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Bread

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Posts posted by Bread

  1. What are you suggesting? - Adding Weapon Skins to Melee weapons. (Including Donator Melees? Would be nice, especially the seasonal ones.)

    How would this change better the server? - More customizable options.

    Are there any disadvantages of making this change to the server? If so, explain. - No.

    Who would this change mostly benefit? - Anyone that uses melee weapons. Mostly D-Class.

  2. -Support on the new jobs.

    Nu7 already has a sniper. We (Nu7 and E11) aren't allowed to have clone classes.
    Internal operative is completely unnecessary. 

    The M21 is very poorly made and I highly advise against using it.
    The Ethereal should have its own version, if thats what you're doing with it.
    Everything else is fine.

  3. I see it more of a joke, typical game banter. Unless im missing something, EdwardCM wasn't targeting him on purpose for any reason, just killing a researcher who was in D-Block and then retorting about it.

  4. 12 minutes ago, Whisper said:

    A bit of a pet peeve of mine here is some of the stats such as the 9x19mm luger doing the same dmg as the honey badger's .300 blackout and some of the 5.56x45mm weapons or the as val's 9x39mm does less dmg than the pp bizon's 9x18mm. Same with the recoil we would have things like the ak-74 having more recoil than the m16a3, or the as val having more recoil with 9x39mm than the scar-h and the fn fal with their 7.62x51mm.

     

    Didn't really make any of these stats with their ammo types for realism, just more of a balancing thing
     

    13 minutes ago, Whisper said:

    From what i seen people using shotguns either stand back or switch to and ar, sniper or and smg if the firefight is happening outside of 25m (assuming hard pushing is not an option), because using a shotgun becomes impractical with only 1-3 pellet hitting their opponent. This in my opinion is good, shotguns should absolutely dominate cqc and become subpar to other weapons on larger ranges, and this is already present ingame. I think shotguns doesn't need to get their dmg and spread nerfed unless we want shotguns only used in melee range. On the other hand their recoil should absolutely be nerfed, its basically non-existent right now

    I can do some tests with that

  5. What are you suggesting? - Changing the Damage, Accuracy, and other stats on ARs, SMGs, Select Shotguns, Pistols, and LMGs to make some more effective and some less effective.

    How would this change better the server? - Changing up the combat meta to include ARs, LMGs, SMGs, and Pistols(?) as viable options. I have tried my best to tune it so SMGs and Pistols serve as decent secondaries rather than peashooters, and ARs and LMGs are much more accurate and do 6-9 more damage each, roughly. The ADS anims will come eventually...

    Are there any disadvantages of making this change to the server? If so, explain. - Meh?

    Who would this change mostly benefit? - The server.



    Assault Rifles
    ━━━━━━━━━━━━━━━━
    tfa_acr
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_ak47
    Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03

    tfa_csgo_ak47
    Damage: 40 | MovementSpeed: .9

    tfa_ak74
    Damage: 39 | IronAccuracy: .01 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.03

    tfa_amd65
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.02

    tfa_an94
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_csgo_aug
    Damage: 37 | MovementSpeed: .91

    aw_bal27
    Damage: 40 (SF Weapon)

    tfa_val
    Damage: 29 | RPM: 1000 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 1.2 | Spread: 0.01

    tfa_auga3
    | Damage: 36 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_f2000
    Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01

    tfa_fal
    Damage: 41 | IronAccuracy: .005 | KickDown: 0.3| | KickHorizontal: 0.1 | KickUp: 0.5 | Spread: 0.01 | Semi-Auto Only

    tfa_famas
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01

    tfa_csgo_famas
    Damage: 37 | MovementSpeed: .91

    tfa_csgo_galil
    Damage: 38 | MovementSpeed: .91

    tfa_g36
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_g3a3
    Damage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01

    tfa_csgo_m4a1
    Damage: 37 | MovementSpeed: .9

    tfa_csgo_m4a4
    Damage: 38 | MovementSpeed: .9

    tfa_m416
    Damage: 38 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_l85
    Damage: 36 | IronAccuracy: .005 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.01

    tfa_m14sp
    Damage: 41 | IronAccuracy: .001 | KickDown: 0.6| | KickHorizontal: 0.1 | KickUp: 0.6 | Spread: 0.01 | Semi-Auto Only

    tfa_m16a4_acog
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    tfa_m4a1
    Damage: 38 | IronAccuracy: .005 | KickDown: 0.4 | KickHorizontal: 0.2 | KickUp: 0.4 | Spread: 0.01

    tfa_scar
    Damage: 41 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.4 | Spread: 0.01 | ClipSize: 20

    tfa_csgo_sg556
    Damage: 37 | MovementSpeed: .91

    tfa_vikhr
    Damage: 40 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.3 | Spread: 0.01

    tfa_tar21
    Damage: 37 | IronAccuracy: .005 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.01

