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Everything posted by Peggu with a Gun
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Steam Name: Peggu with a gun Ingame Name: Peggu SteamID: STEAM_0:1:150759047 Job Blacklisted From: 096 Reason for the Job Blacklist: Noone has told me why. Dispute: Ive been blacklisted from 096 since i can remember and noone not even SMT can tell me why or when i was blacklisted
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What you want to see?: I wanna see a small change to the SOP Requiring Senior Medics+ (Senior Field Medic/Senior Surgeons) to join the teamspeak when they get Trained/Promoted. How will this Benefit us?: More communication between the medics only and between Field Medics in d-block and Surgeons in Medbay. Aswell as just overall having more of our branch be more vocal with each other and say for example if security needed a field medic they could pop down into the channel and talk to us about sending one to d-block. All of this could be done in game but We have a teamspeak channel why dont we use it! Extra: I feel like aswell as having the Seniors be in the TS it could allow them to have easy access to command and other branches so they can ask questions without having to go through the trouble of finding them in game. Think of all the Benefits we would have. There is also a possibility this could spread to Janitorial and Technical so we can bring more life into all our TS channels.
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1. What is your Ingame Name: Peggu UwU 2. SteamID (steamid.xyz if you need to get it): STEAM_0:1:150759047 3. Rank: Medic 4. Time on server: 4weeks 6days 15hours 25 mins 5. Total strikes ever received: 0 6. How many warns do you have on GL: 11 7. Who gave you permission to apply: Blarg & Smokey 8. On a scale of 1-10, how active are you?: 8-9 9. Why do you think you’re fit for ACM (60+ words): I'm insanely active and deep down i still love medical work My custom job may not be medical anymore but i'm slowly making a new name for myself in the branch and i love the field work and would love a chance to be able to get ACM because i know im at the level requirement, i love the work the ACM do and due to my 1 year Security experience i think im just right for the position when it comes to mixing combat and medical 10: (Bonus question, this is in no way required, but it gets you some brownie points) CI is currently raiding. You see an MTF E-11 CPL at 27% health running away from a fight. Just as you start to examine his condition, an MTF A1 Captain comes up to you and asks you to help them fend off the CI. What do you do? (Personally id focus on the first person that came to me and heal him so that all 3 of us could fight CI together. If i didnt heal him he wouldnt be able to fight CI with us and we might lose but with a third we could do alot more.
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Please make sure suggestions are pertinent and relevant! What you want to see? - I heard as of recent 999 was banned from d block cause people keep healing as 999 when medical is on. I don't get why'd you take away 999 hanging out in his favorite place when instead staff could just warn the blobs breaking the rules for FailRP. You're taking way too much freedom from 999 and its just getting to the point where hes not gonna be popular anymore. 999s love just hanging around with gensec and d bois and now they cant even do that. Why should we add it? - Like stated before you guys have already taken so much from the guy in terms of rp at some point it has to stop. Also Gensec loves 999s visits and he makes gensec happy he hardly ever heals gensec when medical is on and when he does and i,m around or command is around we call sits on him. I hardly think the issue with him healing gensec was that severe that you need to ban him from d block. Its unnecessary What are the advantages of having this? - Gensec loves 999 and the advantages to having this would be that he would be able to keep our spirits up while him being able to enjoy hanging around us and d class. Who is it mainly for? - 999, And D block Links to any content - https://steamcommunity.com/sharedfiles/filedetails/?id=2069570563 Look at how sad he looks
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Another example of how the missing line is a issue is that from different angles because people can stand so close it looks like they;re on the line at different angles. Not on the line: https://steamcommunity.com/sharedfiles/filedetails/?id=2065839739 Hasnt moved but looks like hes on the line: https://steamcommunity.com/sharedfiles/filedetails/?id=2065842024 That is why line baiting was a thing ya know. Theres more sits now for RDM for people accidentally touching the red line then when the green line was a thing and sits were called for line baiting but i like the idea of a bigger red line ill take either or.
