a guide for new members, handling tasks given by COs or authorized personnel, maintaining a positive image of SF, serving as eyes and ears for COs - since NCOs are the ones dealing with Enlisted the most, the amount of information they can gather on how the unit functions is pretty sizeable, and the feedback they can provide invaluable. Last but not least - resolving internal conflicts between their subordinates. If you were to see multiple Enlisted messing around on the job and trying to get others to join them what would you do?: Many tools at my disposal allow me to deal with this situation. First and foremost, I'd try to talk to that person to determine whether we can end it with a verbal reprimand and/or a PT or if we will have to escalate it further. I'd call Shock to deal with the problematic trooper in case of further insubordination and breaking imperial laws. Depending on the severity of the infractions, informing COs may be in order for them to escalate the situation and possibly issue a strike if they deem fit. Throughout this entire interaction, I'd try to figure out where the unacceptable behavior is coming from. It'd help me figure out whether this person even cares for his position in the SF or if he changes outfits like socks the second he feels fire under his a... Bottom. With that figured out, it'd be easier for everyone to determine the final solution that would close this case shut. Do you agree that if you are struck within the first week you will be put back down to your last Enlisted rank?: Yes, I do.
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+ Support Willow is a dedicated member of SF, sure, Willow was minging back in the day and has an attitude that leaves much to desire, but I believe that with proper guidance and oversight, Willow would make a good addition to the command team. I see the reasons not to give Willow this position, but I also think that SF is in dire need of command members and Willow could be a person to stabilize the battalion for the time being. I also I know that if Willow is chosen, I'd be there to offer all the help needed. Additionally, from personal experience, Willow cares about this battalion and has no ill intentions so I think she means well. +/- Support After careful deliberation, I believe that Willow isn't fit for the position yet. I believe it's too early and that she lacks the necessary training or experience to handle leading a whole battalion. She did show inexperience on multiple occasions, situations that were handled roughly and improperly that could've been otherwise resolved in a peaceful manner. I still believe she wants the best for SF and that she's committed, but that isn't enough for this battalion. She can be trained for the position, or at least that's what I want to believe, but SF needs a fully qualified and competent leader to take over and get things done, and I fail to see her as the person for the job. With that being said, my current position stands as follows - Willow can't compose SF command team entirely by herself.
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Didn't have any negative encounters with this person and heard only good things about him. He also seems enthusiastic about putting in a lot of work in 501st so I see him as a good pick. +Support
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+Support for the lower TTK Having to shoot someone that runs like the A-train is tedious enough, them having nearly 2k health on top is just too much to deal with. I'm not sure why people -support this due to "too much work", every suggestion requires some sort of work so let the actual devs worry about it. As far as I'm concerned all it takes is opening a lua file and changing ply:SetMaxHealth value for every job (would take an entire afternoon since there are a lot of jobs). An easier way would be removing the health skill tree from WOS lightsabers which could take an hour if the spaghetti code is giving some issues. Or if touching health itself is a big no-no, increase weapon damage (arguably this would take more time than lowering the default health of jobs themselves, but it would prevent people owning CCs from complaining about their health being reduced). Final note - regarding CCs, lowering health globally by the same amount would mean it's fair for everyone.
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+Support for the model change -Support for the models proposed (and kama) I looked at the addon and optimized it even further, fixing some clipping issues in the process (although I can't figure out weight pains on the pauldron). In total, the entire pack went down from 411 MBs to 176 MBs without any loss in quality. Given the current pack we have is larger than what I managed to cook up (on top of the separate seeker model) I believe we could overhaul all models, making them look better than ever while also saving on some space, and keeping everything in one addon for convenience. So, while the base idea of the suggestion is valid (current models are ugly and bloated), I disagree with how it could be handled. Also kama does not fit the battalion at all. I think if we are to overhaul models for a battalion (a rare occurrence) we better do it right so there is no room for regrets since we won't be getting that chance again any time soon. Link to the edit [WIP] - [Click]
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Hell yeah And not because you +supported me. Bro had my back since day 0 and he puts 110% every time he can play. Despite not being able to stay on 24/7, he outperformed a lot of people with tryouts. He's also alright when it comes to leadership and clearly has previous experience. Hope you will make it!
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Hell yeah When I think of ISB, I think of this man right here, he's been pretty much solo-carrying the whole faction. He's alright, level-headed, and would make a good fit for the position.
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In-game name: Steve/S42 SteamID: STEAM_0:0:114478871 Rank: First Sergeant How long have you been in your current rank?: Five days, nearing six at the time of writing this application. What experiences in leadership do you have?: The experience you can verify would be leading a few events as a ground command, leading our DT tournament team to victory, and being a captain in Starfighters. Why do you want to be an officer?(150+ Word minimum) Death Troopers was the first battalion on the server where I felt at home. It has almost everything I'd want to ever do on the server, so I wish to dedicate myself to it. Keep it running smoothly and stable while offering my aid whenever needed to improve DT even further. I believe that there is work to be done and things to change and rewrite. As a junior CO, I wouldn't be able to accomplish any of that, but given enough time, I do hope to leave a mark on this battalion. For now, however, I'd focus on providing aid in managing the battalion while the command figures out what DT needs and finds a way to get it. Becoming a DT officer was the goal I set myself back in 2021. I have failed it and now wish to have yet another go at it. This time with new perspectives, ideas, and approach. This battalion doesn't make me feel that I'm out of place. With almost everything else, there is always something lacking, something wrong that keeps on bugging me, something I'd love to change, but know that said change would never see a green light. Here, almost everything is how I expected it to be and how I like it to be. This feeling is what keeps me here and what makes me want to stay here for the near (and hopefully far) future. What makes you stand out amongst the others?(130+Word minimum) I did plan on overdelivering from day one to prove myself a valuable addition to the DTs. It began with quadruple quotas at the end of the week and very high activity, then the tournament came and I did my best to achieve victory. The entire DT team deserves recognition for their amazing work and I'm honored I've been voted MVP and that I could be a captain of that team. I try and keep myself on my toes when it comes to difficult situations where good knowledge of tiny details in SOP makes all the difference. And then there's PVP where I try to excel every occasion I get. I always try to go above and beyond and I hope that my actions in the past can easily prove that. Additionally, I have a lot of experience being in a leadership position. I played Gmod since before 2015 and have been playing Planetside 2, Squad, and Hell Let Loose. Leading squads/teams was pretty common for me to do and I enjoyed doing it every minute. Additionally, handling internal fights and resolving conflicts is something I also did. Some moderation work here and there, some work in customer service, all that adds up to knowing how to logically approach a problem and deal with it without two parties jumping at each other's throats. I like to think that my skill set is pretty sizable, and I hope you will find use for it in DT. Which 2 Maj+ Gave Permission: Diabeto & Jpackis Do you understand that if you fail to meet the expectations of an officer you can be removed from your position? Yes, I do. Do you understand that receiving a strike will result in an immediate demotion? Yes.