    Shotguns
    ━━━━━━━━━━━━━━━━
    tfa_m3
    Damage: 10 | IronAccuracy: .04 | KickDown: 0.5 | KickHorizontal: 0.3 | KickUp: 0.8 | Spread: .04

    tfa_remington870
    Damage: 11 | IronAccuracy: .035 | KickDown: 0.8 | KickHorizontal: 0.4 | KickUp: 1.25 | Spread: .035

    tfa_mossberg590
    RPM: 75 ---> 65

    tfa_usas
    RPM: 300

    Light Machine Guns
    ━━━━━━━━━━━━━━━━
    tfa_ares_shrike
    Damage: 35 | IronAccuracy: .002 | KickDown: 0.2 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.03

    tfa_fg42
    Damage: 31 | RPM: 1000 | IronAccuracy: .001 | KickDown: 0.3 | KickHorizontal: 0.3 | KickUp: 0.3 | Spread: 0.02

    tfa_m1918bar
    Damage: 40 | IronAccuracy: .015 | KickDown: 0.2 | KickHorizontal: 0.1 | KickUp: 0.3 | Spread: 0.025

    tfa_m249lmg
    Damage: 33 | IronAccuracy: .025 | KickDown: 0.4 | KickHorizontal: 0.3 | KickUp: 0.4 | Spread: 0.035

    tfa_m60
    Damage: 34 | IronAccuracy: .015 | KickDown: 0.3 | KickHorizontal: 0.1 | KickUp: 0.2 | Spread: 0.035

    tfa_pkm
    Damage: 33 | IronAccuracy: .025 | KickDown: 0.3 | KickHorizontal: 0.2 | KickUp: 0.5 | Spread: 0.035

    SMGs
    ━━━━━━━━━━━━━━━━
    tfa_honeybadger
    Damage: 36 | IronAccuracy: .01 | KickDown: 0.1 | KickHorizontal: 0.1 | KickUp: 0.35 | Spread: 0.03

    tfa_bizonp19
    Damage: 35 | IronAccuracy: .03 | KickDown: 0.1 | KickHorizontal: 0.3 | KickUp: 0.35 | Spread: 0.03

    tfa_usc
    Damage: 39

    tfa_kac_pdw
    Damage: 36

    tfa_csgo_mac10
    Damage: 23 | RPM: 1000

    tfa_magpulpdr
    Damage: 36 | IronAccuracy: .02 | KickDown: 0.1 | KickHorizontal: 0.15 | KickUp: 0.04 | Spread: 0.03

    tfa_mp40
    Damage: 37 | IronAccuracy: .06 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.07

    tfa_mp5
    Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06
     

    tfa_mp5sd
    Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.04 | Spread: 0.06

    tfa_smgp90
    Damage: 21 | RPM: 1000 | IronAccuracy: .04 | KickDown: 0.3 | KickHorizontal: 0.03 | KickUp: 1 | Spread: 0.06

    tfa_sten
    Damage: 34

    tfa_tec9
    Damage: 34

    tfa_ump45
    Damage: 36 | IronAccuracy: .05 | KickDown: 0.4 | KickHorizontal: 0.04 | KickUp: 0.045 | Spread: 0.06

    tfa_uzi
    Damage: 34

    Pistols
    ━━━━━━━━━━━━━━━━
    tfa_colt1911
    Damage: 32

    tfa_hk45
    Damage: 35

    tfa_m92beretta
    Damage: 36

    tfa_luger
    Damage: 36

    tfa_sig_p229r
    Damage: 32

    tfa_usp
    Damage: 35

    • Thanks 1
  6. Not really a bug, not really a suggestion, so Im putting this here so rang doesnt forget ♥️
    (Will fix the ADS for these weapons, everything else needs to be finished on the testing server! I partially did that with igneous, but we never finished it because of a sound issue. Rang, lemme know when you have free time to finish that up with me!)

    -- M1918 (put in the tfa_m1918bar file in lua/weapons)
    SWEP.BlowbackBoneMods = {
        ["bolt"] = {
            scale = Vector(1, 1, 1),
            pos = Vector(-0.181, -0.181, 0.18),
            angle = Angle(0, -3.254, 0)
        }
    }
    
    -- M60 (put in the tfa_m60 file in lua/weapons)
    SWEP.BlowbackBoneMods = {
        ["Emm60_Pairof"] = {
            scale = Vector(1, 1, 1),
            pos = Vector(-0.181, -0.181, 0.18),
            angle = Angle(0, -3.254, 0)
        }
    }
    
    -- PKM (put in the tfa_pkm file in lua/weapons)
    SWEP.BlowbackBoneMods = {
        ["bolt"] = {
            scale = Vector(1, 1, 1),
            pos = Vector(-0.181, -0.181, 0.18),
            angle = Angle(0, -3.254, 0)
        }
    }

     

  7. What are you suggesting? - Animated calling cards to be added to the server. I already made a bunch of them, and it'll all be detailed below.

    How would this change better the server? - Something cool that people want.

    Are there any disadvantages of making this change to the server? If so, explain. - No.

    Who would this change mostly benefit? - Anyone.

    Please link any workshop content, screenshots, or anything that you think may be helpful to those who view this suggestion - (Everything below)

    Materials (REQUIRED): https://steamcommunity.com/sharedfiles/filedetails/?id=2444138577
    Code (Add to the config.lua in addons\xenin_deathscreen\lua\xenin_deathscreen\configuration): https://github.com/Bread1-1/Xenin-Animated-MaterialsCode/blob/main/LUA Code for the Calling Cards

    Video of all the Animated Calling cards (Recorded on my Private Testing Server: 

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