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HammerJack1 24/7

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Everything posted by HammerJack1 24/7

  1. "this is incredibly redacted" Lets tell the whole foundation! 10/10 story, i enjoy the premis of it, real shame it wasn't MTF mu-4 that was designated to capture GlaDos along with Aperture brand technology such as the coop bots, portal gun and spare cores, maybe there will be a continuation to this
  2. Jesus these were hard to find, i'd doubt i could find smaller ones without getting commissions maybe you could, just have more CI ranks use less models?
  3. What you want to see? - Replacing the models of Chaos Insurgency with better fitting/better differentiating models Why should we add it? - Last time i posted about this you fellas said i needed to actually suggest something and that CI should have newer models out of the 2, so i'm doing just that, CI have about 9 differant models for all the ranks, so i've found 9 better models, This does not include the Juggernaut or the suit guys, they is fine. What are the advantages of having this? - You know what the advantages are, but i will say that the models i have chosen share a common theme, Not only are they all camouflage green (better fitting with their environment above ground, They are in my opinion militaristic enough to be CI, but not too much to be too close to MTF Who is it mainly for? - Chaos Insurgency, Trust me CI mains, you guys will prefer these models Links to any content - These models aren't for particular ranks, i've just gotten 9 differant ones that are similer, I do know some CI models don't have extra outfits too, not sure if thats a must have but theres single model ones too https://steamcommunity.com/sharedfiles/filedetails/?id=242055891 https://steamcommunity.com/sharedfiles/filedetails/?id=205289825 https://steamcommunity.com/sharedfiles/filedetails/?id=572447657 https://steamcommunity.com/sharedfiles/filedetails/?id=420732478 https://steamcommunity.com/sharedfiles/filedetails/?id=200400969 https://steamcommunity.com/sharedfiles/filedetails/?id=776819574 https://steamcommunity.com/sharedfiles/filedetails/?id=508704907 (this one only has a couple good models) https://steamcommunity.com/sharedfiles/filedetails/?id=133940733 https://steamcommunity.com/sharedfiles/filedetails/?id=1105240468 This IS a lot but keep in mind these are to replace the current CI models, they all match colour wise and can be easily recognisable which is important for Any game. Maybe you already have some CI that have green (pretty sure you don't cuz i checked) so you might want to only change some of the CI, but you wanted an actual suggestion, you wanted it to be CI, so i deliver. 9 models for 9 ranks that either share models or have their own, it's up to you which ranks you can change, i would choose for you but you guys might prefer choosing and to leave a final note: If not these, Please something else! so they can be recognised by themselves and ourselves, people shouldn't have to get used to something like this.
  4. What you want to see? - updating the Research bunks to use different props Why should we add it? - Don't get me wrong here by me saying the research bunks are nice, but i have created my own design that i would like at least parts incorporated when theirs a prop update for the map. These props are usually in groups of 5 and offer an expansion towards things to do while under certain lock down procedures What are the advantages of having this? - Using different props will add a different feel to the spawn, these images will also be used to improve RP areas so doing things in spawn will feel more welcoming rather then sitting down or chess. My goal here is to incorporate the research bunks to be more of a "research department" that just happens to be were research spawns Who is it mainly for? - Researcher Links to any content - Listed bellow are Images of my prop placement and descriptions of each image This image shows 2 lifts to a "transit system" which is not real but adds the illusion of an alternate way to leave the foundation, since most researchers are not allowed into EZ to leave if they wish to. Next to it is a chemical research area which i wish was bigger, this is one of the things i'd like to see incorporated more because it gives the opportunity for people to RP doing biological research This is a computer lab next to the biological room, while some may argue that "we have computers" there very plane and not given much attention, with this design it gives a little more character to the computers making it less boring to be next to. You may also noticed these designs are Cubical, i think this gives the area a nice Office design which is something that should be prominent in a lab setting This is a large wall, that's it, it covers the area where people get trained. I kind of wish i found the same texture as the walls for it, On the wall is a very small break room, much smaller then EZ's but provides the necessaries of research needs. that being junk food and caffeinated drinks regularly being re-filled by staff and couches to wait on, eat or relax, and on the wall is a large terminal, i only added this because you guys like these. All these props are stock from Gmod or use your addons, i have been as limiting as possible with prop limit and this entire build is 23 props, if you don't wish to add this specific design, you could at least incorporate these ideas such as small break room, biological room and computer room in a later version of the map, to fill the RP needs of research since most researchers don't have access to EZ or are locked in this room during certain events
  5. Thank you for the grades, on my second test i shall try to obtain more info and gather security footage :))
