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Posts posted by Bread
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9 minutes ago, Sprink said:
An issue I have just come across is the firing rate of the M21 Sniper is insane. Its more of a DMR than a sniper.
It is very bad, especially in multiplayer. I have advised that they remove the weapon.
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What are you suggesting? - Adding Weapon Skins to Melee weapons. (Including Donator Melees? Would be nice, especially the seasonal ones.)
How would this change better the server? - More customizable options.
Are there any disadvantages of making this change to the server? If so, explain. - No.
Who would this change mostly benefit? - Anyone that uses melee weapons. Mostly D-Class.
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-Support on the new jobs.
Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes.
Internal operative is completely unnecessary.
The M21 is very poorly made and I highly advise against using it.
The Ethereal should have its own version, if thats what you're doing with it.
Everything else is fine. -
I don't really think there's a way for a teleportation command line to detect model/world collision boxes, but I wish there ways to. If you get stuck, make a sit.
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Name: Bread
Rank: Trainee
Time of LOA: 4/20-4/25
Reason: Need a break from in-game to work on some projects.
No drive to do events. -
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Name : Bread
SteamID : STEAM_0:0:127549234
Trello Name : Bread
Rank : Trainee
Do you have Ts3 tags? : Yes
Is the roster properly tracking your quota? : Yes -
Honestly: Remove that specific effect from any drinks it's on.
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Update:
Added:
Pew Pew (Common)
Iced (Rare)
Rainbow Sparkle (Rare)
Crushed (Rare)
Frostbite (Rare)
BRRRR (Epic)
Totally Mellowed Out, Dude (Legendary)
Sorcerer (Legendary)
Updated:
Mobile Task Force Nu-7
Reaper
Ice Drake
(Code and Materials Addon has been updated as well) -
Gonna add some more tonight.
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-Support
Something we don't need. -
Moved to the correct section.
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I see it more of a joke, typical game banter. Unless im missing something, EdwardCM wasn't targeting him on purpose for any reason, just killing a researcher who was in D-Block and then retorting about it.
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Saying "He's Gay" is not a slur, and I don't personally classify it as homophobia either.
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2 hours ago, frog said:
+support Seems like a good change fore the weapons - support on the fg42 damage getting nerfed since its never used and already kinda bad
Damage is going down because its rate of fire is changing to be equivalent to the negev
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I think adding more locations is fine
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That things been there since the beginning, I cant recall if theres a reason for it or not...
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12 minutes ago, Whisper said:
A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm.
Didn't really make any of these stats with their ammo types for realism, just more of a balancing thing
13 minutes ago, Whisper said:From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now
I can do some tests with that
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Demo of AR accuracy + Content side changes that'll (eventually) be added...
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What are you suggesting? - Changing the Damage, Accuracy, and other stats on ARs, SMGs, Select Shotguns, Pistols, and LMGs to make some more effective and some less effective.
How would this change better the server? - Changing up the combat meta to include ARs, LMGs, SMGs, and Pistols(?) as viable options. I have tried my best to tune it so SMGs and Pistols serve as decent secondaries rather than peashooters, and ARs and LMGs are much more accurate and do 6-9 more damage each, roughly. The ADS anims will come eventually...
Are there any disadvantages of making this change to the server? If so, explain. - Meh?
Who would this change mostly benefit? - The server.
Assault Rifles
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tfa_acr
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_ak47
Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03
tfa_csgo_ak47
Damage: 40 | MovementSpeed: .9
tfa_ak74
Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03
tfa_amd65
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.02
tfa_an94
Damage: 37 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_csgo_aug
Damage: 37 | MovementSpeed: .91
aw_bal27
Damage: 40 (SF Weapon)
tfa_val
Damage: 29 | RPM: 1000 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 1.2 | Spread: 0.01
tfa_auga3
| Damage: 36 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_f2000
Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01
tfa_fal
Damage: 41 | IronAccuracy: .005 | KickDown: 0.3| | KickHorizontal: 0.1 | KickUp: 0.5 | Spread: 0.01 | Semi-Auto Only
tfa_famas
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01
