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Coltable

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Posts posted by Coltable

  1. 6 minutes ago, Domo775 said:

    damn it sounds like this guy is trying to harm the server 

    More like saving them the time and energy of trying to fix this lmao XD
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    10 minutes ago, 1stSavagerY said:

    Maybe there's an easier way to edit the coding of this instead of going into each individual model?  I am not acquainted with coding so I'm not sure if this is possible

    https://wiki.facepunch.com/gmod/GM:ScalePlayerDamage This here is how you'd target such scaling damage towards the players models but again you run into the issue that most shitty models on the server use fucked up badly designed models that don't tell the code what body parts are what, resulting in a mix of good/bad models. Only fix is to go through them and change them all BUT if you do that you'd actually hurt the server/time to kill more as by fixing the limb damage on these models all your doing is making them die slower....... which is exactly what you dont want and its the reason i never put limb damage on dclass bc security would have a shit fest complaining about how "Buff" they are now. 

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  2. @Orange 🍊 lmao check this out.

    13 minutes ago, 1stSavagerY said:

    limb damage modifier

    Im 90% sure this is controlled within each player model's QC file code right, models can have fucked up designs where they don't specify what's a leg or arm etc, Yeah im sure they will 100% go through all the models to fix that... Love to see them accept this one lmao. Also aren't you the person who just suggested a dmg multiplier buff? Jesus.
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  3. 19 hours ago, Jack (utility one) said:

    (gonna be my last reply, don't wanna flood the responses and what not with the chatter)
    BUT, thats legit the old utility branch updates. The job additions in my entire time in medical were two. Advanced Combat Medic, which Inaccurate did, and Medical Research (which wasn't even an addition, it used to be Surgical) which I fuckin made lmao. Every update besides those two were simple changes and mixes to keep things new, and people still played. I'm ONLY saying the things I say because I know you don't need to constantly change stuff to make it active.

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  4. 3 hours ago, Sixx said:

    The gun does 187 damage with the combat value being set at 0.85... That one taps most Sec jobs and were gonna allow D-Class to have 0 NLR and constantly snipe GenSec! 

    Fun Roleplay! 

    You really switched up 😞 

    I 100% think this is an amazing suggestion and totally wont badly effect other branches 

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