  6. Lore Name: Horruss, Jack Rank: AR SCP: 049 and 008 Question / Idea: Can 049 cure the effects of 008, This test is to find out if the toxins of 008 are in any way related to 049's "cure" Background Research: We know that 008 is a gas valve containing a heavily dangerous toxin that causes a so called "zombie virus" or rather an air born version of rabies and that 049 seeks to cure something known as "the disease" Hypothesis: 049 will be able to examine the infected subject of 008 and seek "the disease" and attempt to cure it. Observations (What Happened During Test): Before the test, I obtained a D-class and 2 security guards to escort me to SCP-008 for contamination of D-class. Once there, the contamination was successful and we were able to contain and bring the infected D-class to 049's chamber. Once let in we instructed 049 to examine the D-class for any illnesses. 049 began to circle the D-class starring at him for a few minutes before stopping and replied "i sense no disease in him". After that The D-class was Terminated by security which angered 049, but was hesitant to attack. It seems so far that the gas from 008 may be related to 049's "cure" but may require more tests to link these together to be sure. After bringing the D-class to med-bay to have him examined and reports where as expected. Security where interviewed of the incident by me personally, stating they had no bias towards the test. I would like further research put into this when Site-05 has more staff available. This test had a total of [1] Casualties and [0] Abandonment's. Evidence/Visual Stimuli: No footage was recorded of the test due to a lack of staff personnel Analysis / Conclusion (What Could Of Caused The Results): Perhaps due to DNA strains, The gas and 049 where connected in a way. We might also want to have 049 have physical contact with the source of 008 in the next test and have him interviewed. Was Your Hypothesis Correct?: No, 049 in no way attempted to cure the D-class infected by 008's virus (edit: weiss gave me permission to run this test)
  7. What you want to see? - Changing the MTF, security and CI models to be distinct from each other Why should we add it? - too many times have i scene a full black, tan or blue military office and wonder, is that a CI or an MTF? it's usually MTF but Jesus it's hard to tell them apart, i don't care how you do it but please, Give them new models, or at least re texture them to have 1 uniform colour, Just have Blue or white for MTF, and just have Green or tan for CI, i can't stand in a hallway for 5 seconds trying to tell the difference by looking at helmet details or a shoulder logo, Please just give them unic colours so i can stop dying cluelessly. And make the colours bright, i understand the dark colours but it doesn't work for a multiplayer game with 2 opposing military teams, I'm at constant risk of being shot when nearby high ranking mtf or security because i think there CI! What are the advantages of having this? - Less chances of death by understanding what team that is by their colour (tf2 is a good example of this) Who is it mainly for? - Security, MTf, CI and anyone within a proximity of them Links to any content - No, if you can't get new models please just re texture them, i know this is a lot of work, but it'd be bloody worth it
  8. What you want to see? - A new/replacement hazmat model for Researcher Why should we add it? - Because the old one was very glitchy and people want a new one What are the advantages of having this? - Besides the usual, The CoD ghosts model is very nice looking and fits the PMs you already have in game, But if you used the SCP:CB model, it'd fit the map better Who is this for? - JR researcher + Links to any content - CoD Hazmat: https://steamcommunity.com/sharedfiles/filedetails/?id=804903699 (i tested this PM and it did have some odd rag-dolling when dead, only 1 instance of a huge flopping) SCP Hazmat: https://steamcommunity.com/sharedfiles/filedetails/?id=1778028583 (Edit: this is very reflective, the Promo art shows it being fine so it might be an issue on my end, if not you might need to fix this)
  9. Alright it might be better for me to suggest a new Hazmat suit
  10. What you want to see? - Adding a gas mask and hard hat body group for researcher Why should we add it? - Adding these would give more variety to Researcher "cosmetic" wise What are the advantages of having this? - Having the gas mask for Research would offer a better experience for Tests involving Certain SCPs and scenes, such as zombie bag, the smoke room in LCZ, 106 and others, just adding a gas mask offers a better RP experience for these scenarios. Adding a Hard hat would also be an RP usage for i.e. Repairing things, being involved within areas that would require hard hat protection and pretty much looking nice Who is it mainly for? - Researcher (JR +) Links to any content - Not sure, i understand body groups can be difficult to add, if you have to make these, i can imagine the hard hat not being too hard, i'm also up for texturing the hard hat if you make it, and same goes for gas mask, besides me texturing it
  11. What you want to see? - Decorate an area in LCZ specifically the area where that hole in the wall is with lvl 2 clearance, that corner room is a little empty Why should we add it? - it'd be good a incentive to use the room more often if it were designed/decorated for the purpose of foundation staff i.e. a small break room for when theirs no tests, maybe having them have special perks for Researchers and Security also incensing people to become those classes What are the advantages of having this? - When theirs a quite day in the server, you might think to yourself "well, what am i supposed to do?" if your either the 10th security guard or researcher with no SCPs this could be hard, Having a room designed for casual hangout or breaks would be a good place for people to go to, Bunkers don't cut it unfortunately as they are mentally designed to be uncomfortable and boring to stay in being confined to that area in most times, having one empty room redecorated for a break room purpose would boost moral and stop confusion in the workplace when there is nothing to do. I'm not saying a full redesign, just some props for people to sit on or make it more lively like table sets, possible vending machines and maybe some televisions or a simple RP bar. Who is it mainly for? - Foundation Personnel i.e Security and Researcher Links to any content - N/A