tfa_csgo_famas
Damage: 37 | MovementSpeed: .91
tfa_csgo_galil
Damage: 38 | MovementSpeed: .91
tfa_g36
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_g3a3
Damage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01
tfa_csgo_m4a1
Damage: 37 | MovementSpeed: .9
tfa_csgo_m4a4
Damage: 38 | MovementSpeed: .9
tfa_m416
Damage: 38 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_l85
Damage: 36 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.01
tfa_m14sp
Damage: 41 | IronAccuracy: .001 | KickDown: 0.6| | KickHorizontal: 0.1 | KickUp: 0.6 | Spread: 0.01 | Semi-Auto Only
tfa_m16a4_acog
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
tfa_m4a1
Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01
tfa_scar
Damage: 41 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01 | ClipSize: 20
tfa_csgo_sg556
Damage: 37 | MovementSpeed: .91
tfa_vikhr
Damage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.3 | Spread: 0.01
tfa_tar21
Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01
Shotguns
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tfa_m3
Damage: 10 | IronAccuracy: .04 | KickDown: 0.5 | KickHorizontal: 0.3 | KickUp: 0.8 | Spread: .04
tfa_remington870
Damage: 11 | IronAccuracy: .035 | KickDown: 0.8 | KickHorizontal: 0.4 | KickUp: 1.25 | Spread: .035
tfa_mossberg590
RPM: 75 ---> 65
tfa_usas
RPM: 300
Light Machine Guns
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tfa_ares_shrike
Damage: 35 | IronAccuracy: .002 | KickDown: 0.2 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.03
tfa_fg42
Damage: 31 | RPM: 1000 | IronAccuracy: .001 | KickDown: 0.3 | KickHorizontal: 0.3 | KickUp: 0.3 | Spread: 0.02
tfa_m1918bar
Damage: 40 | IronAccuracy: .015 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.025
tfa_m249lmg
Damage: 33 | IronAccuracy: .025 | KickDown: 0.4 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.035
tfa_m60
Damage: 34 | IronAccuracy: .015 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.035
tfa_pkm
Damage: 33 | IronAccuracy: .025 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.5 | Spread: 0.035
SMGs
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tfa_honeybadger
Damage: 36 | IronAccuracy: .01 | KickDown: 0.1 | KickHorizontal: 0.1 | KickUp: 0.35 | Spread: 0.03
tfa_bizonp19
Damage: 35 | IronAccuracy: .03 | KickDown: 0.1 | KickHorizontal: 0.3 | KickUp: 0.35 | Spread: 0.03
tfa_usc
Damage: 39
tfa_kac_pdw
Damage: 36
tfa_csgo_mac10
Damage: 23 | RPM: 1000
tfa_magpulpdr
Damage: 36 | IronAccuracy: .02 | KickDown: 0.1 | KickHorizontal: 0.15 | KickUp: 0.04 | Spread: 0.03
tfa_mp40
Damage: 37 | IronAccuracy: .06 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.07
tfa_mp5
Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06
tfa_mp5sd
Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06
tfa_smgp90
Damage: 21 | RPM: 1000 | IronAccuracy: .04 | KickDown: 0.3 | KickHorizontal: 0.03 | KickUp: 1 | Spread: 0.06
tfa_sten
Damage: 34
tfa_tec9
Damage: 34
tfa_ump45
Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.045 | Spread: 0.06
tfa_uzi
Damage: 34
Pistols
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tfa_colt1911
Damage: 32
tfa_hk45
Damage: 35
tfa_m92beretta
Damage: 36
tfa_luger
Damage: 36
tfa_sig_p229r
Damage: 32
tfa_usp
Damage: 35- 1
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Not really a bug, not really a suggestion, so Im putting this here so rang doesnt forget
(Will fix the ADS for these weapons, everything else needs to be finished on the testing server! I partially did that with igneous, but we never finished it because of a sound issue. Rang, lemme know when you have free time to finish that up with me!)-- M1918 (put in the tfa_m1918bar file in lua/weapons) SWEP.BlowbackBoneMods = { ["bolt"] = { scale = Vector(1, 1, 1), pos = Vector(-0.181, -0.181, 0.18), angle = Angle(0, -3.254, 0) } } -- M60 (put in the tfa_m60 file in lua/weapons) SWEP.BlowbackBoneMods = { ["Emm60_Pairof"] = { scale = Vector(1, 1, 1), pos = Vector(-0.181, -0.181, 0.18), angle = Angle(0, -3.254, 0) } } -- PKM (put in the tfa_pkm file in lua/weapons) SWEP.BlowbackBoneMods = { ["bolt"] = { scale = Vector(1, 1, 1), pos = Vector(-0.181, -0.181, 0.18), angle = Angle(0, -3.254, 0) } }
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You get banned almost every week, nothing's changed.
- Support -
Can most definitely be done, just will take a LONG time to do.
Everything is configured in-game. -
What are you suggesting? - Animated calling cards to be added to the server. I already made a bunch of them, and it'll all be detailed below.
How would this change better the server? - Something cool that people want.
Are there any disadvantages of making this change to the server? If so, explain. - No.
Who would this change mostly benefit? - Anyone.
Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - (Everything below)
Materials (REQUIRED): https://steamcommunity.com/sharedfiles/filedetails/?id=2444138577
Code (Add to the config.lua in addons\xenin_deathscreen\lua\xenin_deathscreen\configuration): https://github.com/Bread1-1/Xenin-Animated-MaterialsCode/blob/main/LUA Code for the Calling Cards
Video of all the Animated Calling cards (Recorded on my Private Testing Server:- 1
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Bread's In-Game ET LOA
in Archive
Posted
Extending to 4/27