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Please make sure suggestions are pertinent and relevant! What you want to see? - I want to see the green line brought back to d block because upon taking it off the issues of RDM have gotten worse. You removed our green line to stop RDMs for line baiting. But in a lot of ways line baiting is still a thing just in different ways. Because the red line is so small the d class step on it or get really close to it and don't even realize and when we call them they bait sits and staff and try to get us punished for RDM when they stepped on the line. When d class get right on the line we cant warn them to back up anymore since the green line is gone. Without that warning line we've lost control and sits are still coming for RDM so all this removal of the green line has done is cause more unnecessary sits for the same thing but makes gensecs job harder. Why should we add it? - Because Gensecs job has gotten harder since the removal rules have been thrown out of place people are getting confused on how to work and without the warning line its harder to catch d class crossing the red line cause its so tiny. They stand right on the edge of the line to bait us into thinking their on it and we cant tell them to back up cause there's no warning line anymore just bring back the warning line. What are the advantages of having this? - Easier work for gensec and more balance to d block. Who is it mainly for? - Gensec/D-block and D class https://steamcommunity.com/sharedfiles/filedetails/?id=2065834149 EDIT: I will accept the addition of a bigger red line too as that may help.
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Please make sure suggestions are pertinent and relevant! What you want to see? - I want to see all riot shield props be blacklisted because they can actually function as actual riot shields and have, as of recent, been used by d class to protect them from being shot. Why should we add it? - As of now the riot shield prop functions just as the riot shield itself and can be held up and used against security to save themselves from immediately getting shot What are the advantages of having this? - Players/ D class wont be able to abuse the riot shield props. Who is it mainly for? - Everyone Whho struggles fighting against the abusers themselves and to stop the abusers from doing so. Links to any content - N/A
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Sigh. Can someone just take my app down. All this negitivity just hurts my heart and noone has even 1 good thing to say about me. Can someone just close responses or something.
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thats not how the O5 medic works. i wouldn't be over anyone or even equal to y'all its a whole separate job.
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I dont even know who you are nor do i even ever talk to you why are you - me when i dont even know you
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Who even are you people.
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ALREADY Trained baby
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Joining back as soon as i load into the server imma get trained
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In Game Name: Peggu Steam ID: STEAM_0:1:150759047' Job applying for (Medical - MEDIC + | Red Right Hand - ANY MTF RANK OR GENSEC COMMAND | Research - Researcher+): Medical If applying for Red Right Hand preferred O5 to guard: Rang or Igneous How many Strikes do you have: 11 Why do you want to join the O5 staff team: Because i love all the O5 members and think of all of them as my friends. As well as my history with medical i love everything about medical jobs seeing as my CC did start out medical for a reason. Being able to hang with my friends and do medical work would really be a nice job for me. Why should we accept you: My history with medical is slim but very good in my eyes. My custom CC is an example. I was so dedicated to medical that my CC started out as a medical branch job in times where medical CCs were unheard of Making my way all the way up to medical low command and unfortunately leaving the branch to pursue a security life. However my love and talents for the medical life still hasnt left me and my history in working in medical were times of joy for me. I feel like if accepted i will be a remarkable Medical for all O5 because of my medical history, Love for the job, Respect for my superiors, and the love of getting to work around people i care about. Rang & Igneous (i care about dogz and castro dont worry :3)
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TBH i feel like if it gets to the point where staff and players cant remember where their own warns came from or what the situation ever was i feel as if they're just to old at that point cause after years staff may remember their own warns from 2 years ago.
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I feel like a revamp of the system could benefit the future. For example heres a lil chart. Any Bans stay on your record forever. NLRx1 takes 6months to disintegrate where as NLR x 3 may take 1 year to disintigrate RDMx1 Takes 1 year to go while RDMx3 may take 1.5 to 2 years based on SMT Mass RDM may take 2 years to disappear these are just examples not the end product but no matter what BANS WILL STAY ON YOUR RECORD FOREVER
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If you get permabanned its not like this will reverse it. And it should be up to staff depending on the warns that get removed. Maybe the whole warn system itself could get a overhaul from this. IDK im not SMT.
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Recently I've pondered the thought of why warns stay on an account forever. Mostly due to the fact i was banned for a day for reaching my 10 warns. My problem isn't with the ban my problem is with the warns. Half of my warns were from last year and the situations were too long ago to even remember. In my opinion i feel as if after a entire year or two warns should be nulled or removed depending on the warn. For example obviously if you have a warn for Mass RDM that may take longer to disintegrate then a warn for just 1 RDM. This may sound like something hard to implement but i think it is something that will make more people happy because imagine getting 40 warns over the course of 3 years (which wouldnt be hard over 3 years) and getting permabanned. I mean yes people can follow the MOTD and not break rules but people make mistakes and over the course of years and years mistakes may happen alot. I think having certain types of warns have a disintegration time would be a big change but could benefit good players in the long run.