  12. Lore Name: Horrus, Jack Rank: JR SCP: 173 Question / Idea: Is 173 capable of approaching a D-class personnel if placed inside a human sized hamster wheel while the D-class is kept inside a glass dome? Background Research: The idea came to my attention while studying 173's test logs and concluding on what a good new test would be. Hypothesis: My hypothesis is that 173 cannot reach the D-class if placed in a hamster wheel. Observations (What Happened During Test): Before the test started, we contained 173 inside his cell while D-class were ordered to construct a large hamster wheel inside his cell. With the help of Security and the occasional MTF we were able to keep 173 and the D-class in place whilst the hamster wheel was constructed. We then lured 173 into the wheel before leaving the D-class and 173 to themselves. [SECURITY FOOTAGE OF TEST CONSTRUCTION 5/03/20] During the test, the D-class reported that 173 was not able to reach him until 173 broke the hamster wheel in which we entered 173's containment cell and retrieved the D-class, evidence via security cameras shows the D-class to be telling the truth. 173 was not able to reach the D-class until the machine broke and we entered his containment cell. The cell was later cleaned up by Janitorial staff and we sent the D-class to the Medical bay for a patch up, There reports show the only issues being an increase in heart pace and being tired from constructing the hamster wheel. Everyone involved with this test seemed to have a good time after woulds. There was a total of 0 casualties and 0 abandonment's during test construction to test completion [SECURITY FOOTAGE OF TEST AFTER COMPLETION 5/03/20] I hope the foundation finds these test results conclusive. Thanks to Mini as D-class and AHHH as Security for their massive assistance during the test
  13. i guess so, i just saw someone else post an scp here, the butt ghost i think they posted so do i get moved or do i gotta repost?
  14. 1. Name of the SCP you would like added: It has no number, it's unofficial and i created it having no clue on how to post it or what number to provide it with 2. Link(s) to playermodels: it would require a custom PM, though it wouldn't be much and i'd asume it would not take a lot of space 3. Link(s) to sweps: none 4. How much health/armor do you think it should have? invincible 5. Why should we add this SCP? it'd be a fun experiment for light containment and a usefull option for beginner researchers 6. Basic summary of the SCP: it's a man stuck inside of a VHS tape, if the tape is playing you can watch him walk around a house, he can also see you, and you can enter the TV to be in the show until you leave (downside: may require custom textures since it's a black and white film but thats optional) 7. Extra information: Here the SCP file i created for the SCP, it details everything i thuaght of. It was made in Microsoft Word just letting you know in case you dont have microsoft word. If you want to post this SCP to the foundation wiki, just tell me, i wont mind but i'd like to know if you did SCP Document (WIP).docx
  15. What you want to see? - The tesla gates on the map are a little annoying, i was hoping you could add a red/green light indicating when they are active Why should we add it? - to avoid people from just walking into active tesla gates What are the advantages of having this? - even though they are mostly off, if they were ever on, it not like we would notice unless there was an indication Who is it mainly for? - MTF, Security, Researcher, D-class Links to any content - n/a
  16. this is a lot of feedback, surprised i didnt get notified but thanks, i thuaght it would be ok for 1 thread to have more than 1 suggestion, sorry
  17. What you want to see? - adding SCP-516, adding more non player SCPs for JR or easier to organise tests, programming any RP timers for re-spawn time, and adding 30 seconds of invulnerability when leaving spawn because dying instantly after leaving those doors is a nightmare. an alternate (harder) way to get promoted in the server for those who can't attend meetings, Why should we add it? - SCP-516 would be fun to encounter and test with, being a literal talking Russian tank, non player SCPs would be good for easy research and JR researchers who are not allowed to test with keta SCPs, adding the programmed Timers for re spawn (and hopefully invulnerably) would avoid breaking NLR on accident, and alternate ways to get promoted is again, good for overseas players (myself included) who want to level up in the server but physically can't because the meetings are on Sunday 7 o'clock Only in america. meaning in Australia thats a late night Monday which would disturb sleep for work/school What are the advantages of having this? - most advantages were listed in the previous question as they were accounted for that question too Who is it mainly for? - Server in general, researcher and any class with a spawn timer Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=1947125809 what i'd use for 516 https://steamcommunity.com/sharedfiles/filedetails/?id=1139537193 IF you decide to add SCPs of Cadillac's, they are a few that are super neat
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