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You left out the part where you heard him admit to disrespecting. Please dont leave things out when you and i both know you heard him in the middle of the sit admit to disrespecting me you're leaving out key points that lead towards my side and taking the other mans side. I never disrespected him he did to me he was kicked out of d block and cuffed for not leaving Also wasnt his evidence that he had a escort a discord chat between the two or a PM because if so the MTF coulda easily lied. Imma be honest here i never heard no mtf say he was escorting all i saw was the mtf go behind the barricades. I agree with gunther on the terms of miss communication.
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Questions Your In-game: Peggu Your SteamID: STEAM_0:1:150759047 The admin's name in-game: Rabbit The admin's steam name (If you know it): N/A What warning did you receive: RAM Evidence of the warn (REQUIRED): https://steamcommunity.com/sharedfiles/filedetails/?id=2057668282 Why do you think this warn was false: Because at the start of the sit i told rabbit the researcher that i cuffed was kicked out for not only not having an escort because we were understaffed but for disrespecting me which rabbit heard him admit that he was rude to me during the sit. Also the researcher may have had a escort but at the end of the day he was kicked out for disrespect and when he wouldnt leave i cuffed him. Ive already had a talk with his command and am honestly disappointed that rabbit would warn me for RDA when he heard the dude admit to disrespecting me and changed his story aswell to cover up the disrespect. Any extra information: N/A
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999 Heal Rule Changes and Buff - Accepted
Peggu with a Gun replied to Peggu with a Gun's topic in Accepted
That sounds like another great idea. Any ideas to help 999 get more rp and interactions is a ok in my book :3 i like the rolling with 999 idea better then my own cause someone can easily lie and say the found candy in a drawer -
it is also a challege for us to get in when d class are beating us to death and the door is broken. +Support
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999 Heal Rule Changes and Buff - Accepted
Peggu with a Gun replied to Peggu with a Gun's topic in Accepted
Maybe adding a roleplay way for d class to find candies could be a interesting addition now that you have brought it up. Adding new small rp things for people to do is always good. Maybe Rolling to find candy in drawers and getting a 50+ roll being successful could work as a idea. -
Please make sure suggestions are pertinent and relevant! What you want to see? - So i was talking earlier with some mods and found out 999 cant heal anyone even d class or ci if medical are on and i found a small issue with that. I feel as if 999 should be allowed to heal D class and Ci if hes given candy and if medical is on because medical aren't even allowed to heal d class or ci at all so whats the point of banning 999 from people who medical cant even heal. Id also like to see a small 999 buff to maybe 10 Hp per heal because he doesn't ever heal often so i feel like at least if hes going to heal it should be worth it. Half the time when medical isn't on people dot even ask 999 cause it takes too long they just buy their own med-kits. When people have Hundreds of health its really hard to spend 2 minutes healing them back up to full ad whats even worse imagine multiple people asking for healing at the same time when medical isn't on Poor 999 would be stuck there for 15 minutes trying to heal everyone its just not fun for him and quite grueling. People just don't waste the time waiting on 999 to spend that long to heal them when they could just buy a medkit for cheap money. We need to realize just how much rp and love we've drained out of 999. Why should we add it? - To maybe give 999 a little more rp. Originally the reason his privileges were taken away was to give Medical more roleplay but i feel as if we've taken too much away from little blobby now. Tests on 999 aren't always as common now cause of all the new SCPs and now hes not even allowed to heal people that medical cant heal. I feel like also allowing him to be able to interact more with ci and d class adds alittle something for the lil buddy to do What are the advantages of having this? - As stated above More Rp around 999 so he doesn't feel plain boring and the small buff will make more people actually wanna get healing from him again. Who is it mainly for? - 999 and CI/D Class interacting with him during raid times with candies for promises of heals. And more people will actually use his healing powers when medical isn't on if he gets a small buff Links to any content - None Needed N/A
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Punishment request on Richee STEAM_0:1:105908505
Peggu with a Gun replied to Utter Disc 05's topic in Accepted
just delete his post if you cann i made one with a format